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American MilSim


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CrankySmurf last won the day on November 8 2012

CrankySmurf had the most liked content!

About CrankySmurf

  • Rank
    AMS Staff
  • Birthday 02/10/1975

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  • Location
    Little Elm, Texas
  • Interests
    Blowing stuff up.... its what we do.
  1. Indoor camping in the AWESOME Hellfire Tour Bus!! Cozy bed and great company!
  2. Hey guys, HellFire will be blowing up stuff again for you all at End State! We will also be traveling in style this year, We will be taking a tour bus from the Dallas area. We will be selling the bunks for $200 per bunk. The bus has 2 lounges, a bathroom, 12 bunks/ Heat/Air, and electric 24/7 and the best group to camp with! Contact Mona Swarthout @ 918.348.2136 or James Jemison @ 469.726.9090 or hit us up on facebook. Pictures of the bus are uploaded there as well. See ya there! HF SFX
  3. Hell yeah I laid down the LAW... wait... what? The AO is haunted house complex. The large fields to the east and west are out of play (not sure why anyone would want to go there anyways) The field to the south with woodlands will be in play The care takers house (looks newer, red roof) is out of play, otherwise MOST of the site is in play. The indoors will be in play, the only thing off limits are control rooms. We expect everyone to respect the AO and not destroy any props. A map will be posted shortly
  4. We (Hellfire) had a great time. Truly awe inspiring place. For those who didn't make, I feel sorry for you. Thursday: We arrived. Overwhelmed and exhausted. Excited and... excited. Ran a quick walk through and began to come up with plans on how to deploy the toys. Dinner and beer with the crew... fun. Friday: Did we sleep? No matter, time to head out. Planning, meetings and more planning meetings to meet about plans. Oh yeah and deploy the toys. There is NEVER enough time to get it all done when working with a perfectionist (GhostDancer). Saturday: As much as you can predict the sun rise, with game on and all those plans had to be adapted to the truth of the game. Grats to the CO's for the quick response. As the opening minutes of the game settled we focused on the DAM's. Love watching these. Some people approach it with force, others logic. When the two meet, you get some killer missions. By about 5:00 I couldnt walk anymore, my back had gone out and I had to call it short. Sunday: It was a short day for us, we had to pack up and GTFO. All of a sudden we get a call... reset the last DAM. Ran around for two hours getting ready for another 2 runs. Jumped in the car and headed to the airport. Tired and worn out. We regretted not being able to stay and talk to everyone. Side note: Someone asked about why the outside of the buildings were used so much, that's how the game progressed. All the missions were inside, people just gravitated to the outside. Pretty natural and hard to control from a game designer standpoint. Thanks to everyone. We loved talking to you and hearing the feedback. Hope to see more of the east coast soon!
  5. The only thing rearmed was the photo eye at the top of the ramp. The church had 4 different IED in it, only 1 was disarmed. The last one to go off that cleared the building, killed everyone inside. I doubt that 20 minutes that was a tilting point to the entire game.
  6. I feel I should address some of this since I played a large part in it as an admin. First a quick thought. As admins we are responsible for the game to bring a specific level of game play in airsoft. Basic eb and flo of the game is our responsibility. Overall strategic decisions goes to command. So while green may have been woop'n on tan, green had atleast 2 squads 150 yards down the road with their thumbs up their butts. Meanwhile players sitting there with NO chance to see action with over an hour and a half under their belt... I hope you can see the logic of me telling them to get reassigned. So many things to talk about... Lets start with orders to only use the road. I dont know who issued them, I wasnt there. I can tell you that it was discussed the orders were to "clear the road". I can't imagine anyone trying to pigeon hole the marines into such specific orders. After all, we as game designers thrive on the crazy things command/players come up with to achieve an objective. I would really like to chalk this up to a misunderstanding. The bus, oye. There were two units out of poisition and caused a large delay in getting the marines in motion. This is where the bus came is, it was to just save time. No intentional plan to blow it up and send players back to regen. The IED's, originally there wasn't supposed to be any green in the valley. The mines were to slow down the marines and elements in place to hit and run the Marines. It wasnt supposed to be a full scale ambush. This whole portion of the scenerio was a borderline cluster from what I saw. The valley mad comms almost useless thus getting assests moved to properly balance out an obviously OVERLY unbalanced situation. Yes you can play the milsim card but in the end, we want people to have fun. Spend 100$ to be on the recieving end of BB's with little chance to fight back is not going to be fun. On the other end, paying 100$ to shoot fish in a barrel isnt going to win any favor either. Everyone comes into this to have fun. All were trying to do is help that happen for both sides. I hope this helps shed light on the whole St. Mere Eglise situation from both sides. If anyone still feels that the situation wronged their experiance I take full responsibility for it. Feel free to contact me if you want to dicuss it. To the guy I lost it on during the night game... I do apoligize. I was drained and hadn't eaten all day. After I was l lit up while getting out of the red admin truck with a flashlight, then the followup of a large burst nicely put in my back and ear really just push me over the edge. Shortly after I realize I was in a bad place to have lost it like that. Sorry bro.
  7. Think you want to do EOD? Think your cut out for it? SO many questions, not enough answers. This topic will serve to help people understand the role of EOD during Broken Home and help prep those who wish to fill it. Question: Who should run as EOD? Answer: Anyone who likes to fill a critical role and can work under pressure. Question: What purpose will the EOD serve? Answer: Aside from being a squadmember, they are assigned the tasks that deal with construction or destruction of mock explosive devices. Question: Will EOD see action? I don't want to be sitting around waiting all day. Answer: When your not activly enguaging in EOD tasks you are an active squad member much like a rifleman. Expect most of your stats to be in the front lines underfire. Question: What are the qualifications for EOD? Answer: You need to have the ability to think fast while being shot at. Basic ability to trace wires to detrime what goes where. Basic understanding of switches (On/Off 3 wire connections) and relays is a big plus. Being able to read instructions is another bonus. Question: What are some instances EOD will face? Answer: Without giving anything away, various degrees of difficulty IED disarming, mine clearing and much more. Understand, when we design things, we try to think of all the things a player may do, and throw a twist in. We watch the same movies you do, we want to give you that pucker moment. Question: What does an EOD tech need? Answer: This is just a list of things that may or may not be helpful. What you decide to bring is up to you. MultiTool Trench shovel Headlamp (for dark or night time disarming hands free) Screwdriver (if your multi tool doesnt have one) Small pair of wire snips Question: As EOD when do I need to be there? Answer: Friday night there will be an EOD training class. Question: What if I'm not EOD and I try to fill the role? Answer: The short answer, your team will be punished. The longer answer is, you run the risk of destroying an objective for your team. ANY NON EOD PLAYER FOUND HANDELING ANY EOD OBJECTIVE WILL BE REPREMANDED UP TO EJECTION. If you have any questions post up, and well try to answer as fast as we can! Hugs and kisses, Cranky and GhostDancer
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