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Krunch last won the day on September 15 2015
Krunch had the most liked content!
About Krunch
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New to American MilSim
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Great AAR Jdelbs
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AAR for IC2 Arrived at Camp Shelby for IC2 after lunch Saturday, with the help from B.B. Raiders we unpacked our stuff and rushed over to registration and crono. Thanks to the staff for their friendly support and understanding for our arriving late. With prep finished and lining up for IC2 launch the excitement increases, we are gathered up and labeled as the lost boys of COST. We are driven into town and dropped off behind enemy lines. With about 45 mins till launch of IC2 we're talking and setting up small assault teams to break out of building W once IC2 is cleared for launch. IC2 launches off with a boom, Pyro goes off and the battle starts. My fire team heads to V. With me I had Preacher, Gunny and Cap, also Tommy with a stoner. Arsenal was 2 DMR's, 1 M-4, and my MP5. Once we took V we set sniper spots, stationed the stoner to cover the corner of JJ while our snipers covered crossing fire lines. Myself and Gunny covered the stairs and the door. Paul (Warhead) our Squad command stayed in W while Harrison (Spice) took his fireteam into X to stop the advancing UFS. Our game plan was to slow the advancement of UFS at the bridge and honestly that's what we did for well over a hour, giving COST time to secure upper city and move towards lower city. Once our squad 1-3 lost enough guys we rallied back to F.O.B. to reload and get new orders. Upon our return COST had advanced from upper city into lower city signifying we've accomplished our goal. Once returning from COST F.O.B we found ourselves defending the Mosque and repelling attacks from the UFS forces trying to breakout. With most of the evening done we moved back and forth between the Mosque, V, X, and W areas eventually helping push UFS back into a corner. With to many awesome moments to put into this AAR I have to say this year's AMS event has exceeded my expectations and that I'm proud of what AMS has done this year. From time changes to rule changes it really helped with the game. Day 2 started off slow but once everyone showed up we pushed hard. Squad 1-3 was tasked to hold V corner and the ditch. I guess UFS felt it was a vital corner to gain (which it was). We dropped many UFS but we where slowly losing men and didn't have medics readily available to revive. After several mins UFS made a massive push on V, while they took heavy losses, myself, Cap, and Preacher couldn't hold them off and we eventually fell to their advance. With UFS pushing our right flank hard we focused our assault there. We tried many times but with the lose of JJ we couldn't breakout. So tactic changed as a team was stationed to keep UFS out of CC to keep our F.O.B secure. Once secure we pushed left into II with a massive rally and began the slow push out. We re-took JJ from there securing a front line. Once JJ was secure we had a open window and we pushed back our right flank securing V. As the day progressed we found ourselves working into NN repelling any UFS advance from there. I personally want to thank each UFS player that maintained a good attitude during this event. I'm personally proud of you and your squad for holding to a high standard and not falling to quick tempers. American MilSim and all the sponsor that attended I tip my hat to you guys and say thanks for an amazing time. Myself and my 16yr old son will never forget the memories we've created while enjoying a sport we so love. Thanks Jerry Touchstone Call sign- Krunch Squad- B.B. Raiders
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AAR for IC2 Arrived at Camp Shelby for IC2 after lunch Saturday, with the help from B.B. Raiders we unpacked our stuff and rushed over to registration and crono. Thanks to the staff for their friendly support and understanding for our arriving late. With prep finished and lining up for IC2 launch the excitement increases, we are gathered up and labeled as the lost boys of COST. We are driven into town and dropped off behind enemy lines. With about 45 mins till launch of IC2 we're talking and setting up small assault teams to break out of building W once IC2 is cleared for launch. IC2 launches off with a boom, Pyro goes off and the battle starts. My fire team heads to V. With me I had Preacher, Gunny and Cap, also Tommy with a stoner. Arsenal was 2 DMR's, 1 M-4, and my MP5. Once we took V we set sniper spots, stationed the stoner to cover the corner of JJ while our snipers covered crossing fire lines. Myself and Gunny covered the stairs and the door. Paul (Warhead) our Squad command stayed in W while Harrison (Spice) took his fireteam into X to stop the advancing UFS. Our game plan was to slow the advancement of UFS at the bridge and honestly that's what we did for well over a hour, giving COST time to secure upper city and move towards lower city. Once our squad 1-3 lost enough guys we rallied back to F.O.B. to reload and get new orders. Upon our return COST had advanced from upper city into lower city signifying we've accomplished our goal. Once returning from COST F.O.B we found ourselves defending the Mosque and repelling attacks from the UFS forces trying to breakout. With most of the evening done we moved back and forth between the Mosque, V, X, and W areas eventually helping push UFS back into a corner. With to many awesome moments to put into this AAR I have to say this year's AMS event has exceeded my expectations and that I'm proud of what AMS has done this year. From time changes to rule changes it really helped with the game. Day 2 started off slow but once everyone showed up we pushed hard. Squad 1-3 was tasked to hold V corner and the ditch. I guess UFS felt it was a vital corner to gain (which it was). We dropped many UFS but we where slowly losing men and didn't have medics readily available to revive. After several mins UFS made a massive push on V, while they took heavy losses, myself, Cap, and Preacher couldn't hold them off and we eventually fell to their advance. With UFS pushing our right flank hard we focused our assault there. We tried many times but with the lose of JJ we couldn't breakout. So tactic changed as a team was stationed to keep UFS out of CC to keep our F.O.B secure. Once secure we pushed left into II with a massive rally and began the slow push out. We re-took JJ from there securing a front line. Once JJ was secure we had a open window and we pushed back our right flank securing V. As the day progressed we found ourselves working into NN repelling any UFS advance from there. I personally want to thank each UFS player that maintained a good attitude during this event. I'm personally proud of you and your squad for holding to a high standard and not falling to quick tempers. American MilSim and all the sponsor that attended I tip my hat to you guys and say thanks for an amazing time. Myself and my 16yr old son will never forget the memories we've created while enjoying a sport we so love. Thanks Jerry Touchstone Call sign- Krunch Squad- B.B. Raiders
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My AAR for Op. IRONCLAD: My name is Jerry Touchstone, I played COST 1st Platoon 3 Squad., Squad Leader for Night Prowlers Airsoft. IRONCLAD was more than a Op. to me because I had my 15yr old son CAP with me. This time at events is just more than time it’s a memory that I get to keep for a life time. I personally would like to thank AMS for the great hospitality and professionalism during this Op. Meeting the air soft celebrities was a hit for my son and it honestly made his weekend to get to work side by side with Bob the Axe Man, Evike Matt, and Jet The Dessert Fox. We both enjoyed the storyline and the separation of teams by having different flags, This gave a feeling of belonging to a team and not just out there playing. Myself and my son enjoyed the high paced advancement from UFS and the great players we got to meet on COST. We liked the amount of trigger time we got in and also the scrambling we had to do to get away from thunder bees. Two of our squad mates ACE & Comrade enjoyed there first national Op. and I honestly feel there idea of MilSim has reached a new level. Being a player that has attend National Ops. prier to IRONCALD I feel there are a few adjustment needed to fully enjoy this Op. The amount of respawn time is strongly against you. I would personally do something to keep unit cohesion . Communication between squads and leadership was the worst I’ve dealt with. I would personally make sure to have a leadership meeting of some sort to insure unit communication. I’m ok with the kill radius in building’s from grenades and feel it helps advance a team to it’s objective. The Night Ops. For me was filled with confusion and lack of leadership due to the lack of communication from the leaders of our team. During these times I took matters into my own hands and just found UFS players and attacked ( Could never locate my platoon leader for orders even with comms ). I at first stated in a previous comment that I would most likely not attend this event again but after a few days of thinking and considering the out come I would. I would on condition the Unit cohesion was stronger and leadership roles where made clear to players and that leaders understood there roles in helping players win or even enjoy the game (COMMITMENT). AMS you guys are great and I know you have the capability of making a great MilSim. It’s there and it’s great but these few simple changes can make your event top notch for players like me and others. I want to thank you for your time and the time that was given to my son and myself and to Night Prowlers Airsoft. From some Louisiana and Mississippi Boys: We Thank You!
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Can I get the password for the secure forum?
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Can I get the password for the secure forum?
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Krunch CAP ACE Comrade Frostbite All of these guys are part of Night Prowlers Airsoft squad. Krunch and Cap are being moved to COST from UFS per request. Could you allow us to remain together for this event.