AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.
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Everything posted by Rebel
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Pace yourself. This AO will kill you if you don't respect it. Take it slow and drink water whenever you can. Listen to your squad lead and don't be a free lancer. And most important have fun because that's why we all do this sport.
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The field will be open on Thursday starting at noon however you can not check in or chrono until Friday when it opens.
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Both top and bottom must be within faction colors/patterns as outlined in the registration.
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What is reasonably priced for you and you fps limit?
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Just cause there is no burn ban doesn't mean people shouldn't exercise extreme caution. It's been red flag Fire dangers for the past few weeks because we are in the middle of fire season here and it hasn't been very forgiving on us volunteer fireman.
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Clarification please on magazine limits. 7 mags total including the one in the gun correct.
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Make sure you all have the same team affiliation listed in the correct box when you purchase your ticket and you will all be placed in the same squad.
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Elite force 140rd. Minimal break in required and have always feed in my 416 without any issues.
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Sidearm's must shoot under 400fps. So the 330fps version is what you should get.
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I might have a pig hydro carrier laying around that I would sell ya. Coyote brown. Lays Flat on the back of the plate carrier. Will include malice clips. If your interested.
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So, I want to know if I am in the clear for this
Rebel replied to deathhf's topic in AMS Rules and Regulations
No. If it is not on the list of approved camos on the event page then it is not allowed. This has been addressed multiple times and the answer is still no. Please do so looking on the forums before posting. Please and thank you. -
A Question About The Magazine Rules
Rebel replied to The_Zealot's topic in AMS Rules and Regulations
You can have as many magazines as you want but the total load between all the magazines can not exceed 1500 rounds -
G-code is what I'm using. I have the both the OSH and SOC holsters (light bearing). Both are very high quality but the lead times are next unbearable at 6-8 weeks for your holster and mount. Not to mention are rather expensive. Blade tech is also a really good option. Don't have one for a 1911 but a XDM9.
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What if i already bought a regular enlistment ticket but wanted a support ticket. I only live an hour and a half away and wouldn't mind helping.
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m4 FPS too high.. + drum-mag = support weapon?
Rebel replied to PxFizz's topic in AMS Rules and Regulations
Short answer is no. Support weapons have to replicate their real steel counter-part. So a m4 with a drum mag would not be allowed. -
They have already stated that there will be no Friday night game due to logistical issues that surround it.
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Evike has them in stock as of the time of this post
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It's Oklahoma, we all know that if you don't like the weather then wait 20 minutes.
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1. be in shape. Cardio is a must at broken home because of the terrain. 2. Good Footwear. Break in your boots before the event. Make sure they have good roll ptection. 3. Only carry what you need. Ounces equal pounds and pounds equal pain. No need to carry 20lbs with of gear. 4. Hydration hydration hydration. Cash at least 2L of water with you in a camel back or canteen. I always keep a spare bottle of water or two in my pants pocket as well if you haven't started hydration already you behind the game. 5. Know the rule set. Nothing will be worse then causing you faction to lose points cause you broke the rules. 6. Have fun. It's why were all here in the first place.
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Kastway is always there. Past events you could email them and pick your items up at the event so you don't have to pay shipping. But thats NORMALLY been posted by now in years past.
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HEAVY WEAPONS SPECIALIST A Heavy Weapon Specialist (HWS) is any Grenadier or Rocket (Simulated) carrying player. They may carry M-203 GL, M-320 GL, M-79 GL, GP-25 GL, M-136 AT4, M-72 LAW, RPG-7, Mortar or Arty Piece. A. May carry 12 Nerf/Foam Rockets on their person. B. May carry 12 Propellant/Bee Hive rounds on their person. C. HWS are the only player class who can carry Grenade Rounds and Rockets. D. Limit one per squad. E. Bee Hive rounds may only be re-loaded at Spawn Point. F. Additional Rounds/Rockets may be left at FOB. G. Only soft tipped Rockets are authorized. (No Chalk/Bang/Pyro Rounds are allowed). From the rule set
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Allowed Gear for American Milsim
Rebel replied to CAPTAINCRISMA's topic in AMS Rules and Regulations
Mesh mask is a no go. The flip down visor won't be considered full seal but you can use the helmet. And would seriously advise on getting a smaller lighter vest especially for ops like broken home. -
Where do I sign and know what BDU's I can wear?
Rebel replied to WhiteDeath's topic in Operation: Broken Home 3
You must wait until next year when registration for broken home 4 opens. At that time approved uniforms well be announced. -
If it's not on the list it is not a approved Camo pattern for the op.
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Sold. Can close and move.