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Member Since 16 Mar 2012
Offline Last Active Feb 01 2017 03:03 PM

In Topic: BH5 AAR

31 May 2016 - 03:13 PM

The other thing is communication on the night game needs to be better. We headed back out to the field only to be told the night game was canceled because there wasn't ebough Ufs wanting to play. Couple hours later a few guys came out of the woods telling us the night game had been on. Sucks for acouple of my guys who had nods and thermals and had been looking forward to the night game. One more thing just a extra thought. We miss the Friday night game. Bring that back.


Totally agree on this.  We were planning on running through till 11 although at significantly decreased force presense.  AMS informed us at around 10 minutes to 9PM that the game would stop at 9.  We told as many as we could, but still many players we could not get ahold of stayed out on the field and did not stop playing until 11 and did not know the plan was changed. 


I think everything would have been fine if we'd just kept going till 11 like the schedule stated.  I think the night game should be there for those who want it, even if it's only 10% of players or whatever, it's still cool to have.

In Topic: BH5 AAR

31 May 2016 - 08:51 AM

So since I cheated and ran around with the scouts for 3 hours in the dark Friday night I want to make a quick comment on that.


Lots of fun stumbling around in the dark, watching all planning and prep go out the window in favor of a few choice "how do we get this done" moments was really cool.  Lot of cool people that did scouts and had fun stumbling through the woods with you guys.  I think there was some problems on both admin side and on scouts side that could have been fixed but thankfully nobody gave up and threw in the towel.  Adapt and overcome and was glad to see you guys survive the entire weekend.  Huge thanks danarchy for loaning me your NOD/Helmet Friday night, definitely a highlight for me.


Lots of good play saturday but little direction from AMS.  Maybe they wanted more sandbox this year, which I guess is cool.  But even sandboxes have some sort of overarching objective.  We had little to direct troops to do much of the time (in comparison to other years).  I feel as though this led to some soldiers getting a bit discouraged when we just sent them out to make contact again and again.  If the command element cannot give them any sense of urgency and purpose to their fighting, people won't fight as hard.  Toward the end of the day Saturday we did complete some objectives and Sunday was slightly better, but still lax compared to other years.  I would rather have too much stuff lined up to do and not be able to get it all done rather than have troops sitting around doing nothing waiting for missions, or send them out to do something random and then need them later.


I might be the only one who missed the control points being there.  There was always a point to taking/defending these for points before which was a pseudo mission to fall back on and direct troops to take/defend when there was no immediate mission.  We ended up trying to hit COST base the entire time just to take more of the brick crates just because there was no other thing to "do".


Another thing I missed was having embedded CC.  This role I feel is critical as they are with command elements and can sense the ebb/flow of the game progression firsthand.  If questions about objectives come up they are a single point of contact for us and can save game director (alex) time by not having to answer radio calls from all sides at all times.


I am only talking about the bad stuff I guess, Overall I did have fun and it was a great weekend of running around shooting people in the woods.  Just personally maybe not as good as some prior years/events I've been to with AMS.


As always, an honor and pleasure to work with all UFS troops, especially the leadership team who I consider good friends at this point after 7 or so years of playing games wearing Tan with you.


Big congrats to AMS and all the crew/admins/support staff for the 5 year anniversary, really cool that you made it this far and see all the way you've come.


See you all at the next OP.




31 May 2016 - 08:04 AM

I run.  If my body starts complaining that I'm running too much, I bike.  I find cardio much more important than strength for me. I like to think I can measure my success by how much time I can spend in the field vs how much time I need to rest/hydrate.  Cardio helps me stay out longer and get back in the game quicker. $.02

In Topic: Will games run through out the night?

26 May 2016 - 01:39 PM

The saturday evo is till 11PM. So it will be dark for about 2 hours of play.  Please read the schedule here: http://americanmilsi...event-schedule/

In Topic: D-Day Adventure Park - Driving Directions

25 May 2016 - 08:06 AM

I am not sure if google maps covers rural oklahoma :D