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American MilSim
Ron Mexico

Scout and Raider general information.

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Weapons restrictions, medics, packing list and admin expectations.

 

 

Expectations for Scout/Raider units.

 

1. conduct themselves in a professional manner.

2. Police themselves at all times especially in the patrol base.

3. Stay mission oriented.

4. Keep focused on your task at hand.

5. When in need of a mission contact command or Game Control before conducting your own operations.

6. When possible conduct small operations to interrupt cost/UFS actions on the field. Hit fast, hit often, and then break contact.

7. Above all else, stay safe and have fun.

 

 

In 2016 United Federal Command stood up a platoon of scouts to conduct direct action missions and reconnaissance for UFS Command. They conducted Day and night interdiction operations which help UFS Command with their daily operations.

 

Broken Home 7

Cost Raiders and UFS Scouts will be active on the Broken Home AO conducting day and night operations.

 

What makes one a Raider/Scout?

These are the alphas of the group, the people who enjoy pushing themselves as hard as they can.

This will be very physically and mentally challenging for some and easy for others.

 

You will need to have the ability to use gps or have a gps app on your phone or tablet.

 

You will be required to stay in the field at all times, you may not leave the AO for any reason except an approved emergency or if you drop out.

 

Cost Raiders and UFS Scouts will be tasked with direct action missions plus reconnaissance for their faction. You will not be a part of the line troops and will conduct activities solely based on commands needs. You will be the eyes and ears of your faction.

 

A minimal packing list will be posted, these are minimal items needed to conduct operations for two nights and two days. What ever you add to this list is up to you. Remember, you won’t be leaving the field for extra items, forgotten items, or a broken gun.

 

 

Medic: all Scouts and Raiders will be considered medics.

 

Weapons restrictions.

LMG’s will not be allowed.

2 snipers per team.

Riflemen may carry a sniper rifle but it can not be their primary weapon. Their primary weapon must be with them at all times.

2 DMR per team.

 

 

 

Raider/ Scout packing list

 

Uniforms for Cost Raiders

M81 only.

 

Uniforms for UFS Scouts

Multicam only.

 

Mandatory packing list.

Ability to carry 6 liters of water at a minimum  (You will  not be required to carry this water at all times, but you will need to be carrying a minimum of 3 liters of water when you depart the start point on Friday night.  Re-supply may at times be spotty, and some of your missions may cover longer periods of time.  You may scale down based on mission requirements.)

 

3 pair Socks packed in a water proof bag.

 

3 pair Skivies packed in a water proof bag.

 

1 Shirt packed in a water proof bag.

 

Hygiene kit

 

100’ para cord

 

Tarp for shelter

 

Radio must have extra battery

 

Extra bbs

 

Food for 39 hours.  (Some meals will be eaten in the field while on ops, so it would be smart to bring some food that will not need to be cooked, and can be eaten quickly, or while in a short halt while on the move.)

 

Clear lens goggles.  (You may wear tinted lens' during the day, but you are required to have clear lenses during the night portions)

Sleeping Gear.  (As much, or as little as you wish to carry with you into the field.)

 

Radio capable of operating on assigned freq/channel

 

Red light and Red rag to mark hit players

 

The following items are needed per squad:

1ea GPS (Set to MGRS with WGS-84 map datum).  It might be a good idea to bring 2 per squad in the event that the person with the GPS gets seperated from the squad, or has to go back and re-spawn.

 

2ea per unit; E-tool(Entrenching Tool)/Folding Shovel.

 

 

Optional

Sleeping bag

1 extra pair trousers

1 extra blouses

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