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AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook. ×
American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.

Rebel

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Posts posted by Rebel


  1. G-code is what I'm using. I have the both the OSH and SOC holsters (light bearing). Both are very high quality but the lead times are next unbearable at 6-8 weeks for your holster and mount. Not to mention are rather expensive. Blade tech is also a really good option. Don't have one for a 1911 but a XDM9.


  2. 1. be in shape. Cardio is a must at broken home because of the terrain.

     

    2. Good Footwear. Break in your boots before the event. Make sure they have good roll ptection.

     

    3. Only carry what you need. Ounces equal pounds and pounds equal pain. No need to carry 20lbs with of gear.

     

    4. Hydration hydration hydration. Cash at least 2L of water with you in a camel back or canteen. I always keep a spare bottle of water or two in my pants pocket as well if you haven't started hydration already you behind the game.

     

    5. Know the rule set. Nothing will be worse then causing you faction to lose points cause you broke the rules.

     

    6. Have fun. It's why were all here in the first place.


  3. HEAVY WEAPONS SPECIALIST

    A Heavy Weapon Specialist (HWS) is any Grenadier or Rocket (Simulated) carrying player. They may carry M-203 GL, M-320 GL, M-79 GL, GP-25 GL, M-136 AT4, M-72 LAW, RPG-7, Mortar or Arty Piece.

    A. May carry 12 Nerf/Foam Rockets on their person.

    B. May carry 12 Propellant/Bee Hive rounds on their person.

    C. HWS are the only player class who can carry Grenade Rounds and Rockets.

    D. Limit one per squad.

    E. Bee Hive rounds may only be re-loaded at Spawn Point.

    F. Additional Rounds/Rockets may be left at FOB.

    G. Only soft tipped Rockets are authorized. (No Chalk/Bang/Pyro Rounds are allowed).

     

     

    From the rule set

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