This AO was fantastic and I hope another event can be run here in the future. I would agree with the above statement about the number of players, at times we simply couldn't find people to engage, I think an extra 50+ on each side could be easily sustained. While I agree that COST had an advantage on the buildings in the north, UFS had a pretty sizable advantage in the wooded area and the southern buildings, all in all I think it balanced out well. This was only my second event (Ironhorse 2 was the other) and I honestly think I prefer this location over the guardian center. It had the perfect blend of urban/woodland/open field. And I can't stress enough how nice it was that the FOBs were in the middle of the AO instead of at the extreme ends. This event also felt much more "real" as far as faction organization. At IH2 our squad only received 2 objectives, both of which took around 10-15 minutes to complete. Now in all fairness It think it was a squad breakdown more than an organization issue at IH2, we were mostly a group of randoms. But in this one we always seemed to have something going on, even if it wasn't the most exciting, there was always some plan in place, some objective to accomplish (Special thanks to Yuck and Whiskey platoon). I guess my biggest complaint would be the number of blind man calls in the early part of Saturday. This is not the fault of AMS but rather players not paying attention or doing stupid stuff. Play smart and most of that stuff can be avoided. Really looking forward to (hopefully) run this place again.