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Yankee-DTA

2014 FPS rules. No excuses.

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FPS LIMITS AND WEAPON SYSTEMS

AEG
guns will chronograph using .20g BBs .Hopup to be turned off, Elite Force BIO .20G BBs will be supplied for chrono purposes. Players may use any weight BBs during the game.

 

Classic / Gas / PolarStar guns will chronograph using .32g BBs .Hopup to be turned off, Elite Force BIO .32G BBs will be supplied for chrono purposes. Players may use any weight BBs during the game.

 

All Weapons systems that use an external air source (i.e. PolarStars / Classics) will be required to use a "tournament" lock on their in-line regulator(s).

 

ASSAULT WEAPONS/RIFLEMAN 

A. Assault Weapons / Rifleman role may ONLY operate in SEMI-AUTO Mode. 

B. SEMI-AUTO is defines as one trigger pull per one round fired. 

C. 400 FPS max for 6mm AEG weapons

D. 320 FPS (1.52 J ) Max for 6mm Gas weapons (Classics, PolarStars)

E. 310 FPS max for 8mm weapons measured with .34 gram BBs
F. Weapons using an external gas source must have a locked regulator to prevent field adjustment.
G. May carry 1500 rounds in Magazines.

H. Mid or Real Cap Magazines only.

I. No Minimum Engagement Distance.

 

Note the following weapons classes are specialty weapons, and as such are bound by a slightly more defined set of rules.

DESIGNATED MARKSMAN RIFLE (DMR)

Designated Marksman Rifle is a special purpose weapon; it is a standard infantry rifle equipped with optics that have been enhanced for longer range and accuracy. Some examples of a DMR are - M16, SR-25, PSG-1, M14/M21, G36, AUG, G3-SG3, Dragunov (SVD) etc... Bolt action rifles may also function as a DMR as long as they adhere to the Max FPS.
 

A. Designated Marksman Rifle (DMR) may ONLY operate SEMI-AUTO mode, and must be physically incapable of firing in full-auto.

B. 450 fps max @ 6mm x .20g, 345 fps max @ 8mm x .34g

C. 355 FPS (1.88 J) Max for 6mm DMR Gas Weapons (Classics, PolarStars).
D. Limit ONE (1)
 DMR per squad (or otherwise stated).
E.Weapons using an external gas source must have a locked regulator to prevent field adjustment.
F. Operators of a DMR are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.

G. Mid or Real Cap Magazines only.

H. Minimum engagement distance of 60 feet.

BOLT/SINGLE ACTION RIFLES

A. 550 fps max @ 6mm x .20g, 420 fps max @ 8mm x .34g. MUST BE BOLT ACTION ONLY
B. Limit ONE (1)
Sniper per squad.
C. Minimum Engagement Distance of 100 feet

D. Weapons using an external gas source must have a locked regulator to prevent field adjustment.
E. Operators of a BA/SA rifle are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.

F. May have 1500 rounds in magazines.

SQUAD SUPPORT WEAPONS

A squad support weapon is classified as an M249, M60, MG36, RPK, PKM, MG42 or any "Squad Automatic Weapon" either currently or formerly adopted as a military weapon. (M27 / IAR are NOT ALLOWED to be fielded as a SSW at this time.)

 

A. Squad Support Weapons (SSW) MAY operate in FULL -AUTO Mode but  NOT shoot in excess of 30 round per second.

B. 450 fps max @ 6mm x .20g.

C. 355 FPS (1.88 J) Max for 6mm SSW Gas Weapons (Classics, PolarStars).
D. Limit TWO (2)
SSW per squad.
E. Weapons using an external gas source must have a locked regulator to prevent field adjustment.
F. Operators of a SSW are required to carry either a standard AEG or sidearm to engage targets within the minimum engagement distances.

G. SSWs must break the plane of a building on lower floors when shooting out of a building.  You do not have to break the plane when shooting from upper floors. 
H. SSWs may use winding “High Cap†type magazines with no more than 5000 rounds in magazines.

OR

I. SSWs may carry two box magazines.

J. SSWs have a Minimum Engagement Distance of 60 feet.
 

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