Still working on full AAR, but I really just wanted to go ahead and say I think the medic rules overall need to be simpler. When you have 600+ people, you gotta keep things simple. I say keep it where there's only one medic per squad, but not limit the amount they can heal. If we limit how many they can heal, they're more likely to use those heals one their squad alone. Also, squad respawning just fell apart from my point of view. Not everyone in every squad was playing at the same time, everybody took breaks at different times. I say keep it simple with some old school rope rules. Everyone has some 550 cord on their gear with three knots in it. When they're hit, the medic unties and reties all three knots and then they're back in. I've played several games like that and it's always worked great. Less misunderstand and cheating when rules are very simple.