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MAYO

CoST Command AAR

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This ARR will be broken into 5 main phases.

Pre Op - Planning conducted prior to the OP.

Phase 0 - Friday before the OP started

 

Phase 1 - First half of Saturday

 

Phase 2 - Second half of Saturday

 

Phase 3 - Night Game

 

Phase 4 - Sunday (Pre-Reset)

 

Phase 5 - Sunday (Post-Reset)

 

 

PRE-OP PHASE

Began gathering intel; discussed with players who had attended last year, gathered intel on the AO, spoke with AMS about our spawning locations last year thus giving us an idea of where we would be starting this year (AMS tends to flip), investigated why UFS lost control of the city last year, 10-15 players supported that CoST's victory over UFS last year was due to the south's easier access to building 2404, UFS deploying their forces evenly through the city (cOST was able to systematically send one larger  force to each location to overwhelm UFS spots and setup key defenses), UFS being unable to re-establish order and structure once broken, and UFS players leaving the field due to a broken moral (yes, moral matters in airsoft!!!).

Due to CDF command being different this year we also gathered intelligence regarding their rules, placement, and who they consisted of. We began covert op campaigns to have CDF forces switch to CoST during the game day, hopefully minimizing CDF's impact on the CoST vs UFS operation. Through intelligence gathering we concluded that CDF was not going to ally themselves with CoST forces and would either play a 3rd party force or join forces with UFS command. At this time we had clandestine meetings with UFS command to reach and agreement that CDF forces were to play a minimal part in each of our command, thus minimizing the 'king maker' aspect of a third party force. Though we still started the game with ROE's stating CDF was not to be fired upon, we were ready for hostile actions towards CoST forces. We gathered where CDF would be stationed at the start of the game as well any special rules surrounding CDF (such as their trauma center) so that were educated on how their force's dynamics would work. This allowed us quick verification with administration during the game regarding any rules that may have been mixed up during the game.

Knowing that rules can make a huge difference we also made sure to have contact with AMS staff at all times to place an admin in locations that were crucial to our campaign so that rules could be verified and enforced quickly.
 

CoST leadership then setup sectors for each platoon to govern so that as players were killed and respawn they would know exactly where they platoon leaders were for that phase (phase 1 before lunch, 2 after, 3 the second day). This allowed us to form a seamless front that was easily and quickly reinforced at each respawn interval without players being lost after respawn. This allowed each platoon to stay at a relatively consistent size throughout the game, minimizing unit (specifically squad) 'bleed over' into other units. This also allowed platoon leaders control of their forces as they knew exactly what they were supposed to be doing. This made our total command more individually responsible and platoon leaders did not have to cover multiple lanes of the AO.

We made sure all that leadership had access to AMS rule cheat sheets and maps so that any problems could be addressed quickly and accurately during play. All players were instructed during the game to allow their leadership, squad, platoon, or otherwise handle arguments and to just continue to play. This allowed our forces not to be boggled down with any disagreements as well as allow leadership the ability to reach diplomatic solutions to disagreements.

When constructing platoons we tried our hardest to keep platoons connected by their region, most of 1st Platoon being from Arkansas&Missouri, second from Oklahoma City, and third from Tulsa, OK with minimal PUPs (pick up players) in each platoon. This allowed units to work with people they were used to operating with, provided already established loyalties and command structures.

 

We also planned video conferences between all platoon leaders, XO, and CO prior to the Operation to speak about concerns, strategy, and so on.
We discussed main strategic plans, backup plans, and contingencies.


Prior to Rebel Yell we made sure to spend several hours on the phone with each platoon leader to explain intent, structure, and objectives as well as address any concerns. We spoke with platoon leaders to get a good picture of what kind of assets, experience, and supporting weapons we would have in each platoon during the operation. We also made it a point to stress grenades and speak with platoon leaders about acquiring shoulder fired rockets to support our movements. This allowed us to pool together several support weapons, heavy weapons, and other useful assets and judge each of our platoon's combat effectiveness during play.

 

 

 

PHASE 0

Friday afternoon CoST leadership surveyed all buildings and landmarks to get a good grasp of the AO, including structural numbers, sewer line access and lay out, firing points, blind spots, and so on.
This allowed us to confirm our strategy and make adjustments where needed, especially due to specific buildings being no longer in play. After which we had a meeting with all CoST command at a hotel to confirm strategy, get final words out. This allowed us also to spend some out-of-game time together and be able to work closer as a group.

 

Anderson and I laid out or gear, spoke some more about our intent, and got everything ready for the following day so that we could hit the AO running. We also had Hack make sure all of our radios were in working orders as well as some CDF and UFS radios.

 

The XO (Mayo) ended up sleeping in the car due to the Anderson's and Hack's snoring. This was rectified the second day by ear phones.

 

 

 

PHASE 1

We were informed our respawn was changed from the north west corner to the north east corner of the AO, drastically changing our plans. However, do to extensive time discussing our intent as well as having backup plans we were able to adjust.

 

Briefing came alone where we did one last final meet up with all leadership to make sure that they understood our expectations and intent.

We then headed for our respawn, where we addressed all CoST players on our goals, intent, what we expected of CDF forces, ROE's, and stress every player's importance to our operation. We attempted to rile our forces.

 

As the game started we sent our platoons down their respective lanes. First platoon was tasked with the western most part of the AO, including 2409, 2301. Second platoon was tasked with the eastern most perimeter, (404, 406, 408). 3rd platoon was tasked with the center of the AO, including 2407, 2405, and 2403.
During our initial contact we realized that we had overly stressed the importance of building 2409 and it was not as critical of a location as we had initially assessed.

During the course of battle we were able to judge each platoon's combat ability as well, which would come into play on the second day.
1st platoon was able to easily take buildings 2409 and 2301. 2nd platoon however met much more resistance on building 2404 than initially anticipated. With buildings 2408 and 2406 out of play this also made 2nd platoon's maneuverability limited and forced them to play in open field versus hard cover due to limited access to the surrounding area.
With CDF forces starting in 2404 and UFS forces moving in quickly 2nd platoon were only able to take the northern most half of 2404 but eventually lost the northern half as well. A CDF misunderstanding also hampered our plans as well as they were under the impression 2404 was a 'respawn' for them (speaking with administration, they confirmed that only 2405 was a 'trauma center'). However, due to the time taken to rectify the problem we had already lost the location (not staff's fault, nor a big deal).

3rd platoon easily secured 2407 and 2405 but were unable to completely control building 2403 due to the building being broken up by concrete walls, enemy control of 2404, and enemy control of 2402, and were only able to control the most northern part of 2403.

 

Myself, the XO was tasked to move with second platoon as it was expected to meet the most complications during the initial assault (due to CDF starting in buildings, the open field, and buildings being taken out of play)

 

The CO initially moved with platoon 3 towards building 2407 where he stationed himself on the rooftop to observe the field (PS: Anderson notes that the breeze was wonderful up there).

 

Anderson observed that 1st platoon had easily secured all their objectives and had a distinct advantage over the other platoons due to their support weapons, heavy weapons, and that most of their guns were R-hopped (giving this better range than our other platoons). 2nd platoon, once it lost the north half of 2404 were unable to reclaim it due to range and lack of support weapons, being defeated by UFS/CDF force's superior cover inside of the building. 3rd platoon remained stationary mostly within 2405 and 2407, but did a good job of locking down the middle lane of the AO.

 

During the first phase we were tasked with holding 2404, 2402, 2305, and 2407, and 2409. While we were unable to secure buildings 402, and 305, we were able to score limited points from 2404 for a limited amount of time. However, due to CoST forces holding building 2407 we were able to accumulate several scoring sessions without contest on 2407, giving us a slight lead by the lunch break despite the unexpected cooperation of UFS and CDF forces in the last hour of gameplay.

 

 

 

PHASE 2

During the second phase of the first day we were unfortunately at a disadvantage due to many CoST forces suffering heat exhaustion or not returning for the second half. With a quick observation, we saw that both CoST and UFS forces had suffered around a 50% loss in numbers. However CDF forces suffered very limited losses after lunch and remained almost fully intact.
With UFS and CDF forces working together for the entirety of the second half, we were unable to push forward and only just barely able to keep control of building 2409, 2407, 2405, and 2408.


Seeing first platoon with superior range and support we switched them with 2nd platoon. While 1st platoon's ability to outrange many players as well as having heavy weapons was a distinctive advantage unfortunately 1st platoon had lost a majority of its players and was unable to hold the western flank for the entirety of this phase and was pushed pack at far as building 2408.

2nd platoon held 2301 and 2409 for the second phase but were unable to maneuver past this.


3rd platoon was able to re-secure building 2407 and eventually able to secure 2405. However, unlike the first half, was not unable to re-secure building 2403. However, 3rd platoon was able to breach building 2403 at one time and secure 3 hard drives and return them to hold at building 2407 for a CoST objective.

CoST forces were also able to retrieve a bomb from the train station earlier in phase 2 as well as extract a bomb from the train station, move it to our FOB, and disarm at the end of phase 2.

Despite being beaten back on several buildings, and constant assaults, CoST forces were able to finish the second phase of the game ~100 points ahead of UFS forces according to TheJP.

 

 

PHASE 3

Slept in Hotel.

 

 

PHASE 4

Phase 3 of Operation Rebel Yell 2 started of much better than phase 2 due to many of our forces returning to the field on the second day.

 

1st platoon was sent on the eastern flank to secure building 2404.

2nd platoon was tasked with securing building 2409 and 2301.

3rd platoon was to secure 2407, 2405, and 2403.


With new experiences of the previous day we were able to make up a new plan of attack for phase 3. We were to keep all the platoons setup like they were on phase two, despite some problems with 1st platoon losses.

However, while 1st platoons was unable to hold the eastern flank the previous phase they had regained the majority of their platoon. With Anderson and I concluding that building 2404 was critical to any major pushes into the city we pulled several support weapons from other platoons over to 1st platoon temporarily as well as heavy weapons. I was sent with first platoon to specifically control all support and heavy weapon assets while 1st platoon leader concentrated solely on breaching and securing building 2404. With a long range rocket and several support platforms providing covering support to first platoon, they were able to breach building 2404 and hold it indefinitely for the phase uncontested. While many UFS forces were sent to reclaim 2404, 1st platoon's superior range from numerous R-hops, support weapons, and heavy weapons (surgical rockets from bear, with love) kept UFS forces from ever advancing past building 2404.

2nd platoon was able to push and secure building 2301 but was unable to push forward on building 2409 but were able to intercept several hostile forces heading towards the train station.

3rd platoon was able to hold buildings 2407,  2405, and with 1st platoon holding 2404 was able to fully breach and control building 2403, even temporarily securing rooms within building 2402.

 

During the course of phase 3, we were tasked with retrieving 4 brief cases from buildings 2404, 2403, 2407, and 2301, 2 more hard drive from 2403, as well as detonate a bomb in the sewers below 2409 during various different parts of the day.

 

We were able to use some of 2nd platoons younger players to navigate the sewers with the bomb to detonate in a specific location by placing it, opening and arming it, and defending it for 20 minutes before detonation. However, during the younger team's extraction from the sewers the accidently went through building 2409 which was under CDF control and were captured for a short period of time.

 

Sometime later we were tasked with retrieving 2 hard drives from building 2403, which we were able to send a runner with easily.

 

Towards the end of phase 3 we had an objective to secure 4 suit cases. While were able to claim 3 of the 4 suit cases, CDF was able to covertly insert a small team and sneak one suit case from building 2403 (cheeky bastards).

Prior to the operation we had an agreement with UFS command that either of us could call a CDF and UFS truce during the second day. Towards the middle of the phase 3 UFS command executed "Protocol Whiskey" and a seize fire was agreed by both UFS and CoST command, focusing forces on CDF forces to punish war crimes discovered by both command (mass graves). After confirming no one's faces melted by this UFS CoST alliance, we removed all CDF forces from the AO other than building 2409.

During the truce however, one player found an objective. While extracting this objective UFS players held this player by gunpoint and escorted him back to the UFS FOB. Once at the FOB they informed him to drop the briefcase or they would shoot him.
Once the player dropped the suit case, they executed him and allowed him to leave for CoST's respawn.

Hearing about this at the FOB, the CoST CO gathered a smaller task force of 8 or so players to conduct a small operation to re-retrieve the suit case.

 

Moving to the UFS FOB, Anderson negotiated with one of their commands staff on returning the objective to CoST control. While originally denied the briefcase, after explaining this would end the UFS CoST cease fire the UFS command staff agreed to relinquish control of the briefcase to The CoST CO.
On the way back to CoST FOB UFS players, assumingly unaware of the situation, saw the small group of players leaving the UFS base with an objective and opened fire, yelling that the cease fire was over as well.
However, due to 1st platoon's cover fire and control of 2404 the small team was able to maneuver outside of UFS's range and return the objective back to CoST FOB.

During the CoST CO's retreat back to the CO FOB he was approached by UFS CO asking what had happened to the UFS CoST cease fire. CoST CO explained the situation, at which point both agreed to pull all of our forces back to our FOBs and contacted AMS staff to reset the game, allowing everyone a small needed break, and to insure the last hour of gameplay was not spent by any players locked out of the AO.

 

 

 

PHASE 5

After the break, CoST CO was giving out orders to platoon leaders. However, some CoST forces misunderstood this as the game being back on and began moving out to these specified locations. Seeing this, CoST command pulled these forces back to the FOB.
However, before CoST command could fully pull these forces back, CDF noticed CoST movement and started as well. This cascaded with the UFS team seeing CDF move, thus starting the game as well.
Seeing CDF move as well, CoST command sent out all of our forces as well.

We apologize to the staff for the misunderstanding and the game's possible premature start.

During the last hour of the game we were tasked with finding 2 antennas, a server, 2 hard drives scattered throughout the town which we were to assemble at the top of building 2407, as well as control the original 4 buildings worth points.

Within the last 10 minutes of the game we were able to retrieve all these pieces and assemble them on the top of building 2407 and held building 2404, 2407, and building 2305.

At the same time, a new objective was put into play for CoST forces to secure an HVT from building 2301. While we attempted to pull all forces from the AO we were unable to pull everyone back with the limited amount of time available left and were unable to complete this objective before ENDEX.

Afterwards, we rode around cleaning up trash.

 

Fin.

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Phase 4 - The 8 players on retrieval... I was on your left flank. The one that was allowed "You lower your weapon we will two" Glad you allowed that it was getting real intense their for a few min, I knew you guys had me out gunned but I'd pulled a pin on a grenade and was ready to roll with it, however when you guys retreated we allowed it however about 75-100ft later were ordered to engage, so we gave chase and engaged... I was so hyped from that encounter when you guys turned to fight us I mag changed and then realized the grenade was staring at me with no pin... IE why I tossed it to save me and my spotter by tossing 15ft or so ahead of our current prone position... At first glance I thought it was a dud but soon realized after reviewing the video it did go off but didn't blow the outer shell. I just wish I would have got the standoff on video , without a doubt that fubar made my game... It was like the cherry on top ... REAL class operators in that bunch , I thought any minute we was rocking and rolling... gotta give your guys props for that. And the level headed trooper that offered the weapon drop... really nice cause we were secs from a full on engagement and a grenade toss of suicide.  was still intense as shit Rock on guys!

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Phase 4 - The 8 players on retrieval... I was on your left flank. The one that was allowed "You lower your weapon we will two" Glad you allowed that it was getting real intense their for a few min, I knew you guys had me out gunned but I'd pulled a pin on a grenade and was ready to roll with it, however when you guys retreated we allowed it however about 75-100ft later were ordered to engage, so we gave chase and engaged... I was so hyped from that encounter when you guys turned to fight us I mag changed and then realized the grenade was staring at me with no pin... IE why I tossed it to save me and my spotter by tossing 15ft or so ahead of our current prone position... At first glance I thought it was a dud but soon realized after reviewing the video it did go off but didn't blow the outer shell. I just wish I would have got the standoff on video , without a doubt that fubar made my game... It was like the cherry on top ... REAL class operators in that bunch , I thought any minute we was rocking and rolling... gotta give your guys props for that. And the level headed trooper that offered the weapon drop... really nice cause we were secs from a full on engagement and a grenade toss of suicide.  was still intense as shit Rock on guys!

roger that on the intensity tweak. the situation was definitely at a boiling point. there would have been no winners and that why i offered the stand down. It was some motivating shit thou  :)

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