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American MilSim
Frosty

Re-Spawn Points

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It will be interesting to see when a re-spawn is in contention. I've seen things go wrong when this was tried before.Definitely need to have an admin keep an eye on this. Of course, as players we need to police our own guys as well.

 

I do like the rule that, if it's in contention, it can't be used as a respawn point. This should help make things a bit easier for the attacking team, since no one can jump right out of respawn and start shooting.

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It will be interesting to see when a re-spawn is in contention. I've seen things go wrong when this was tried before.Definitely need to have an admin keep an eye on this. Of course, as players we need to police our own guys as well.

 

I do like the rule that, if it's in contention, it can't be used as a respawn point. This should help make things a bit easier for the attacking team, since no one can jump right out of respawn and start shooting.

 

Re-spawn is always a difficult and touchy subject no matter how you run it. Hopefully this solution will provide a little bit of balance between not having to hump too far away, yet not not come out of your re-spawn guns blazing robbing people of their forward progress.

 

I can see this being an issue without Admin intervention to "turn" the re-spawn to a no-go, but there should always be 1-2 Admin where the large TICs are taking place.

 

That being said; best laid plans of mice and men...

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