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T-REX

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  1. Like
    T-REX reacted to KsWrench in Baofeng UV-5r problem   
    Hold down the unlock button.
    Should be the bottom right.
  2. Like
    T-REX reacted to TheJP in Baofeng UV-5r problem   
    Did you lock the keypad by accident?
  3. Like
    T-REX got a reaction from Dave in MSW Flecktards?   
    This is the American Milsim Forum, not Milsim West. I suggest finding a MSW fb page or forum
  4. Like
    T-REX got a reaction from Mayor in MSW Flecktards?   
    This is the American Milsim Forum, not Milsim West. I suggest finding a MSW fb page or forum
  5. Like
    T-REX got a reaction from EODGUY02 in MSW Flecktards?   
    This is the American Milsim Forum, not Milsim West. I suggest finding a MSW fb page or forum
  6. Like
    T-REX got a reaction from Xephos45 in Vendor list?   
    rosters are handled internally by the command staff for your faction. the public rosters on the forum are only for ams admin usage and to provide names to your command staff. the final roster is going to be available via the secure forum of your faction. if you do not have the password then you need to request it from someone in command. same for all events.
  7. Like
    T-REX got a reaction from JoeX07 in Vendor list?   
    rosters are handled internally by the command staff for your faction. the public rosters on the forum are only for ams admin usage and to provide names to your command staff. the final roster is going to be available via the secure forum of your faction. if you do not have the password then you need to request it from someone in command. same for all events.
  8. Like
    T-REX reacted to Dave in New ejection port cover for my go to real steel carbine   
    You could duplicate that with a white paint pen though.
  9. Like
    T-REX got a reaction from Downs in New ejection port cover for my go to real steel carbine   
    will not close on the lm4. the upper is not full spec
  10. Like
    T-REX got a reaction from Dave in New ejection port cover for my go to real steel carbine   
    will not close on the lm4. the upper is not full spec
  11. Like
    T-REX reacted to SANDMAN! in Force Recon AAR - Big thanks to AMS Staff!   
    First off, Force Recon Canada and G.O.A. (another team from Canada and good friends of ours) would like to thank AMS for putting on Faded Giant 4. As we also put on large scale Milsim events we completely understand what is involved in putting on a great show. So big thanks from all of us. It’s a hell of a lot of work and dedication that few really understand.
    This is Force Recon’s 3rd AMS event, my 2nd and G.O.A.’s 1st. As a team Force Recon Canada attended FG3, Copperhead this past April and now FG4. Since attending FG3, AMS has impressed upon us a professional, well organized machine with very approachable and responsive staff. This time around, that proved to still be the case. The other thing that we have found AMS games great for is the player base. As a team we are veterans of many large scale US Milsim events, and so far the player base that AMS has attracted has been amazing. I will re visit this in a bit….
    Overall I would say that our experience at FG4 was definitely a positive one. We were pleasantly surprised that although not as long of a game as we are used to, we were still challenged to the point where we were glad for a rest by end-ex on the first day. 
    Observations – the good: 
    Great AO – This particular venue needs to be sustained. It is dynamic and challenging and is actually bigger than it seems.
    Great Staff – At Copperhead I thought the AMS staff, from the top guys, down to the Admins on the field were some of the most approachable and responsive I have come across. I am glad to report that this remains unchanged. It may sound trivial and a given, but great staff that are friendly, courteous and responsive are, unfortunately, more the exception and not the rule. It is clear that AMS take pride in this particular aspect as they seem to excel at it. Please keep up the good work. 
    ‘Some’ Great TTP for first time players, of which there were a lot. At formation the show of hands for first time AMS attendee’s looked to be well into the 50-60% range…however, unfortunately, this leads me into the bad….
    Observations – the bad:
    Player base – As mentioned above, there were a lot of new-to-AMS players on this one. As a result it seemed to us that there were a lot of guys out there that seemed to be unfamiliar with AMS rules (a good example of this would be Grenades indoors….in that both frags and bangers kill when indoors) which inevitably lead to some heated verbal exchanges and frustrations. This in particular is something I have found to be in stark minority at AMS events in the past which has been very refreshing. Take this as more of a memory jog than a straight critique though as we still had some great exchanges with the usual AMS standard of player….but perhaps some work needs to be done, both on AMS staff levels as well as veteran AMS attendee levels. Perhaps AMS needs to focus a bit more attention on getting the right in game leadership in place so that those values get emphasized and passed down from Command, to Platoon Leaders, all the way down to the Fireteams themselves, which brings me to my next point…
    Improve integrity of Squads - It may be unreasonable for an expectation that cohesive squads are signed up for the game however a cohesive fire team (4 dudes) is reasonable. This may prevent the view of lone players roaming the field and ease command and control. For a game this intense, being proficient on a fireteam level (at a minimum) is a must. Further, it allows for better dissemination of information through the ranks, such as intel.
    Improve the amount of in Game Admins – As I’ve stated before…great admins…but we need more of them. Lots of terrain to cover in this AO for the amount of game staff. This particular AO is a complicated one with both large outdoor areas as well as multiple and complicated indoor areas to cover. We saw very few admin staff inside.
    Green lasers – I realize AMS does not have a rule set on this, and that is their prerogative. They are powerful and unsafe to the naked eye and are a risk. But ok…I’ll put on my big boy pants for a second and grant that given responsible use, the risk is minimal. HOWEVER, we came across an individual who insisted on lasing people through the window in a closed door. Now, I can only think of one reason and one reason only why you would use your laser on a 10 inch by 10 inch window on a closed door in airsoft and that reason is to discourage someone looking through that window…in other words you are using the laser to lase the eyes of the other person. We brought this up to Game admin, who, to his credit went and talked to the guy with the laser. The guy with the laser then complained he was being strobed by a flash light. So….Admin came back and said, if buddy didn’t use his flash light, then the other guy wouldn’t use his laser. Im sorry but they are quite simply apples and oranges. You cannot in good sense compare the effects of a strobing 500 lumen flash light to that of a Green laser that is in fact capable of irreparably damaging someone’s eyesight. If AMS wants to continue to allow the use of green lasers then their needs to be an understanding of responsible use. Lasers are used to assist in aiming and yes are used to mess with your enemy’s eyesight (in a real combat environment). This is airsoft, and frankly the use of lasers other than to aim with the intent of shooting is reckless and irresponsible. 
    Length and Format – I mentioned above that we are used to a longer format but that we were indeed ready for a rest after the 8 hours regardless. That said, our brothers in GOA that came down with us were not terribly impressed with this fact. Credit to them, they came anyways to experience AMS after much fanfare from our team members who have attended past events. Yes it was intense, and that is good, however (in our view at least) forcing the maximum experience into an 8 hour package makes it very difficult to employ Milsim like tactics and strategy, let alone proper command and control. Everyone was going balls out the whole time….and that is cool. But you then get dangerously close to skirmish territory. An 18hr op with properly scheduled down time/rotation of squads and or fireteams OR two 9hr evolutions with a break in the middle forces teams to work at a pace they can sustain, forces them to think before acting (Planning!) and gives teams enough time to come up with epic battle field plans, maneuvers and counter maneuvers. 
    Now, not all teams are from Canada, in fact very few. But a ton of dudes do indeed drive equal distances to attend AMS events. Maybe we’re just a bunch of whiny bitches…but it sure makes it a lot easier and worthwhile to drive 16+ hours to an event if it is longer than 8hrs regardless of how awesome it is. 
    As initially stated, overall we had a positive experience. That said, some players need to get up to speed on AMS’ level in terms of knowing and obeying the rules but more importantly the spirit of the game that AMS brings to the fold. With certain Milsim companies not putting out as many games as before, there seems to be an influx of new players into the AMS base. Either that or word is simply spreading. Either way, the high standard of player AMS is known for needs to continue. There is only so much Staff can do…Bo said as much to me when we had a brief conversation about this very topic at End Ex on the second day. And I agree with him to a point. We mostly came across good players who understood that in Milsim you’re gonna take some hits and that its all part of the game. But there were also a lot of fellas out there that were either not paying much attention in the brief, conflicted on the meaning of certain rule sets or were just simply not up to standard. Off the top of my head AMS staff, for their part already have a pretty good briefing, but when they choose their in-game command elements (CO, EO or 2IC and Platoon Commanders) they should (already do?) ensure that those folks are up to Standard. Don’t get me wrong here…We had some good guys out there…Yuk for one was bang on….even that turn coat T-Rex, regardless of the fact that he purposely avoided us the whole event wink emoticon But I think that there were some that perhaps were good players but not necessarily working well in a leadership capacity. Leaders lead…they guide their troops in what they do AND how they do it. Values are part of this. 
    Finally a word to the newer AMS players here: This particular AO, like Staff reiterated time and time again in the briefings, is dangerous. It is dangerous by nature of its physical make up as well as how it forces players to be up close and personal. There were lots of Teflon Dons out there this time as well as some who did not like to get hit. I personally took a round to the face and had to dig the bb out of my lower lip with my Leatherman (pitfalls of not wearing face pro…that may change in the future wink emoticon )….I did not yell after the player that shot me. I did not charge after him. It was a righteous kill and for that I commend the guy. Full Stop. CQB is a highly aggressive environment. Some teams are more aggressive than others….but you can be aggressive and not be a dick. 
    So that’s it. If this comes off overly negative, its not meant that way, but this one left room for improvement all round.
     
    Oot and Aboot!...Sorry EH!
  12. Like
    T-REX reacted to Top in Federal Forces Quell Uprising in Oklahoma   
    Sooo UFS for the WIN!!! ?
  13. Like
    T-REX got a reaction from skip in Gruber night game?   
    Or you can just pack in your food. the fob is a nice place for a locked container. coordinate with your command for your squad to take a break to rest and eat up. bodies leaving the field to rest and eat is exactly how fights are lost. This is not an open play. You will not be tired if you condition your self, hydrate, carb up, and pace your self. Marathon, not sprint. In all honesty, I believe it should be a war crime if you are caught leaving the field unless an emergency. not only is your team losing valuable assets, but you are causing a negative effect for every player on the AO. You can not have intense fire fights if there is nobody shooting back at you. 
     
    I understand that you will get tired and hungry but it is a simple fix. Learn your limits...then set better limits. Sure it is a game and is meant to be fun but part of milsim is the sim...ulation. You dont get to simply walk off the real battle field when you are tired.
     
    Just prepare your body and more importantly your mind prior to the event.
  14. Like
    T-REX got a reaction from Big Candy in Gruber night game?   
    Or you can just pack in your food. the fob is a nice place for a locked container. coordinate with your command for your squad to take a break to rest and eat up. bodies leaving the field to rest and eat is exactly how fights are lost. This is not an open play. You will not be tired if you condition your self, hydrate, carb up, and pace your self. Marathon, not sprint. In all honesty, I believe it should be a war crime if you are caught leaving the field unless an emergency. not only is your team losing valuable assets, but you are causing a negative effect for every player on the AO. You can not have intense fire fights if there is nobody shooting back at you. 
     
    I understand that you will get tired and hungry but it is a simple fix. Learn your limits...then set better limits. Sure it is a game and is meant to be fun but part of milsim is the sim...ulation. You dont get to simply walk off the real battle field when you are tired.
     
    Just prepare your body and more importantly your mind prior to the event.
  15. Like
    T-REX reacted to Doc Dodge in Gruber night game?   
    Pack a good supply of lightwieght high-calorie food bars,
  16. Like
    T-REX reacted to screwballjim in Gruber night game?   
    I like the ic2 schedule but would like to see saturday extended like 12 pm to12 am if you want to go get some food walk off the field and get some but for me I wanna get as many game hours as is possible no breaks it's milsim and it's no fun unless my body regrets it for weeks after
  17. Like
    T-REX reacted to The Rick in DAM SCHEDULE - Direct Action Missions   
    All –
     
    This is a follow up email from our discussion on the forums about DAM Missions.  I have set the schedule and listed who will be in your squad.  If there are changes I need to know NOW.  We will be running DAM missions Friday evening and Saturday AM.  We plan to be done with DAM Missions by NOON ON SATURDAY.  We will need to shift man power to help finish final prep for the event that starts at 3:00 (formation).
     
    Please respond to me if you need to be paired with someone.  Give me FULL NAMES, not handles.  Please email me at rick@americanmilsim.com or call/text me on my mobile 817-602-4762.  This will help me to quickly respond and make changes.  It will take several days to see updates on the forums of any changes.
     
    FRIDAY NIGHT DAMS WILL BE AN AWESOME EXPERIENCE.  IF YOU WANT TO BE MOVED TO FRIDAY NIGHT WE CAN GO AS LATE AS YOU GUYS WANT TO GO.
     
    DAM – Mission briefing will take place 15 MINUTES prior to your DAM time.  This means if your time is 9:00, be ready to go and at the rally point at 8:45.  The rally point will be at the staging area which is just outside the camping area gate entrance.
     
    We are excited about the event and glad you are joining us for IC2!~
     
    **Please contact me for any health issues we need to know about**
     
     
    1ST Revision - 09/01/2015 
     
     
    Friday
     
    9:00
     
    Yankee
           
    Matt
    Rahaim
    Direct Action Mission (D.A.M.)
    Carlo
    Dimidio
    Direct Action Mission (D.A.M.)
    Aaron
    Auffhammer
    Direct Action Mission (D.A.M.)
    josh
    gann
    Direct Action Mission (D.A.M.)
    Nathaniel
    Myers
    Direct Action Mission (D.A.M.)
    Marshall
    Temple
    Direct Action Mission (D.A.M.)
    amber
    nuttall
    Direct Action Mission (D.A.M.)
    Logan
    Kaminski
    Direct Action Mission (D.A.M.)
     
     
    10:00
     
    Whiskey
           
    Samuel
    Chase
    Direct Action Mission (D.A.M.)
    Brandon
    Waters
    Direct Action Mission (D.A.M.)
    Cody
    Crawford
    Direct Action Mission (D.A.M.)
    Dylan
    Eaves
    Direct Action Mission (D.A.M.)
    Josh
    Gibson
    Direct Action Mission (D.A.M.)
    Josh
    Leete
    Direct Action Mission (D.A.M.)
     
     
     
     
     
    Saturday
     
    9:00 AM
     
    Bravo
    (LOCKED)
         
    Tony
    Johnson
    Direct Action Mission (D.A.M.)
    Josh
    Dekle
    Direct Action Mission (D.A.M.)
    Chris
    Reynolds
    Direct Action Mission (D.A.M.)
    Jeremy
    Le
    Direct Action Mission (D.A.M.)
    Jay
    Madlangbayan
    Direct Action Mission (D.A.M.)
    Konner
    Long
    Direct Action Mission (D.A.M.)
    Alek
    Vasilyev
    Direct Action Mission (D.A.M.)
    Clinton
    Benninghoff
    Direct Action Mission (D.A.M.)
    Travis
    Carver
    Direct Action Mission (D.A.M.)
    Kayleb
    Baumgart
    Direct Action Mission (D.A.M.)
    Alex
    fanning
    Direct Action Mission (D.A.M.)
    Caleb
    Willner
    Direct Action Mission (D.A.M.)
    Daniel Hiljus
    Direct Action Mission (D.A.M.)
     
     
     
    10:00 AM
     
    India
           
    Andrew
    Williams
    Direct Action Mission (D.A.M.)
    Andy
    Aldrich
    Direct Action Mission (D.A.M.)
    Jack
    Schweizer
    Direct Action Mission (D.A.M.)
    Sean
    Fischer-Kietrys
    Direct Action Mission (D.A.M.)
    Christopher
    Warren
    Direct Action Mission (D.A.M.)
    Konrad
    Sontag
    Direct Action Mission (D.A.M.)
    Chris
    Salley
    Direct Action Mission (D.A.M.)
    James
    Biggins
    Direct Action Mission (D.A.M.)
    Drew
    Tingle
    Direct Action Mission (D.A.M.)
    Haissam
    Arabi
    Direct Action Mission (D.A.M.)
    Justin
    Arabi
    Direct Action Mission (D.A.M.)
     
     
    11:00 AM
     
    Foxtrot
    (LOCKED)
         
    Brandon
    Hall
    Direct Action Mission (D.A.M.)
    Thomas
    King
    Direct Action Mission (D.A.M.)
    Adam
    Nichols
    Direct Action Mission (D.A.M.)
    Daniel
    Bryant
    Direct Action Mission (D.A.M.)
    Michael
    Bailey
    Direct Action Mission (D.A.M.)
    Mike
    Bailey
    Direct Action Mission (D.A.M.)
    Cullen
    Bailey
    Direct Action Mission (D.A.M.)
    Jason
    King
    Direct Action Mission (D.A.M.)
    Wayde
    Covington
    Direct Action Mission (D.A.M.)
    James
    Gatlin
    Direct Action Mission (D.A.M.)
    Reid
    Rushing
    Direct Action Mission (D.A.M.)
    Paxton
    Coates
    Direct Action Mission (D.A.M.)
     
     
     
    12:00 NOON
     
    Evike
  18. Like
    T-REX reacted to Big Candy in Drivers License at registration required   
    Yes.  That was an issue last year.  
  19. Like
    T-REX reacted to Big Candy in just being curoius   
  20. Like
    T-REX got a reaction from Downs in just being curoius   
    the night game ends at midnight. the day time game will not stop at this event. it is going to flow straight into the night. as for sunday, there is nothing that says you need to be awake at 4am. nothing even starts until until 8am
  21. Like
    T-REX reacted to Ron Mexico in Gas Sniper Chrono Wieght   
    The information is incorrect and was pointed out to Alex by Fiero a while back. All gas guns should be chronoed with .32 due to the joule creap.
  22. Like
    T-REX got a reaction from Downs in Blank Fire Adapter Weapons - I don't get it.   
    oh and btw, no i have not attended any events using blank fire. I understand the safety concerns. I also know how the system works. It is not a matter of just walking in off the street and going bang bang. if you do not want it on the field you are on, do not attend the event. it is that easy.
  23. Like
    T-REX got a reaction from Downs in Blank Fire Adapter Weapons - I don't get it.   
    lets all just be clear. you do not just show up with a rifle and do it. you must apply and be approved through safety checks. and you have all of your ammo checked. you must have an adaptor which is designed to stop a real round. that gun would explode if you fired a real round. im done here. it adds sound effects and visuals. it is simple. no more dangerous than pyro pea grenades exploding in your hand...just saying. drops mic and walks away
  24. Like
    T-REX reacted to Big Candy in Blank Fire Adapter Weapons - I don't get it.   
    Not to get into a safety argument, but their perceived value is always a matter of opinion.  Just like the propane blasters, smoke grenades, pyro, and all the other elements that are associated with milsim events, it always dependent on the audience they wish to target.  
     
     
    It is just noise, but even after having many many hundreds or thousands of blank round fired at me over the years (both for fun and work), I will still at least acknowledge the fact that something is being fired in my direction.  After that, its pretty much up to the individual on what they do (stand there, laugh, take cover, etc).  But, when you get enough like minded people together, and they all like the idea of blank fire, it really adds some more dimension to the OP.
     
    The nicest difference is between airsoft and simunition is that simunition hurts like fucking hell, and wearing the asinine amount of body protection just sucks.
  25. Like
    T-REX reacted to Big Candy in Blank Fire Adapter Weapons - I don't get it.   
    When the concept is bought into (like 99% of MSW attendees do), it is a great tool for immersive purposes, as well as the fact that airsoft guns have a tiny ass range (comparatively speaking), and allowing blank fire promotes people to act in more of a real world manner.  

    How many times have you seen a group of guys standing around circle jerking at 400 feet, knowing that they are out of range of everyone's airsoft guns?   The blank fire concept helps solve that issue.  
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