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john_orth

Allowed Guns

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Hey Guys!

I'm a new airsoft player and am very interested in milsim! I just wanted to know what some of you more experienced players reccomend loadout and gear wise! Also if this is one of these threads that has been rehashed 1000 times over then please point me to a thread that may contain what I am looking for! I just found it difficult to find anything else on the matter.

Thank you!

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Are you interested in sniping? or being a rifleman, or having a big gun for support it depends on what you like. money is always an issue. how much are you willing to spend? I own a kwa rifle, and it works flawless. it is a good rifle, 99.9% of kwa are good rifles. do you want a better still? go polarstar, but you will be paying alot of monty for those. sniper is for you? i have a wells l96 that i'm getting ready to upgrade it is a good sniper. as far as your gear it depends on what role you take. message me if you have an idea.

 

 

if i am wrong please tell me. i want to learn from mistakes.

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Are you interested in sniping? or being a rifleman, or having a big gun for support it depends on what you like. money is always an issue. how much are you willing to spend? I own a kwa rifle, and it works flawless. it is a good rifle, 99.9% of kwa are good rifles. do you want a better still? go polarstar, but you will be paying alot of monty for those. sniper is for you? i have a wells l96 that i'm getting ready to upgrade it is a good sniper. as far as your gear it depends on what role you take. message me if you have an idea.

 

 

if i am wrong please tell me. i want to learn from mistakes.

I am looking to be more of a rifleman or support type person! Mainly rifleman though! Thanks for helping out!

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I would recommend something common for your first, primarily an M4 or AK variant for the ease of swapping ammunition/mags with your squadmates. There's also a lot more parts available for them if you have the need for upgrades, maintenance or repairs. 

 

Gear wise, I'll copy over some of my thoughts posted on another thread recently. 

 

----------------------------------------------------

 

Your kit inventory and layout should vary based on your own preferences and the role that you'll be playing in. You've got your basics covered, but be open to as many brands and designs as possible.

 

I've written up an extensive post on the thought process needed prior to investing in kit, but will summarize here. Consider anything and everything before throwing down your hard earned cash. 

 

1. Be prepared to spend money on kit that you won't enjoy long term. Happens to everyone. Some stuff you simply have to use first hand to decide if you like it or not. Quality gear is always something to strive for, but investing in quality gear that doesn't fit you or your preferences isn't doing you any favors. Cheaper repro gear like Condor works great for nailing down what you enjoy running. Don't feel pressured to buy what other players run, and disregard gear trends. The newest thing isn't always solving an issue that needs solved.

 

2. Plate carrier? Rig? Belt Kit? Some sort of hybrid? Research the strengths of each and the variations of each and how they might affect your play in certain team roles. 

 

3. What size mags are you running? How many do you need to carry? Be aware of AMS ammo limitations, and consider where they are situated on your person. Lay in the prone and think to yourself: Will I be in the prone position much? If so, consider mounting little to no mags on your chest, or you'll be pretty uncomfortable. They would also be difficult to reach in that position. Which leads me to my next point...

 

4. Simulate combat. Plan it out. It can just be in your living room. Practice reloading from different parts on your person in different combat positions: standing, kneeling, prone, on your side, etc. Try to weed out some of your preferences beforehand. What sort of mag retention will you want? Open top? Velcro or buckle flaps? Bungee? Find other players and ask to try out their gear a bit. Most will be super willing and helpful to you, and have gone through just as much gear uncertainty as you have. Also seriously look at what our active military is using on duty. While you don't have to recreate their gear, there's tons of experience in how they've placed things, what they've decided to continue running, and even some modifications they've done to things for additional functionality. 

 

5. Less is more. The new guy curse that everyone goes through, is to fill as much of your gear with as much gear and stuff as possible. Make a list of the bare minimums you require, and leave the rest in a bag in respawn/FOB. Unless you are doing a multi-day milsim event, you will be much more effective with a lighter fighting load, and will snag on so many fewer bushes and doorways. Everything should have a place, and everything should have multiple purposes. 

 

 

My kit list (excluding brands): AK platform, 7 midcaps (1 in the gun), 1961g chest rig, hyrdo bladder in a small pack, 2 smoke grenades, (possibly) 1 thunder B, personal first aid kit, 2 4' long bandages for medic play, full seal eye pro, mesh mask, electronic ear pro, speakermic, radio with extended antenna for more range and power, 2 batteries (1 in the gun, 1 spare), a few meal bars (I've been digging Kind Bars lately), small amounts of electrical tape and ductape, a headlamp, red dead rag, red dead light, sharpie, pen, and small moleskin, simple digital watch, a small folding knife (for utility), small dump pouch (only used in intense firefights as I typically reinsert empty mags back into pouches inverted), ballcap, gloves, softshell, camo top, camo bottoms, mid-height boots. 

 

Kit shot for inspiration and context. 

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Look to spend 300 to 500 or more just on a gun... HPA, GBB, AEG all are player coice and each of use will tout the advantages of our preference but what kind of tinkering and how much tinkering do you want to do, are you going to upgrade, (yes you will so just except it... LOL we ll do.... )

 

 

Biggest this is to understand what MILSIM is, AMS games are NATIONAL level events not backyard games... if you will these are ADULT games know what you are getting into! local fields are great and fun and a great place to work on individual skills, team dynamic ( if you are building one), team work with others, what all the different roles you could play in a MILSIM event are.. 

 

guard duty, over-watch, patrol, ambush, defense, attach, support, medic, radio watch, runner, supply, chow guy, water boy/girl, recon, LARP, or whatever it may be... 

 

you also need to know the type of command structure you want... Formal military , Mercenary, Corporate, Rebel, Insurgent or what? each comes with a leadership style that may or may not fit your ability to handle... With AMS there are several styles to choose from...

 

Guns are great but there is a whole lot more to AMS games that a gun.. Radio, appropriate gear, understand the rule-set, have all the correct gear, full-seal googles, dead-rag and a red dead light (night game and indoor), WATER! WATER! WATER! appropriate weather gear... 

 

read all over these forums there is a ton of info some good some not so good learn to tell the difference..  :)

 

I could go on but you get the idea

 

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Commander UFS Forces

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