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American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.

Dave

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  1. Like
    Dave reacted to Brian Prewitt in OBH7 LOST & FOUND   
    I lost a 1911 long mag it was black and co2 if you find one let me know
    Brian prewitt
    bprewitt81@gmail.com
    It's an elite force 1911 extended mag
  2. Like
    Dave reacted to Brian Prewitt in OBH7 LOST & FOUND   
  3. Like
    Dave reacted to Brian Prewitt in OBH7 LOST & FOUND   
  4. Like
    Dave reacted to Brian Prewitt in OBH7 LOST & FOUND   
  5. Like
    Dave reacted to Brian Prewitt in OBH7 LOST & FOUND   
    It's an elite force 1911 extended mag
  6. Like
    Dave reacted to Brian Prewitt in OBH7 LOST & FOUND   
    I lost a 1911 long mag it was black and co2 if you find one let me know
    Brian prewitt
    bprewitt81@gmail.com
     
    Thanks
  7. Like
    Dave got a reaction from TheJP in Broken Home 7 AAR   
    UFS TOC Common Operating Picture
     

     
    My $0.02 AAR:
    Pros
    1) UFS leadership were able to push out to the front and help direct forces without getting bogged down in the TOC.  Everyone meshed well and there was no bickering or self-stroking.  We all had a job to do and did it.
    2) OE254 antenna + base station was a HUGE help.  The last time we had comms that good was when Hack set up repeaters (BH3/4?).
    3) I liked the air drop simulation.  Instead of getting dumped near the UFS FOB, I got dropped by V2.  It was fun having to be in the fight for a while and actually migrating to the UFS FOB instead of rolling up in my truck Saturday morning and setting up shop.
    4) Great assets were available, thanks especially the Brigade truck team.
    5) I noticed several players stepping up and taking over leadership positions due to heatcas or other reasons.  Next generation of UFS leadership is stepping up!
    6) Ridiculous amount of water was available at the FOB, so kudos to those who contributed!  Placing it in the sun was an poor choice (seriously... why was the TOC in the direct sun?), but Rick came through with some tarps and we made our own shade.

    Cons:
    A) We lost a lot of players due to heat casualties.  If you are a new player or not in the best shape I would advise against wearing a plate carrier - they trap a lot of heat and will not serve you well.  You don't need 20 pound assault bags either - make sure you take the environment into consideration before planning your kit.
    B ) Because I was asked close to the game to assist I missed out on some valuable command meetings.  I assumed (whoops) that everyone had it in the bag and would just show up and roll with it.  Bad idea.
    C) No prior coordination between S2 shop and UAS (btw, those kits were cool as hell and I want one!)
    D) No communication or coordination between S2 shop and the scout/raiders.  That was very disappointing and does not reflect milsim.
    E) Usual SNAFUs with game planning - delayed pickup at startex, occasional lack of information from control, loss of direction at endex.
    F) Why didn't we do an AAR after endex with all the leadership and staff?  Â¯\_(ツ)_/¯
     
    Limited scope for the main player body, but hopefully the map is interesting.
  8. Like
    Dave got a reaction from Zone in Broken Home 7 AAR   
    UFS TOC Common Operating Picture
     

     
    My $0.02 AAR:
    Pros
    1) UFS leadership were able to push out to the front and help direct forces without getting bogged down in the TOC.  Everyone meshed well and there was no bickering or self-stroking.  We all had a job to do and did it.
    2) OE254 antenna + base station was a HUGE help.  The last time we had comms that good was when Hack set up repeaters (BH3/4?).
    3) I liked the air drop simulation.  Instead of getting dumped near the UFS FOB, I got dropped by V2.  It was fun having to be in the fight for a while and actually migrating to the UFS FOB instead of rolling up in my truck Saturday morning and setting up shop.
    4) Great assets were available, thanks especially the Brigade truck team.
    5) I noticed several players stepping up and taking over leadership positions due to heatcas or other reasons.  Next generation of UFS leadership is stepping up!
    6) Ridiculous amount of water was available at the FOB, so kudos to those who contributed!  Placing it in the sun was an poor choice (seriously... why was the TOC in the direct sun?), but Rick came through with some tarps and we made our own shade.

    Cons:
    A) We lost a lot of players due to heat casualties.  If you are a new player or not in the best shape I would advise against wearing a plate carrier - they trap a lot of heat and will not serve you well.  You don't need 20 pound assault bags either - make sure you take the environment into consideration before planning your kit.
    B ) Because I was asked close to the game to assist I missed out on some valuable command meetings.  I assumed (whoops) that everyone had it in the bag and would just show up and roll with it.  Bad idea.
    C) No prior coordination between S2 shop and UAS (btw, those kits were cool as hell and I want one!)
    D) No communication or coordination between S2 shop and the scout/raiders.  That was very disappointing and does not reflect milsim.
    E) Usual SNAFUs with game planning - delayed pickup at startex, occasional lack of information from control, loss of direction at endex.
    F) Why didn't we do an AAR after endex with all the leadership and staff?  Â¯\_(ツ)_/¯
     
    Limited scope for the main player body, but hopefully the map is interesting.
  9. Like
    Dave reacted to Blackfoot in Gear Questions   
    ...the rules go over all of this perfectly. Please refer to the rules before asking.

    You are responsible for your own ammo. It must be BIO-BBs, even though the venue's rules do not enforce BIO. (see AMMO RESTRICTIONS and GENERAL REGULATIONS- A)

    Headgear that is similar to the base color for the team is fine (tan will work for UFS) (see UNIFORMS- D)

    Go to a shop and get your gun measured. You can not be over 400fps with .20g bbs if you signed up as a rifleman (you would be considered a DMR). (see ASSAULT WEAPONS/RIFLEMAN- C)

    Please make sure that you read the rules multiple times before you show up for the event. It would be a shame to show up, not know the rules, and get in trouble or not be able to play because of them.
  10. Like
    Dave reacted to Skitch in Skitch is back!   
    I've been out of the scene for a few years now, but am happy to say I'll be bringing my boys with me to BH7!  Hopefully they will fall in love with the sport, and I can continue the tradition for many years with them.
  11. Like
    Dave reacted to T-REX in MSW Flecktards?   
    This is the American Milsim Forum, not Milsim West. I suggest finding a MSW fb page or forum
  12. Like
    Dave reacted to TheJP in how to be a scout?   
    If you don't personally know one of them, they will not vet you -- sorry.
  13. Like
    Dave got a reaction from Call Sign Justice in Hail and Well Met!   
    For the SAW I would recommend a hydration pack (nothing too fancy, just somewhere you can store spare parts or whatever when your SAW goes down) and a belt kit.  I used a milsurp FLC with two SAW mag pouches on it and a couple other odds and ends and that worked out great.  Pretty cheap, too.

    I ran a A&K SAW for a little while and had a number of issues with it, but I think I got a lemon.  Lot of $ in upgrades.
  14. Like
    Dave got a reaction from TheJP in Hail and Well Met!   
    I don't actually remember what I put into mine.  I think it had a systema gearbox?  I moved the wiring to the back and used a full buttstock to make life easier.  I put rails on it so I could mount a PEQ for night ops but all the fields I played at banned full auto at night, so it was a waste of 120$.  Looks cool as a wall hanger, though.  I definitely recommend taping the magazine motor wiring to the pistol grip so you can operate everything with one hand.  That made life a little easier.  

    Honestly, I was completely underwhelmed with the A&K from the start.  When I opened the box half the parts went flying across my living room and I was missing a few important items (like the retainer clip for the top cover).  Airsoft GI hit me with a Â¯\_(ツ)_/¯ when i called to to see how it was supposed to look.  It spent a lot of time at a tech's house before I bothered using it.  It was fun as hell when it worked.
  15. Like
    Dave got a reaction from TheJP in Hail and Well Met!   
    For the SAW I would recommend a hydration pack (nothing too fancy, just somewhere you can store spare parts or whatever when your SAW goes down) and a belt kit.  I used a milsurp FLC with two SAW mag pouches on it and a couple other odds and ends and that worked out great.  Pretty cheap, too.

    I ran a A&K SAW for a little while and had a number of issues with it, but I think I got a lemon.  Lot of $ in upgrades.
  16. Like
    Dave got a reaction from DerOnion in Hail and Well Met!   
    I don't actually remember what I put into mine.  I think it had a systema gearbox?  I moved the wiring to the back and used a full buttstock to make life easier.  I put rails on it so I could mount a PEQ for night ops but all the fields I played at banned full auto at night, so it was a waste of 120$.  Looks cool as a wall hanger, though.  I definitely recommend taping the magazine motor wiring to the pistol grip so you can operate everything with one hand.  That made life a little easier.  

    Honestly, I was completely underwhelmed with the A&K from the start.  When I opened the box half the parts went flying across my living room and I was missing a few important items (like the retainer clip for the top cover).  Airsoft GI hit me with a Â¯\_(ツ)_/¯ when i called to to see how it was supposed to look.  It spent a lot of time at a tech's house before I bothered using it.  It was fun as hell when it worked.
  17. Like
    Dave reacted to DerOnion in Hail and Well Met!   
    Hello!
     
    I'll be honest here- I don't have a true nickname- Been called pencil or onion, but nothing has truly stuck. Ah well. 
     
     
    Anyways- I hail from New Mexico, Starting up out here with a few buddies of mine. I am a larger player (needing to lose weight, so I figured, why not). Looking to start training my cardio system for the oncoming games...
    Anyways, Current loadout is a A&K M249 Para, all stock (so far... going to be updating this) I also have a Element Sordin headset, BF F8 (not the HP) and some Thunder B's.
    I don't have much in the ways of gear, but I'll slowly spend the next 400 or so on some gear. One of which will be a GBB pistol and a nice chest rig, looking at the Pantac RRV or Matrix RRV (ideas welcome- my waist is about 50", so let me know if there's some that fit that- and gun ideas work too). on this as well- ideas for dead lights/ flashlights? maybe something that looks like IFFs? also, Kinda leaning towards UFS for my preference
     
    Looking to play at Playas this year, as work is not the best for long-travel. But out side of that, if you want to hang out, talk or have some gear that might help me/ work for me, don't be afraid to message me or let me know
     
    PS brownie points if you know the game(s) my title comes from. 
  18. Like
    Dave reacted to TheJP in Let's talk about the FLAGRANT misuse of helo kits...   
    DJ,
     
    Thanks for pointing this out -- from some of the photos I can't tell 100% for sure if the rubbers has been ripped out. Understand this is NOT allowed, HELO KITS need to be "unmodified".
     
    I appreciate you bringing this to the forefront. 
  19. Like
    Dave got a reaction from TheJP in Night Op Loadout   
    There are two (technically three) ways to roll during a low light op.

    1) NODs - helmet or head mount.  Mounting to the rifle kinda sucks since you're adding a lot of weight and forcing yourself to hold the rifle up in order to observe your surroundings.  Boonie caps are great for concealment and keeping the sun off you - neither of which are particularly necessary at night.  

    2) Flashlight - works great if you can't afford NODs.  Turns night into day in a small space, along with telling everyone around you where you are.  Works both ways.

    3) No light source at all.  Sucks.  Don't impale yourself.

    Lasers are good but same problem - it will announce your location to everyone.  You will not get enough light amplification on target with a laser for proper IDing so you will need some sort of light source (1 or 2).  I assume that "laser light combo" means you have a vis laser and vis light, which is good as a minimum.

    Low light scopes are better than nothing, but I do not think the cost benefit is worth it.  You will probably need a RDS with your low light in order to aim (lol aiming in airsoft) and the RDS may damage your scope.
  20. Like
    Dave reacted to unipus in Dont know if this rifle will meet this role or not.   
    Not sure what relevance that has, other than to muddy the waters further, but to me a gun with significantly shorter effective range than an M16 (or an AK74 for that matter) doesn't qualify regardless of what words happen to be in the name. In most instances it also doesn't have a folding stock, but that's besides the point.

    Questions like this will always come up, and take the admin's time, whenever there's a rule based on examples and "etc" -- a hard and fast rule such as "must have a barrel 20 inches or longer" would solve it. It wouldn't keep people from asking, but it would stop them from arguing.
  21. Like
    Dave reacted to Bilbo in Ride sharing to the OP   
    Hey there, I was just thinking we could use this forum to help coordinate sharing rides to the AO since it is pretty remote and most of us in the TX, OK, NM, AZ, KS, CO, UT area may be driving. For instance, I could provide a ride for anyone in the San Antonio area, or ride with anyone from there, or who happen to pass through on their way. Details could be worked out through messages or social media. I hope this will help. 

    Seriously, if anyone from or going through the San Antonio area on their way has a seat and some space for gear, I'd like to know, or if anyone in the San Antonio area needs a ride, we could work something out. 
  22. Like
    Dave reacted to unipus in Need to re-address no MED rule with AEGs   
    If I'm understanding the OP correctly, he'd rather get shot 10 times in the face from 20 feet away than a couple of times from 8 feet? No thanks. Glad to see everyone in here putting this idea out to pasture. Minimum engagement rules cause way more trouble than they're worth.
  23. Like
    Dave reacted to KsWrench in Need to re-address no MED rule with AEGs   
    Leave it as is. Nothing wrong with current rules.
    You are well aware of the risks when you sign up.
    Plus, having MEDs as a rifleman only causes issues with what to do inside that MED.
  24. Like
    Dave got a reaction from Action Jackson in Gbbr's and realcap   
    You chose to embrace the extra realism.  Consider it a treat to yourself!  Pick your shots and utilize your FOB/mobile respawn time effectively and you should be ok.  I ran lowcaps in my AEG for a while before I embraced the PTW.  Adds more fun to it, I think.
  25. Like
    Dave reacted to Doc Dodge in Good newb Radio   
    Puxings or Baofengs are good, but the blisterpack radios from Wal-Mart are just fine. Most of the time players only need them to listen in, the talking needs to be left to the leadership.
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