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American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.
T4nkcommander

Sniper/Spotter team restrictions and questions

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So a friend and I have registered for SF3 - it will be our first milsim event, and to that end, I had some questions regarding our roles. I currently have a sniper rifle, sidearm, and throwable grenades. My friend is currently deciding on what new weapons to buy for the event.

  1. From the ruleset, it seems that 4 sniper teams are allowed per faction. I'm guessing this is based on first come/first serve?  Following that, it looks like the remaining snipers are allotted 1 per squad, not to exceed 1 per squad. Is there any way to know if we'll be in a dedicated sniper team vs a regular squad prior to the event start? Also, I understand this to mean if my brother was to sign up (also a sniper) that we could not play together in a squad, correct?
  2. As far as equipment goes, IRL a sniper/spotter team can carry whatever they deem suitable for the mission, including grenade launchers and other anti-vehicle weaponry. Does this apply to American Milsim, or are things more restricted? My spotter is considering carrying a SAW, and we'd also like to bring a grenade launcher, but the rules do not delineate whether or not the Sniper/Spotter team falls under the normal squad restrictions (SSW, HWS, etc).
  3. Is headgear required as part of the uniform? If so, will a ghille hood be sufficient, provided it matches my faction's colors (CoST, so woodland)
  4. I'm curious about the 'no-reload except at bases' rule. As a sniper, I currently have two mags (50 rounds) that I refill in the field using a 100 round speedloader. I'd rather not drop $100 on extra magazines if I didn't have to. Are the bases close enough where it isn't too problematic to top off, or is it possible for me to use the speedloader on the field? Also, does this apply to grenades (ie, I'd need to buy extra spring grenades/thunder cores) to use more than one per engagement? Trying to prioritize what equipment to purchase.
  5. Following 4, rules seem to restrict frags to 7 on person, but make no mention of smokes. Are there no limit to those?

Thanks! We're really looking forward to this.

 

 


 

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Don't know much on the Sniper rules, but I'm pretty sure the "only reload in the FOB applies to everyone".    I like the limit rule as it makes you think before pulling the trigger.  D14 is not so big that getting back to the FOB is a slog.  I would reach out to your squad leader for answers to your other questions. 

On the grenade/smoke I usually carry 6 micro smokes.  I think the limit on those is what you can carry.  

 

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