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AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.

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Using MS paint or similar, draw how you would clear this building in a team of two. I need to learn things. 

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Step 1- Toss a frag into room.

Step 2- Do Not Enter room until you hear the BOOM.

Step 3- Enter room, shoot anything you see TWICE.

Step 4- Proceed to next room, Repeat Steps 1 thru 3.

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A pilot and gunner. Either in an Apache or Cobra. But a UAV or another aircraft capable of bombing the target would do.

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So the best way to clear this building is to literally clear it off the face of the earth, or to just not to? 

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It's about each persons skill, the overall environment, known intel about the building / people potentially inside, doors open vs closed, etc. You can do it, but people are going to have different ideas on how to do it. I've looked at it and thought about some possibilities, but in reality any scenario is a 50/50 chance of success (except blowing it up).

 

My opinion though.

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Grenades in every room.  It will keep the building intact enough to probably continue to use but will not result in you or your buddy being shot in the face. 

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There are so many un answered questions. If doors are open then pie doorways and create a stable foothold outside the building. If confirmed enemy in building, then grenades are a feasible option. If unsure, grenades are not feasible. Then you would need entry. Do we HAVE to clear this or can we move around it? How much time do we have to clear it? Windows? Is is boobie trapped? What forces are expected inside?

All that aside, I will play the game, since no one else did. lol. I am assuming a team of 5 guys, entering quietly, clearing the building quietly.

5 people. Split on north door and creating stable foothold. Green moves in and clears west rooms in order marked while blue watches both hallways. Once green is clear, blue moves up and clears rooms in order and green holds hallway. 

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Doh. Just saw that. Thats what I get for posting late at night. Well, nothing really changes then, except emphasis on does it HAVE to be cleared. You remove the guys watching and move a team of two through all rooms, having to clear again every time entering the hallway.

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I recently discovered that using a stock flail with proper technique will kill everyone in the room in less than a second, and potentially level not only the building but a city block. 

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For starters that is A LOT of real estate for two guys.  On SWAT we would bring ten guys to clear and dominate an apartment half of that size.  Thus your scenario is kinda a non starter.  Additionally your methods of clearing vary based on what you know about the target and your objective.  However, to avoid getting into the deep water we will keep it simple.  Let's just say you have two guys and this is a "have to" clear structure and you are "pretty sure" a bad guy is in there.  

 

First, best option is to clear it from the outside using open doors and windows.  However, that is a pretty boring answer and probably not what you were looking for.  So, let's say they have blinds and you can't break out the windows, ect.  I would probably start my clear from the right side entry point.  I think that is the best spot from which to take the first bite of this turd sandwich.  Clear as much as you can from the door.  Split the door between the two of you (one on each side).  Point man goes in followed by second (obviously).  Second is just off his shoulder to get two muzzles down range but point man has priority of shot.   Second is there to cover point man and make his job easier.  Clear rooms as you encounter them but CLEAR FROM THE DOOR.  Dynamic entry is for movies.  If you want to survive use cover and don't rush into any room.  While point man is clearing the room from the door jam the second will hold long cover from his shoulder, slightly behind as to avoid exposing himself to the room.  Only make entry into a room after you have observed as much as you can from the outside.  Use the door jam as cover to pie the room.  If nothing is seen or engaged from the door, make entry.  Second enters room after first.  Ideally a third guy would step in each room and provide long cover but we don't have that so you have to give up something.  

 

Anyway clear the rooms as you encounter them.  When you reach the T intersection in the hallway the team would split the T initially.  I would clear the top part of the hallway first as it is shorter.  Here is a tough call.  Do you leave a guy at the T intersection to hold long cover down the hall or have him go with the guy clearing the lone room up the hall?  I think the right call is to have one guy hold on the long hall from cover while the other guy does a one man clear on that room.  Is it ideal?  No, but this is a "have to" situation.  If you were being super hardcore you could have one guy hold on the long hallway while the other one goes around the building to the top entrance and make entry on that lone door from there.  That way he doesn't have to turn his back on an uncleared area.  Although this option is safest it is a bit unpractical.  I prefer to clear rooms from the "non first light" side anyway, so I first approach would work better on that lone room at the top of the building.  Anyway after that room is cleared, link back up and work your way down the last hall clearing each room as you reach it.  

 

Of course in CQB you can do everything correct and still die.  The goal is to die less often.

 

My 2 cents.

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