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Rules and Regs says that grenades that do no cause a bb strike still cause a kill when they explode in a room.

 

So just to clarify this is still in effect for Ironclad? So pyro flashbangs will still cause kills inside rooms?

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Rules and Regs says that grenades that do no cause a bb strike still cause a kill when they explode in a room.

 

So just to clarify this is still in effect for Ironclad? So pyro flashbangs will still cause kills inside rooms?

 

This is an AO dependent rule, but in the case of IC the answer is Yes.

 

I will further nail down this rule to a room size and/or radius. But 98% of the rooms you'd find on a MOUT sight is killable by a frag (that detonates).

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Instead of confusing things with room sizes and all that jazz why not make it simple. If a grenade goes off in a room everyone is down. You make things too complicated you muck up the action. Simple rule, grenade goes bang in side you die outside needs a bb strike. Easy, no confusion and no arguments.

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Instead of confusing things with room sizes and all that jazz why not make it simple. If a grenade goes off in a room everyone is down. You make things too complicated you muck up the action. Simple rule, grenade goes bang in side you die outside needs a bb strike. Easy, no confusion and no arguments.

Not so simple at Shelby. Have you looked at the building maps? Many "rooms" that open to other "rooms" with no set doorway. Some rooms are huge, others normal 14x14 (ish).  Some have half walls, doors, etc. You can't say a grenade dropped through a window just killed a squad 40ft away in a semi-open room. Otherwise they can just rename this event Grenade-athon and we can all leave our guns at home.  

 

In January, grenades were useless as it was an impact only rule and no-one was calling hits.  i expect that was due to the full kit in use with low fps grenade bbs, but it was frustrating. But you can't push the pendulum all the way the other direction either and make a grenade some kind of tactical nuke. That would make this a deepest-pocket contest of who wants to buy 100 grenades and dominate every CQB without firing a bb.

 

I would ask AMS to clarify this very quickly. The purchase of grenades is not as ez or cheap as BBs, so teams need time to arm up based on the tools available at the AO.  Tactical nuke grenades would jump to 1st on the NEED list.

Zone_3.jpg

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We're not going to allow the thermobaric flash grenades at this time.  They look cool, but they seem to have more "explosive" type properties then were comfortable with at this time.  The current rule regarding grenades inside will stand at this time. 

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We're not going to allow the thermobaric flash grenades at this time.  They look cool, but they seem to have more "explosive" type properties then were comfortable with at this time.  The current rule regarding grenades inside will stand at this time. 

"J. Thunder B's, Tornados  or Approved "FRAGs" will be counted as a "grenade" when used INSIDE with a lethal kill radius of 15 feet (must detonate), unless enemy is behind hard cover."

 

So 15ft, unless you have hard cover. No bb strike required. Correct?  Tape measure fights are a pain in the arse, but this rule will cure the issues with crappy grenades not hitting you, or kits keeping you from feeling a weak strike. Seems workable.

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Current ruling on grenades.  The only approved grenades for Ironclad are currently Gas grenades (Thunder B, Tornado etc) and the Pea grenades.  This will most likely be this way until next calendar year.  If you have a grenade that you would like for us to approve, bring one to an event and let us check it out.  We will work on getting another system in place, but for the time being this is how we are doing it.  With that being said, don't go out and buy 8000 grenades with the hope that they will make it onto the approved list, we would hate do dissapoint you and we won't allow it just because you bought a bunch of them. 

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