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American MilSim
AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.

Zippo

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Reputation Activity

  1. Like
    Zippo reacted to Big Candy in OPORDS TO BE RELEASED...   
  2. Like
    Zippo reacted to TheJP in OPORDS TO BE RELEASED...   
    OPORDS TO BE RELEASED in the next 7 days...
     
    Please, cut out carbonated beverages and start hydrating in the next 10 days, once again AS ALWAYS all players are expected to be SELF SUFFICIENT.
     
    Since I need to make it crystal clear for some of you:
     
    This means...
     
    IF YOU'RE THIRSTY HAVE WATER; bring extra WATER WITH YOU (2L min on person)...
     
    IF IT'S DARK HAVE A LIGHT...
     
    IF YOU WANT TO COMMUNICATE, HAVE A WORKING RADIO ...
     
    IF YOU GET LOST EASILY, HAVE  MAP...
     
    WHEN SHIT ALL GOES WRONG, WHICH IT WILL, HAVE A PLAN...
     
    We build the framework, you MUST be involved and participate, please be active with your leadership, squad lead and squad. The more you GET involved and into the story the more fun you will have...
     
    If anyone bitches about the above statements in the next AAR, well.. Bad things are going to happen via my "Knife Hands". Time to put on the big boy pants, and pay a mans price for a mans game.
     
    Also..
     
    It's Not about winning or losing, it's about preserving an ideal... this nation been torn apart for three years....
     
    Join or Die...
     
    OR
     
    Live Free or Die...
     
    You decide the outcome.
     
    See you in November.
     
    Regards,
     
    JP
     
     
  3. Like
    Zippo got a reaction from chimera1715 in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  4. Like
    Zippo reacted to Eagleone in I guess an AAR for IC...   
    First off, I want to thank all three squads for the work done over the weekend. I know holding JJ and the surrounding buildings on Saturday was not glorious and no heroes were made, but we did what we were tasked to do. Sunday, we were down a Sqd because one Sqd left. We adapted and overcame and completed our mission. I'm not one to rip people even when they need it. I beleive giving respect and honor as much as possible. To all in my PL (2 nd) who had a problem with comms I say be more responsible and actually load the comm matrix of the event you are attending on your sqds radios. None of my sqds had the matrix loaded therefore we spent what little time we had before game on trying to solve that issue instead of coordinating our Platoon which finally ended up with me loaning my extra radio to Butters and manually programming my other two Sqd ldrs radios to receive comms from me which did work 100%. I'm sorry you don't feel your command should be in the fight, and to some extent in certain situations that may be true. However, myself and it seems others higher up in command don't believe in sitting on their white horse smoking a cigar at the back of the AO and not getting a real feel of troop movements. To add to that situation, I was asked by misfit to form a forward operating team to feel out tan movements toward JJ and engage and fall back. I needed players with experience and who didn't mind getting out of a the safety of a building and moving. I asked all three of my Sqd ldrs to provide me three more player to go with my two and they either said they had no player to fit the requirements or they did not want to leave their team. Once again, adapt and overcome. I just made the FOT a three man team which included myself.As far as experience in Airsoft milsim goes, I promise you I have been to at least as many if not more national events than most of you in various roles as well as putting together and hosting along with my team our own annual event at a privately owned military training facility of which I have been a role player which helps train said military with sims and bangs for six years and our event just had its eighth year. I think everyone should read zippos AAR which I believe Sums up this and all Airsoft events. Thanks to AMS for their hard work and continued efforts to bring quality milsim to the country. Thanks command for a good job.
    Eagleone out...
  5. Like
    Zippo got a reaction from Rainmaker in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  6. Like
    Zippo got a reaction from Bagel in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  7. Like
    Zippo got a reaction from TheJP in CoST XO AAR   
    See!^ Every reason to be salty, but still made fun and a good attitude. Good sharing the field with you!
  8. Like
    Zippo got a reaction from TheJP in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  9. Like
    Zippo got a reaction from Blackbird in CoST XO AAR   
    See!^ Every reason to be salty, but still made fun and a good attitude. Good sharing the field with you!
  10. Like
    Zippo got a reaction from Blackbird in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  11. Like
    Zippo got a reaction from AsianWithHat in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  12. Like
    Zippo got a reaction from Helios in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  13. Like
    Zippo got a reaction from Danarchy in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  14. Like
    Zippo got a reaction from BigSilva in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  15. Like
    Zippo got a reaction from Kilroy in CoST XO AAR   
    See!^ Every reason to be salty, but still made fun and a good attitude. Good sharing the field with you!
  16. Like
    Zippo got a reaction from Kilroy in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  17. Like
    Zippo reacted to jdelbs18 in CoST XO AAR   
    Those people lit up by MAKO were us lol SLAP. We had a blast too doing that!
  18. Like
    Zippo got a reaction from Misfit1 in CoST XO AAR   
    Since there has been some criticism I figured I'd take a moment to talk from my point of view on the event.

    Let me preface this by demanding that all comments in this thread will be drama-free. Don't spam this thread with bloated accusations, childish insults, or all around whinyness. We are all adults, let's not be douchebags. I also beg of you to please read ALL of my post before picking it apart. Ok? Ok.
     
    I really think that the perception of MilSim has changed over the years I've been involved to be SpecOpsSim, or at least that's what the people want when they attend a national event. Everyone wants to kick doors in, breach and clear rooms, and seal objectives. No one wants to die in the process. That's understandable. It's what I want to do every event I attend.

    I've been the airsofter that blames everyone when I don't have fun. I've pointed more fingers that I care to count. I've bitched about my command when I didn't take the proactive approach. I've been the guy that's wanted it catered to me. Listen to me when I say this, and understand it's absolutely the truth:

    *YOU ARE RESPONSIBLE FOR YOUR OWN FUN*

    There ARE bad events. I attended which is what probably will be known as the worst event of all time, Sovereign Fury. I've witnessed terrible admins, seen poor player character with dishonorable player actions, and I've witnessed the command structure collapse, all of which happened at that event. WE STILL HAD FUN. No orders? No problem. JP, Anderson, Mayo, Kilroy, all of the crew that attended bounded across the streets, assaulted buildings, destroyed comm satellites, repelled assaults and had a good time. We had every reason to slam the promoters, but we didn't waste time and made our fun.

    From our command perspective, our job is to ensure that CoST comes away with a victory. Our goal was to hold the city. So Misfit1 and I talked nearly every day, spending hours over the whole process analyzing ever angle, every building, every firing lane to come up with a battle plan that held the city. Friday alone we spent three hours walking EVERY building, exploring ALL of the tunnel system, and walking the AO through Danarchy's perspective to see what we would do in his situation.

    Guess what, we held 3/4 postitions throughout the entire op, and nailed all but a couple objectives. The plan worked. You may not think you were utilized, but from Danarchy's own AAR we learned that those positions convinced UFS command to not attack the two KEY points you in the southest village were tasked to hold. You were crucial, you did your job, and you were key to our successful defense over the weekend.

    In addition, Misfit1 considered your experience into his battle plan and did switch the two sides on Sunday, just to make sure everyone got equal action and experience. If you chose to not attend day 2, that is solely your fault and blame cannot be put on AMS and command.



    Hit-calling / Eye Pro / Dishonorable Players

    This happens every op. Any experienced player will know this. More admins that are more involved can help the issue, but cannot eradicate the existence of shitheads who break the rules. Let's be real, it's our job as well to make sure our team is playing fair. One of our platoon leaders, Bagel, stopped playing, assigned a new platoon leader, and started policing our team to make sure we were giving UFS a fair fight. Kudos goes to players like this, who will hold up their fun all for the sake of the game and other players. It's easy to blame admins, why is it so hard for players to speak up and challenge horseshit when they see it?

    I know some players on CoST weren't playing fair, and I know players on UFS weren't playing fair. It is something we HAVE to accept goes hand in hand with airsoft. We can bitch about it, or we can take the steps to solve it, and that starts by speaking up when we see people that wear the same camo act dishonorably.

    The Command Curse

    When I agreed to be XO, I knew at the end of the Op I would be frustrated. I knew there was something that was going to be "my fault." People not getting enough action catches me off guard that that was a big enough complaint for people to bail. Holding half the key points, doing it well, was enough to say that Misfit1 and I had failed at our job.

    Consider if we pulled you, so you could go attack UFS forces on the western front. Danarchy's scout teams (which did exist, and WERE watching) would have seen the forces being pulled, attacked, and would have overrun the two points, leaving us only the Mosque and with our backs to the wall. Guess who would catch the blame for that? Misfit1 and I. Here's the dilemma, do we choose between securing the win, or catering to every players wish to have Rambo moments throughout the Op (which would have happened if you had been patient into day 2!)

    Memorable MilSim Moments

    If we are being honest, what makes an event fun is the experience of kitting up with our buddies and having that ONE GOOD FIREFIGHT. For me, it was when UFS rucked all around the SE side of the city, and rushed across. MAKO and a few random players had defenses set up and handled the assault relatively easy. But that one firefight made the event for them. Made it all worth it. Guess what, the UFS guys that hiked through thick brush for an hour, only to be cut down in 15-30 seconds had FANTASTIC attitudes about it. You make the experience. You have to find fun in other stuff besides jacking up your Kill ratio.




    Point of the story is this:

    MilSim needs a mindset revolution. If we are to emulate the men and women in uniform, we must accept that shit isn't going to be catered to you, you will be responsible for preparedness, and you are in charge of how fun much fun you wish to have.

    IronClad was a blast. People love to bitch publicly, but compliment in silence. I've heard countless times that CoST Command was strong and did a wonderful job. UFS did a fantastic job at the uphill battle they were tasked. Danarchy was thorn in our side with every push. Nearly ever CoST rifleman I came across was ready to go at all times, and our guys did a fantastic job at holding the city.

    If they few that are critisizing me and complaing about our leadership are looking for an apology, they can look elsewhere. I will not apologize that they were tasked with holding half the key points (which they did with FLYING colors) I will not apologize that their preparedness level wasn't on par for an event such as this, and I certainly will not apologize for that one guy missing his wife's birthday.

    Shout out to all the players that came to play, gave it their all, and played with honor and respect. Shout out to the AMS staff for holding another premium event in a premium AO. Shout out to Danarchy, Candy, and all of UFS for being thick skinned MF'ers that took it to us every second of the op, and shout out to all of CoST, from Misfit1 down to the last medic that helped CoST succeed in holding the city. I'm proud of everyone involved in this event and am counting down until the next one.

    See you at GTI!
     
  19. Like
    Zippo reacted to Danarchy in I guess an AAR for IC...   
    AntiStupid, you touch on a ton of topics that I spend much time thinking about and after being a rifleman (or a minigunner) at events, I decided to step up and see if I could lend a hand. First off, national ops tend to have problems with command structure. As a practical matter, the challenge is bringing together complete strangers on a Friday night (or more likely Saturday morning) and getting everyone on the same page and moving in the same direction for two days. There are two approaches to solving this problem.
     
    First, the organizer can keep the event on a tight leash, with scripted action points. This is great if you are looking to have an experience like a movie or an "on the rails" first person shooter. At the first Broken Home, AMS went with that approach. For example, I was a rifleman in a UFS company that was tasked with moving down a road at the bottom of a valley, made to wait until (we learned later) a CoST unit set up an ambush on the hillsides, told we could NOT leave the road to screen our flanks, and then marched into said ambush. We got hit, we charged into the ambush (as that is what you are supposed to do when you're basically screwed anyway) and eventually died gloriously. It was fun, frustrating, cinematic, action-packed, but obviously staged and scripted. The great part of this is that everyone sees "action." But the bad part is that this is more what is called in the UK "filmsim" staging an event to be like a movie, rather than milsim. In the military, no commander would send a troop wandering down an exposed valley floor with no strategic value (and without flank recon and security). The really bad part is that missions like this can't be "scored" easily. At the end of the day, the guys being forced into the bad tactical situation feel beat down, while the guys on the top feel like they were winners. But are they? Do the guys on top "lose" if they don't wipe out the entire squad? Do the guys on the bottom "win" if they kill some portion of the ambush party? If players don't care much about winning and losing that much, generally seeking only to go from one moment to the next, the scripted, on the rails type game works perfectly. However, some of us are competitive and don't just play for participation ribbons. 
     
    For those of us that want to know if we won or lost, we get entirely frustrated when the op organizer takes the reins and marches us into that valley of death just to create a unique mission. We even get upset when they lead us over to a set position and tell us to wait for an ambush and turkey shoot (okay, maybe I'm fibbing a bit - I'll take any kill I can get against these high speed kids). We want to truly match ourselves, our squads and our teams against another and find out who is "best."  The best way to do that is for the organizer NOT to hold anyone's hand or to provide a scripted story-line, but to create a "real world" situation where the players, from the rifleman to squad leader up to the CO are given objectives and told how to accomplish them
     
    However, to get those hundreds of people moving together on one side to "win" requires coordination and that can't begin on Saturday morning the day of the OP.  Top, a Marine staff sgt, who has been a CO at Lionclaws, AMS and other national and regional ops, has been the CO of UFS since the first Broken Home. After seeing the need for greater planning, Top began to put together a list of squad leaders that had distinguished themselves and put them in charge of platoons and companies.  He also sought out people to volunteer to fill basic staff officer roles, primary S-1 for personnel, S-2 for intelligence, S-3 for operational planning, S-4 for logistics, S-6 for comms, and, when needed, as S-9 to deal with civilians. So much airsoft and milsim "tactics" is based on squads, that everyone seems to take for granted or simply forget the extensive personnel devoted to the boring issue of supplies, intel, transport, and simple organization needed to get 200 people out to and moving in the field. Staff officer positions are awarded to the first person to bitch about something. Bitch about the roster? You just made S-1!   Wanna bitch about the lack of planning and organization? Welcome to being at S-3! Just ask Big Candy. .  There are task that need to be done to get a unit ready and certain people in an organization need to step up and be accountable to get those things done.
     
    On the UFS side, that group began planning for Ironclad in June, with the biggest issue being which of our long-time leadership would be able to make the trip to Mississippi for the event. We also reached out to players in Mississippi and attendees of former events at Camp Shelby to be on the planning team. Both the USF and CoST command had a conference call with AMS to discuss the objectives and general layout and overall plan, from which we formed initial plans. We did have to maintain OPSEC, as CoST has been alleged to have "hacked" our forums or otherwise secured OPORDs and other information. CoST does similar planning and has a similar command structure. 
     
    I give you this by way of the background of saying that there was planning and coordination going into this event. We had recon teams observing and counting you guys in the southern downtown area (and now and then seizing a target of opportunity). We sent over several small fire-team and squad sized groups to reconnoiter the terrain and probe CoST defenses. You guys up in the hotel and in surrounding buildings thwarted any attempt by those teams to gain a foothold and the intel coming back made it clear that it would not be feasible to move a company sized element along those trails and coordinate an attack through the woods. We sent those patrols out every hour or so to see if CoST had shifted forces to the mosque, but to no avail. To the contrary, CoST pushed ambush teams into the woods, as a I learned when I turned over command to the XO and was tagging along with a fireteam to get "eyes-on" intel, as I wanted to confirm the difficulty of the task and got myself shot. Your guys in the southern downtown did an excellent job of frustrating our plans and that CoST CO Misfit had done an admirable job of holding us at along a defensive line that we could not breach. 
     
    Absent a path through the woods to get to you we needed to secure building N and make a headlong assault on the townhouses to the north-west of the downtown section to get to you. Building N was contested even into Sunday, with some disagreement among the AMS staff as to who actually controlled the building at end of day Saturday. Range cameras had it empty and there had been UFS guys on the north outside and CoST on the south outside. Pre-game Sunday, Zippo, myself and Bo discussed the issued and hammered out a compromise, but it did leave N in CoST hands, until we stormed it yet again and pushed them out. Once that occurred, we were able to push up and into the downtown area, where there was some furious CQB action in the hotel, school and surrounding buildings. 
     
    I'm sorry that you missed that and that you left the AO with a bad experience. A squad that follows orders and doesn't just disappear is the kind of asset that I would like to have on my side. As a commander, there are many different player type personalities that exist in airsoft. Sometime over a campfire, I would be happy to jokingly discuss with any of you those types, but frankly it might come across as whiny in writing, when what I really want to convey is that every type of player has a role in a well-planned op. The role of command is to find the right place for each type of player. I hope to be the BlackSheep event in January and perhaps we can discuss that in person.
     
    I'm sorry to here somebody had a fit about a flag being backwards or actually not backwards, because it is supposed to be backwards, but not in conformance with military regulation. Frankly, guys like that are the reason that at other events, I would rather play OPFOR as Taliban or Balkan paramilitary or just civilian insurgent, because nobody has a melt-down if you don't wear the right black shemagh the right way or our speakers are blaring Ukrainian pop instead of Serbian turbofolk.  
     
    But on the topic of command, somebody has to do it at a national event if order for there to be a true contest. There are trade-offs. I carry an MP5K instead of a minigun, but I do get air conditioned barracks, pay-per-view UFC championship bouts, single-barrel bourbon and pedicures at every AMS event. Oh wait, they haven't met any of my demands yet, but what I do I end up with is a learning experience of how best to get a few hundred men and women to complete objectives under demanding conditions and with severe limitations. When I see the bulk of those people there with me at the end, two days later, no matter what, I'm satisfied.  
  20. Like
    Zippo reacted to Zippo in Support for Federal Government Growing   
    You're going to underestimate us?

    That's fine. Do that.
  21. Like
    Zippo got a reaction from Rainmaker in attaching ka-bar to a AVS   
    Paracord muhhhhfuggga!
  22. Like
    Zippo got a reaction from Bane in attaching ka-bar to a AVS   
    Paracord muhhhhfuggga!
  23. Like
    Zippo got a reaction from Hat3d1 in attaching ka-bar to a AVS   
    Paracord muhhhhfuggga!
  24. Like
    Zippo got a reaction from Blue1 in Sheepdogs - Miami AAR   
    Let's leave the high school rebuttals at home. Let's get back to having a gentleman-y AAR discussion. 

    The op was a blast and had a ton of dynamic movement. My only complaint was that the weather turned sour and UFS didn't let me use my rocket tube because they didn't bring the vehicles. All in all, counting down to BH3!
  25. Like
    Zippo got a reaction from Nasty in Sheepdogs - Miami AAR   
    Let's leave the high school rebuttals at home. Let's get back to having a gentleman-y AAR discussion. 

    The op was a blast and had a ton of dynamic movement. My only complaint was that the weather turned sour and UFS didn't let me use my rocket tube because they didn't bring the vehicles. All in all, counting down to BH3!
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