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American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.
RedCell

Video and Simple AAR

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 - hope you like it.

 

Likes

1. IFAK rules -worked great as always.

2. Midcap/lowcap mags only – it’s fun to reload in the middle of a fire fight.

3. Reload at Respawn only – makes you keep track of you ammo.

4. Check in, crono, and safety briefings (every 30 min). - Smooth as silk.

5. DAM mission fun and challenging. Philip and Gabe - friendly and professional.

6. Rick Kastner - for setting up that bad ass store.

7. The AO – very challenging with the size and terrain.

8. The raffle – VERY GOOD!

9. Good overall sportsmanship.

10. UFS leadership. They had a plan and it seemed to work.

 

Dislikes

 

1. The technical/vehicle rules. Almost no one seemed to understand them 100%.

2. Having to wait almost an hour to start our DAM.

 

Suggestions

 

1. Use AMS/MMX for the OP4 during the DAM (like at OP: ES). That may help with getting OP4 in position and on time for the DAM.

2. Simplify the vehicle/technical rule set. I.E. - One hit (any place) on the technical with a RPG or grenade launcher and vehicle is dead and ALL passengers killed. Two hits (any place) on an APC or tank with a RPG or grenade launcher and the vehicle is dead and ALL passengers killed.

3.This last suggestion may be logistically very difficult. Instead of having admins just roaming the field. Assign an admin to follow each squad leader. No “shirts†walking around the AO would be very cool. They could even be player-admins assigned to that squad. Just a thought, if anyone could pull that off, I’m sure it would be AMS.

 

Keep up the GOOD WORK!

 

 

 

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I will address the technical rules and implementing much of what you said, I wrote the rules and managed to even screw up a call!

 

Thank you so much for the feedback, your format was perfect and to the point, we need more people to follow your lead with the feedback it makes it much easier for us to find out exactly what players liked and did not like and then what we can do you improve on the event.

 

Thanks RC!

 

JP

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The call was all in good faith JP. Yes we were upset at the situation but at the end of the day its still a game that we all came to have fun at. No worries brother. 

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  In our last OP, OP Hitman, we implemented admins with every faction as in game combat controllers. It worked really well. The combat controller with each group was in radio contact with Control and handed the orders down to the squad leader. Everyone always knew where they were supposed to be, and everyone stayed busy during the entire OP. We got nothing but positive reviews about the way we ran the game. In fact, I tried to prod people into giving us negative feedback and couldn't get any. I'd like to see it tried at bigger events as well. 

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