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Maxxe22

Maxxe22

Member Since 09 Apr 2017
Offline Last Active May 31 2017 05:49 AM
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In Topic: Fps question

22 May 2017 - 11:00 AM

I don't know how to half cycle the mosfet. Tried tapping, full auto switching to semi mid fire, and spamming trigger. I couldn't get it done

In Topic: Fps question

22 May 2017 - 08:15 AM

I'm still inexperienced. I'm avoiding opening the gun due to warranty because it's new but as soon as that expires I may mod it. Tight bore came in it.

In Topic: Fps question

21 May 2017 - 02:04 PM

I just said "without damaging the spring". Also it's mosfet so can't half cycle.

In Topic: Grenade shell problem

23 April 2017 - 07:43 PM

From my understanding of the rules for the HWS position, you can only re-arm / reload at your spawn point.  You can carry up to 12 shells that you loaded at the spawn point, but once you've fired the shell, it's fired, and you would need to wait until you go back to a spawn point (FOB/MRP) before you reload it.  You just can reload it in a place other than your spawn point. 

Rules: http://americanmilsi...milsim-ruleset/
Scroll down to "Heavy Weapons Specialist" for reference. 

That being said, most people treat those bee hive grenades as a BB strike type of weapon.  If you're wanting something that vehicles will recognize that they're being hit with a "rocket" then TAGINN's (particularly the Archangels) are great, but they are expensive, and the type that explodes are single use projectiles (launcher shell is reusable). 

 

 

I specifically said I read the rules and none of you answered my question. One of you even supported the part about tagginn rounds being left at the base for rearm but being able to reuse its shell but I was asking for a yes or no on "is there a way to keep track of how many times I have fired a bb swarm". If not is fine.

 

Also according to the rules, even a bb swarm is recognized as a way to take down vehicles as of this broken homes rules.

 

As for the tips on nerf, thank you, I will keep it in mind but it's looking like investing money into any of it is out of my league for now.


In Topic: Number of main guns limited?

16 April 2017 - 04:19 PM

I think a lot of people would be more concerned if you could carry all of that stuff and still be a reliable Squad member while running all over the AO.

Well I have friends who do games with a sniper strapped to their back and a rifle strapped to their chest harness. He runs it really well and never has an engagement problem.