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American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.
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The Rick

IC2 Official AAR

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On behalf of AMS, I would like to thank everyone who joined us at Camp Shelby.  JP, Bo, Blake and I have made it home early today.  For Alex and crew pulling the trailer they had tire trouble but made it home this afternoon.


AAR starts now....

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AAR for Longsword, member of the Drunken Rebels squad fighting for CoST

First off, just want to give a huge thank you to the AMS staff for providing my favorite airsoft experience to date! The afternoon to night op was absolutely incredible. The pyrotechnics were a real immersion builder and just made the event that much more memorable. More of this in the future, please! Also a big shoutout to both to my fellow CoST and the opposing UFS players. Top notch effort on both sides, great sportsmanship and a good reminder of why the airsoft community is as awesome as it is!

Want to give another special thank you to the CoST leadership. Noe oversaw the Drunken Rebels at Broken Home IV so to have him as the CO for this Op was great! As well as getting to work alongside Slab, Helios and Yuk! Thank you for organizing everything you did for us.

That being said, let's move into the OP. I wasn't able to attended IC2 last year, so this was my first time on this particular AO and man, what an AO it is. Between all the multifloor buildings and tunnel systems, this was a really unique experience for me. The most I've ever experienced for CQB was a smaller indoor field. I felt there was a great back and forth balance on the first day and the fact that nowhere was really safe kept me constantly on my toes. From securing JJ, to having to clear out enemies and resecure it again, I never really felt like I could get a reprieve (which is a plus, don't get me wrong! No downtime made this amazingly intense). On a side note, what was up with the distorted cat sounds in JJ? I mean, between the claustrophic feelings, nighttime and not knowing who was around the corner was already scary enough but add in those effects and it effectively became a haunted house! Also, kudos to the UFS when they finally got the roof of JJ back from us at the end of the night game. It was pure blind luck we opened the roof door to go down when we did. A few seconds later and you've would caught us with our backs turned. (Also got to assist in taking out RedWolf Tim and got a handshake from him afterwards. Pure awesome.)

The second day game was so much fun. I know the UFS were getting frustrated but thank you to those who stuck around and kept fighting til the end. It was still really intense and the final pushes during the last hour of the game I'll never forget. I got to patch up both Unicorn Leah and Jet DesertFox and talk with the latter (along with a signed M4 Mag) so that made my day. I've always had bad luck interacting with the more famous of the airsoft community but IC2 made up for it in droves! As far as sportsmanship went, my experience was great. Ran into no problems with people not calling their hits.

My SL and other members of the Rebels all agree that this has been our favorite OP so far. Have nothing but awesome memories and experiences that we repeated over and over the entire drive back home. So, a huge thank you to AMS for creating such a memorable event! Please, keep the constant smoke and explosions coming!

Hope everyone else had as much of a blast as I did. -

Derek "Longsword" Kosina
Drunken Rebels
"Down the hatch"

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AAR for IC2


Arrived at Camp Shelby for IC2 after lunch Saturday, with the help from B.B. Raiders we unpacked our stuff and rushed over to registration and crono.

Thanks to the staff for their friendly support and understanding for our arriving late.


With prep finished and lining up for IC2 launch the excitement increases, we are gathered up and labeled as the lost boys of COST. We are driven into town and dropped off behind enemy lines.


With about 45 mins till launch of IC2 we're talking and setting up small assault teams to break out of building W once IC2 is cleared for launch.


IC2 launches off with a boom, Pyro goes off and the battle starts. My fire team heads to V. With me I had Preacher, Gunny and Cap, also Tommy with a stoner. Arsenal was 2 DMR's, 1 M-4, and my MP5.


Once we took V we set sniper spots, stationed the stoner to cover the corner of JJ while our snipers covered crossing fire lines. Myself and Gunny covered the stairs and the door.


Paul (Warhead) our Squad command stayed in W while Harrison (Spice) took his fireteam into X to stop the advancing UFS.


Our game plan was to slow the advancement of UFS at the bridge and honestly that's what we did for well over a hour, giving COST time to secure upper city and move towards lower city.


Once our squad 1-3 lost enough guys we rallied back to F.O.B. to reload and get new orders. Upon our return COST had advanced from upper city into lower city signifying we've accomplished our goal.


Once returning from COST F.O.B we found ourselves defending the Mosque and repelling attacks from the UFS forces trying to breakout.


With most of the evening done we moved back and forth between the Mosque, V, X, and W areas eventually helping push UFS back into a corner.


With to many awesome moments to put into this AAR I have to say this year's AMS event has exceeded my expectations and that I'm proud of what AMS has done this year. From time changes to rule changes it really helped with the game.


Day 2 started off slow but once everyone showed up we pushed hard.


Squad 1-3 was tasked to hold V corner and the ditch. I guess UFS felt it was a vital corner to gain (which it was). We dropped many UFS but we where slowly losing men and didn't have medics readily available to revive. After several mins UFS made a massive push on V, while they took heavy losses, myself, Cap, and Preacher couldn't hold them off and we eventually fell to their advance.


With UFS pushing our right flank hard we focused our assault there. We tried many times but with the lose of JJ we couldn't breakout. So tactic changed as a team was stationed to keep UFS out of CC to keep our F.O.B secure. Once secure we pushed left into II with a massive rally and began the slow push out. We re-took JJ from there securing a front line. Once JJ was secure we had a open window and we pushed back our right flank securing V.


As the day progressed we found ourselves working into NN repelling any UFS advance from there.


I personally want to thank each UFS player that maintained a good attitude during this event. I'm personally proud of you and your squad for holding to a high standard and not falling to quick tempers.


American MilSim and all the sponsor that attended I tip my hat to you guys and say thanks for an amazing time. Myself and my 16yr old son will never forget the memories we've created while enjoying a sport we so love.



Jerry Touchstone

Call sign- Krunch

Squad- B.B. Raiders

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