Jump to content
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook. ×
American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.
SpyderMan

Taggin Grenades and Launchers

Recommended Posts

I bet there are 7 separate threads for this very topic.  We have allowed some of them in the past.  JP is going to get a list of the approved ones and get them put out ASAP.  The hand thrown grenades are not allowed to my understanding, we had some injuries at Faded Giant with them, but some of the launched rounds are allowed.  More to follow.

Share this post


Link to post
Share on other sites

Are the taggin grenades and launchers allowed to use at Broken Home ?

 

Yes, Reaper rounds - and the nades are allowed.

 

Cannot shoot vehicles or into buildings with the Reaper rounds.

Share this post


Link to post
Share on other sites

Whoops my mistake totally read the comment wrong. Foam dummy rounds it is.

Share this post


Link to post
Share on other sites

Not sure if they have confirmed if people can use the Pecker rounds for vehicles either. Think we were still waiting on a response. Foam rockets of other brands are permitted but I haven't seen anything confirming Pecker rounds are permitted. An official response on this would be nice though.

Share this post


Link to post
Share on other sites

HEAVY WEAPONS SPECIALIST

A Heavy Weapon Specialist (HWS) is any Grenadier or Rocket (Simulated) carrying player. They may carry M-203 GL, M-320 GL, M-79 GL, GP-25 GL, M-136 AT4, M-72 LAW, RPG-7, Mortar or Arty Piece.

A. May carry 12 Nerf/Foam Rockets on their person.

B. May carry 12 Propellant/Bee Hive rounds on their person.

C. HWS are the only player class who can carry Grenade Rounds and Rockets.

D. Limit one per squad.

E. Bee Hive rounds may only be re-loaded at Spawn Point.

F. Additional Rounds/Rockets may be left at FOB.

G. Only soft tipped Rockets are authorized. (No Chalk/Bang/Pyro Rounds are allowed).

 

 

From the rule set

Share this post


Link to post
Share on other sites

HEAVY WEAPONS SPECIALIST

A Heavy Weapon Specialist (HWS) is any Grenadier or Rocket (Simulated) carrying player. They may carry M-203 GL, M-320 GL, M-79 GL, GP-25 GL, M-136 AT4, M-72 LAW, RPG-7, Mortar or Arty Piece.

A. May carry 12 Nerf/Foam Rockets on their person.

B. May carry 12 Propellant/Bee Hive rounds on their person.

C. HWS are the only player class who can carry Grenade Rounds and Rockets.

D. Limit one per squad.

E. Bee Hive rounds may only be re-loaded at Spawn Point.

F. Additional Rounds/Rockets may be left at FOB.

G. Only soft tipped Rockets are authorized. (No Chalk/Bang/Pyro Rounds are allowed).

 

 

From the rule set

 

 

Yes, Reaper rounds - and the nades are allowed.

 

Cannot shoot vehicles or into buildings with the Reaper rounds.

 

Yes, so this is the problem - official rule set says one thing, admins say another... Is it possible to, for example, make an exact list? Kinda like this:

 

Thrown Hand Grenades:

TLSFX Pea Grenades: Allowed Everywhere

TAGINN BB Grenades: Not Allowed in Buildings, Allowed in the open (for example)

Tornado Grenades: Allowed Everywhere

ThunderB Grenades: Allowed Everywhere/no kills in the open/full room kill in a building

ThunderB Grenades filled with BBs: Same as Pea Grenades

 

Propelled Grenades/Rockets:

NERF Small Rockets: Allowed Everywhere/Will disable vehicle/15ft kill radius on landing outside/full room kill radius if landing inside

TAGINN Pecker (Dummy) Rounds: Allowed Everywhere/same as above

TAGINN Paladin (Chalk) Rounds: Allowed Everywhere/same as above

TAGINN Reaper (Timed Explosive) Round: Allowed Outside Only/Will not kill vehicle/15ft kill radius on personnel

TAGINN Archangel (Impact Explosive) Round: Allowed Outside Only/Will disable vehicle/15th kill radius on personnel

Ball projectiles (seen them used personally): Not allowed (for example)

 

etc etc.

 

That's it - add something like this as an amendment section in the rules, and modify depending on policy change. Then it's in one place, and clear as day.

Share this post


Link to post
Share on other sites

×
×
  • Create New...