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American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.


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Spook last won the day on November 4 2012

Spook had the most liked content!

About Spook

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    American MilSim Member
  1. I've noticed that a lot of players (in my area anyway) tend to wear out quickly in the excessive heat and humidity. To that effect, I'm going to make a suggestion to keep people well hydrated. Each time a player has to be medevac-ed, before they can return to play, they must drink a bottle of water (a standard size plastic bottle) like you'd buy in a case, or demonstrate to a squad leader/authority figure that they have adequate water on their person. (You can get sick from over-drinking too). Consider the bottle of water an "IV". Each aid station would be stocked with water for the purpose of the rule.
  2. With guns being made much hotter straight out of the box than they were when I came into the game in 2001, should engagement distances be lengthened? Obviously, you're not going to prevent every close encounter of the unforeseen kind, but I'm seeing guys leaving games bleeding like crazy more often recently. Getting hit is part of the game, we all know that coming in, but let's face it, all or most of us also have to go back to work or school Monday morning. Do we really want to go in looking like we've contracted killer alien measles? The other thing I'm seeing a LOT of (at least in my area, East TN) is overshooting. Nothing causes more problems on our field than some individual who won't give a player the chance to get his dead rag out before they decide to keep on shooting. Tempers flare, and I suspect it's only going to be a matter of time before there's a fight. We have a lot of vegetation, and sometimes hearing is difficult over multiple guns, but that's not always the case. Occasionally, a hit player will also get entangled in the thorns and brush, making it tough to get to the rag or extract himself timely. How does AMS handle this? Lastly, what I think is perhaps the most dishonorable act on the field: revenge shooting. There are always those GI Joe, Sgt. Rock, Rambo, "I never miss what I shoot at" mother so-and-sos who think that every time they aim their weapon at someone, they get a hit. When the guy on the other end doesn't give them their way, they will literally empty magazine after magazine into this player thinking they're somehow teaching them a lesson. (What they're really doing is setting themselves up to get butt-stroked by an understandably irate player, which I'd like to avoid.) What part of "this is a game of honor" do they not understand? If you're firing into a clump of thick brush (at least on our field) your chances of actually hitting someone concealed behind it aren't real high. If you hit someone, 99% of the time, they're going to tell you. There are not cheaters hiding behind every rock or blade of grass just waiting to rob you of a kill. There's no need to revenge shoot people. To do so impugns their honor. Do these people somehow believe in the legend of their own mind that only they have honor? Can they not conceive of the fact that they missed or their BBs deflected away? Personally, revenge shooters should be given a free pass to the parking lot and the rest of the day off until they mature enough to realize the immaturity of their actions. If that takes a week's suspension or more, sobeit, but it needs to stop. Several years ago (maybe 8-10) at a field in New England, there was such an incident that resulted in a hockey-style team brawl. Some of you may recall it, I only heard about it. Nothing makes the sport look worse in the eyes of the public than the cops pulling up at your field because of a brawl. If we don't police the game, it will become disreputable.
  3. I thought I asked this question as well, but apparently it never went through. WIth knives/tomahawks, is throwing permitted? (Obviously you can't throw a knife 20-30 feet, but within reason, if I have the chance to say take down a sentry within 10 ft, can I throw my 'hawk or Kabar and get a kill that way? Also obviously, I don't mean like major league fastball, full speed crazy throw.)
  4. Does it look like airsoft might ever see a Swedish K?
  5. Just for giggles, I looked up 4.5mm airsoft BBs on ebay. Surprisingly, they make them, but is any maker producing an AIRSOFT gun designed to use them? One of you who knows his math, and of course BB weights, etc, would 4.5 mm BBs be safe if an airsoft gun was designed to shoot them? And what about using the smaller BB in say a claymore mine or booby trap (since claymores don't propel BBs at the speeds of an AEG or GBB) to increase the range of the claymore?
  6. I happened across an add on another airsoft venue for fake plates to go into a plate carrier. If you take a hit in the plate carrier (with the plates in) are you considered wounded/incapacitated? I've heard stories regarding what it's like getting hit, but I've never worn a PC and been shot wearing it, so I don't know. If the things I've heard are so, my guess is it still counts as a hit, but I'll because I honestly don't know. Some guys are starting to wear them at our field, so I'm wondering if the rules need to be modified.
  7. Which is why I said back at the beginning, arrangements to keep a particular in the field would have to be made within the team in advance. If I have a support gun, I want it to stay in the field. I can't hand it to someone but if they know in advance that they have my express permission to use the gun should I be wounded/killed, I don't see that as a rule violation. Alex, since you were a medic, do you think that there's any system simple enough to determine slight, severe, serious and fatal wounds that could be used in a game? Obviously not every wound is incapacitating. A 3 x 5 card with SLIGHT, SEVERE, SERIOUS or FATAL with instructions on the rear as to what the person can/can't do given to each player before an evo starts maybe? (Not necessarily for AMS, but just in general)
  8. As long as I'm alive, I should be able to help my side. (That's why I like the wounded cards Francois from Strikers (OH) made a few years ago. They told just what your wound was and what your capabilities were while wounded. The one with the guy holding his hands over his crotch was actually pretty funny.) I understand you can't possibly game out every possible contingency though.
  9. To be fair Bob, there's wounded and there's dead. You get 2 wounds before you're considered out of combat in AMS rules. So then, while you're in the wounded stage, a 'healthy' player could use your weapon while you're getting patched. If you've gotten to the 'dead' stage, and you're in a vital combat role (support gunner, grenadier) what I'm saying is that you could exchange weapons with a teammate until such time as you return. If my leaving M-249 or M-79 or whatever in the care of the team helps us carry the day, I'm all for it. (God forbid it's broken out of my custody, I'd of course expect the person who broke it to own up to the matter, but MILSIM guys are usually pretty responsible about that sort of thing.) When the player gets back, you simply exchange guns again and continue as you started.
  10. I know a lot of guys carry rubber knives, some even carry tomahawks, but which are actually allowed to be used? Some guys get jumpy about knife kills and "melee weapons" so I figure it never hurts to ask in advance. I went back and checked the ruleset to see if I missed anything, but edged weapon TYPES aren't covered, just the way they're used.
  11. One of the funniest things I ever heard (didn't see it happen, but it obviously did) was a guy take a round through his open front flap. (I guess he had to whiz and forgot to rebutton/zip.) Dude was rollin' around on the ground, holding his crotch and wailing "HE GOT ME IN MY JIMMY! RIGHT ON THE F%^&*(NG HEAD!" I felt bad for him for about 10 secs. Then I had to leave so I wouldn't snicker.
  12. Most fields I've been to don't count gun hits against the player. I've heard a couple of places that do. However, if your weapon takes a round, shouldn't you at least have to drop the mag and reload to simulate checking for damage?
  13. Obviously, you can only have one weapon in use. I don't know too many people who can pick up and fire two weapons in real life. This isn't Sgt Fury and His Howling Commandos (yeah, I'm old) where you can fire two TSMGs one in each arm. If my support gunner/grenadier, etc goes down, having that gun may be the difference between holding out and not holding out. That's my whole problem with the video game 'respawn' horse-crap. There's no respawn in real-life. You take a round, you're there still until someone gets to you and fixes the wound or sees that you've expired. And if you CAN, you're still fighting, even if only to point out enemy positions.
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