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rviehmann

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  1. Like
    rviehmann reacted to RCASpenc in IRONHORSE II AAR   
    I was a first timer on the UFS side. I arrived and checked in Friday (which I loved the option to do that was there, great job AMS). Saturday I chrono'd and attended the brief. The weather was spotty, with rain falling every so often. When I was trying to form up into squads, it was kind of ridiculous how everyone was just blindly searching for the guys they've never met. The guy next to me didn't have anyone from his squad around at all, and had to lone wolf. My squad, however, was led by a guy who was also a first timer, and had no real experience. I'll get back to this.
    We started out for the FOB, and I didn't mind the hike too much. I helped set up our command tent and got ready to fight. Our goal was to take a set of buildings inside the city. We planned our route and got on it. The game started, and everything was going great until my squad started disintegrating under the weak leadership we had. By halfway through the day, half my squad had disappeared. My squad wasn't the only ones disappearing, my team was slowly thinning out. By the afternoon, there was a noticeable difference in the size of the UFS troops.
    The thinning out of guys wasn't a big deal, except those who stayed were completely useless. Half our team was sitting in our FOB, talking about pointless things. I had to fix my gun once, and during the time I had to stay in the base, I witnessed a 20-30min conversation between a huge group of guys and our commander about full seal goggles. Not how we could take back building X. Not how we could flank. They were weighing the pros and cons of full seal goggles while our team was getting stomped. And they're hardly the only example. There was tons of dudes with their Gucci delta seal whatever kits sitting on their boxes, checking their Instagram. It was ridiculous, and the fact nobody wanted to actually fight left us guys still going out into the field unable to do anything because we had no backup and no medics.
    Speaking of people not doing anything, it would be nice if we were given real objectives besides "go kill bad guys" by our commander. He's a nice guy, but in my opinion was more interested in socializing than putting a strategy to win us the game. I admired how well COST command structure put their plans into motion, and wish UFS had the right command and the troops to do it.
    The UFS troops, besides being straight up unwilling to fight, had no balls to actually take new buildings, which was a huge reason we lost. Every time we took a building, we'd get all content and not bother taking another one, and be too scared to rush it. I was totally down, but it's not like me and my shrinking-by-the-minute squad could take a whole building by ourselves. We needed backup.
    I never actually understood the role of the SD guys in this Op, so if someone wants to explain that feel free. I only saw them leaning out of windows and throwing skittles at people lol.
    The actually subway tunnel was interesting. I got caught up there multiple times. The rules said you can't shoot in it, but you can shoot through it. I had people stand in the doorframe of the tunnel, so they were really close to not being in the tunnel, but still were, and shooting me. I was under the impression that was not allowed. Next year all I ask is that either you clearly define all possible scenarios, or just let us shoot inside it.
    I know this is a lot, but there was a lot to talk about. I only say all this to add constructive criticism and comments of my personal experience. While I wasn't blown away, I still liked this first AMS event of mine, and fully plan to return next year for IH3, only on COST, because they seem to have it together. If UFS changes, however, I'd totally fight for the #UFSWARMACHINE
  2. Like
    rviehmann got a reaction from domtamma in IRONHORSE II AAR   
    Name: Rich Viehmann
    Call Sign: RV
    COST: Yankee 3
    Role: Medic
     
     
     
    Ironhorse began with most of our squad leaving St. Louis Thursday Night 18:00 Hours and driving straight through to Perry, GA. We arrived 10:00 and were allowed to check in earlier to our hotel, Comfort Inn at Perry GA. Hotel was nice with good breakfast, clean facilities, and nice pool. At 12:00 we arrived on Site and were allowed to drop gear in the staging area and begin the registration process. Check In went smoothly and chronoing rifles only took a few minutes to process through. This allowed us time to have all gear re-picked up and the car parked in the parking lot. Safety briefing was coming up shortly but allowed us time to check out vendor row and pick up swag, and do some shopping with Xtreme Airsoft for supplies. We then checked in for the Safety Briefing and went through about 30 Minutes of updates to rules and some clarification. Finished up everything on site and were able to get off site and prepare for the following day.
     
    Saturday started out great and was glad we made the first round of cars able to drop off gear before the decision was made to keep vehicles out. I understand the reasoning for this as nothing is worse than ruining not being invited back more than for rutting up a yard or such. Faction brief was a little chaotic and disorganized but no better or worse than normal. Morning brief was good and we loaded up to be dropped at the fob. We made the first bus and were unloaded at the North East end of the facility. We unloaded our gear and then unloaded others gear that was preloaded. Got everything up and running, did a quick pass through of extras on person, and staged at FOB for entry into the AO. Three MICs out we could all feel the flush of energy and adrenaline pushing through our system ready to charge the road. YUK soon announced one MIC out and chants began and ended in VICTORY. I did like the motivation he presented in the final 30 seconds proclaiming today is our day and this is our story to write. We determine the outcome. With images of buildings peaking over the treetops you knew it was going to be a great day. The ran didn't dampen any spirits and ended shortly after index to a great day. Yankee 3 was charged with capturing Building 39, The Post Office and providing QRF. Day ran smooth slowly moving through and having Command task us with various support missions. Myself being a Medic in the role allowing for a lot of transition from gun up to holding location behind cover providing aid. Day transitioned into night and around 20:00 a large amount of both COST and UFS feel off to fatigue and the darkness. With limited targets this opened up the AO to easier movement but more delicate decision to not be attacked form the shadows. We ended it outside building 39 trading shots with UFS and closed index with handshakes and the long walk back to the FOBs discussing how the day had gone and what tomorrow would hold.
     
    Sunday started out a little smoother than Saturday and briefing was good with again some safety updates so everyone was more clear the rule changes. It was clear Saturday had a toll and numbers were down on both sides. Onsite after transport our day began very similar to Saturday and took building 39. UFS pushed fast and took building 34 cutting the intersection entering the center of town into a death funnel. We defended this position before breaking into fire teams and suppressing building 34 from three sides. After gaining the building we continued pushing hard eventually pushing UFS back to the rubble and tunnel system. They kept us moving around as new forces entered the AO and caused fire teams to shift and roll through various buildings to hold the push.
     
    Overall the AO was amazing and even having the buildings cut down to only two stories it played very well. I understand the logic in this to keep select buildings from controlling the entirety I still wish a few buildings would have been three stories just to offer some vertical engagements and transition. I'll play here again given the opportunity. UFS fought hard and among my fellow COST never heard any complaints besides sore feet.
     
    Sierra Dynamics, Awesome to play alongside you and against you. Nothing better than having you watching our six and twenty minutes later putting together a plan to crush you. Plus you had great Candy. Best exchange of the day occurred when we exited the the tunnels south of 21and a member of our squad began exchanging F U Kaid. Kaid exited building 21 and Delbs began a tactical knife fight ending in a exchange of laughs. Loved the idea of bartering with them and having them assist both sides depending on circumstances. Well played you guys and glad to have you on site.
     
    Good Points:
    - Weather worked out great
    - Beautiful AO
    - Excellent Job from AMS and game control running the facility
    - AO played great and offered something for everyone
    - COST command did great communicating
    - Glad to see more vendors onsite - Adds to registration and getting there Friday to make new friends and meet up with olds. Plus everyone loves swag
    - Tunnel being playable with DMR and LMG
    - 700 players never made the AO feel small
     
    OK Points:
    - Wish we had a few buildings to play a more vertical transition beyond the second level. Maybe make some missions vs Sierra or box off certain windows to keep them unshootable. It was just phone clearing first to second floor. Extending beyond would have been nice.
    - Transport for COST to Fob - first day was bad for those that preloaded gear and didn't get a ride along. As it was a Cluster F for those that arrived later and had to piece together were everything was
    - Points and questions about kills - knife, grenades, and searches being addressed at the first Safety Briefing but having a feeling they weren't addressed at the others. if they were addressed this is why players need to keep there traps shut and attend. I get it they are boring and if we have been to one then we have been to all right... WRONG new information is passed along at every OP I've been to and knowing the changes has aided my squad and allowed us to play better through the event. This op had some special points with safety and they needed to be followed. Final note if you complain the safety briefing is long winded please remember AMS has to repeat its 6-8 times per event answering the same questions over and over and over again. Show them the respect they show us by putting these events on.
     
    Negative Points:
    - Players entering the AO before attending the safety briefing. We walked the AO right after the first safety briefing and the one hot spot Bo addressed was DO NOT enter the rubble. Yes it looks killer to play in and that was because it was. Those buildings were not structurally sound and were off limits. I saw multiple people on the site without first going through the brief. If you love these ops then respect the rules. It takes on A hole to get hurt and we no longer get invited back or worse a lawyer puts short work to ending these events for everyone.
    - First time players not arriving prepared for the event. You can't babysit every player but if you've never played an event like this most come ill prepared. This leads to people falling out and or exiting the sport all together. Airsoft is filled with some of the best people I've ever meet and some of the most elitist pricks. Be a mentor when you can it only makes this more community. I also think AMS should dedicate or attach a first timers what to bring to every ticket purchased email. I get it if you understand and this is your 100th airsoft event than just disregard. When entering the sport if I wouldn't have had someone help me with gear, what to bring, and how to be prepared I would have been lost and made some of the same mistakes.
    - The walk to the Fobs. Even being trucked in I wish the Fobs could have been pushed in a bit. The walk sucked and think it took a toll on people.
    - Lack of cover in some areas. Everyone I spoke with wished there would have been a few more cars in the tunnels, streets, and on the perimeters. I found certain building to building engagements could have been made more fun with some strategic elements in the road providing limited cover but at least some cover of approach. Range was just being maxed on some engagements which led to the typical THEY WEREN'T CALLING THEIR HITs. I hear this from both sides and no one besides the participants could police it.
    -huge pet peeve. We are all grown ass adults or close to being in age. Pick up your trash. I helped police around our Fob where I could but after the raffle glass bottles left behind, paper, etc etc. if you left stuff and you know who you are please invite the AMS staff to your place so they may trash it and let you pick up. Nothing besides safety not being taken serious will close and event AO then the place being used as a dump site. Man up and throw your shit away!
     
    Overall a great event and I thank everyone involved. The players were great, the weather worked out perfect, and AMS always works their ass off to make sure it runs. Hats off to everyone.
  3. Like
    rviehmann got a reaction from Greg.AMS in IRONHORSE II AAR   
    Name: Rich Viehmann
    Call Sign: RV
    COST: Yankee 3
    Role: Medic
     
     
     
    Ironhorse began with most of our squad leaving St. Louis Thursday Night 18:00 Hours and driving straight through to Perry, GA. We arrived 10:00 and were allowed to check in earlier to our hotel, Comfort Inn at Perry GA. Hotel was nice with good breakfast, clean facilities, and nice pool. At 12:00 we arrived on Site and were allowed to drop gear in the staging area and begin the registration process. Check In went smoothly and chronoing rifles only took a few minutes to process through. This allowed us time to have all gear re-picked up and the car parked in the parking lot. Safety briefing was coming up shortly but allowed us time to check out vendor row and pick up swag, and do some shopping with Xtreme Airsoft for supplies. We then checked in for the Safety Briefing and went through about 30 Minutes of updates to rules and some clarification. Finished up everything on site and were able to get off site and prepare for the following day.
     
    Saturday started out great and was glad we made the first round of cars able to drop off gear before the decision was made to keep vehicles out. I understand the reasoning for this as nothing is worse than ruining not being invited back more than for rutting up a yard or such. Faction brief was a little chaotic and disorganized but no better or worse than normal. Morning brief was good and we loaded up to be dropped at the fob. We made the first bus and were unloaded at the North East end of the facility. We unloaded our gear and then unloaded others gear that was preloaded. Got everything up and running, did a quick pass through of extras on person, and staged at FOB for entry into the AO. Three MICs out we could all feel the flush of energy and adrenaline pushing through our system ready to charge the road. YUK soon announced one MIC out and chants began and ended in VICTORY. I did like the motivation he presented in the final 30 seconds proclaiming today is our day and this is our story to write. We determine the outcome. With images of buildings peaking over the treetops you knew it was going to be a great day. The ran didn't dampen any spirits and ended shortly after index to a great day. Yankee 3 was charged with capturing Building 39, The Post Office and providing QRF. Day ran smooth slowly moving through and having Command task us with various support missions. Myself being a Medic in the role allowing for a lot of transition from gun up to holding location behind cover providing aid. Day transitioned into night and around 20:00 a large amount of both COST and UFS feel off to fatigue and the darkness. With limited targets this opened up the AO to easier movement but more delicate decision to not be attacked form the shadows. We ended it outside building 39 trading shots with UFS and closed index with handshakes and the long walk back to the FOBs discussing how the day had gone and what tomorrow would hold.
     
    Sunday started out a little smoother than Saturday and briefing was good with again some safety updates so everyone was more clear the rule changes. It was clear Saturday had a toll and numbers were down on both sides. Onsite after transport our day began very similar to Saturday and took building 39. UFS pushed fast and took building 34 cutting the intersection entering the center of town into a death funnel. We defended this position before breaking into fire teams and suppressing building 34 from three sides. After gaining the building we continued pushing hard eventually pushing UFS back to the rubble and tunnel system. They kept us moving around as new forces entered the AO and caused fire teams to shift and roll through various buildings to hold the push.
     
    Overall the AO was amazing and even having the buildings cut down to only two stories it played very well. I understand the logic in this to keep select buildings from controlling the entirety I still wish a few buildings would have been three stories just to offer some vertical engagements and transition. I'll play here again given the opportunity. UFS fought hard and among my fellow COST never heard any complaints besides sore feet.
     
    Sierra Dynamics, Awesome to play alongside you and against you. Nothing better than having you watching our six and twenty minutes later putting together a plan to crush you. Plus you had great Candy. Best exchange of the day occurred when we exited the the tunnels south of 21and a member of our squad began exchanging F U Kaid. Kaid exited building 21 and Delbs began a tactical knife fight ending in a exchange of laughs. Loved the idea of bartering with them and having them assist both sides depending on circumstances. Well played you guys and glad to have you on site.
     
    Good Points:
    - Weather worked out great
    - Beautiful AO
    - Excellent Job from AMS and game control running the facility
    - AO played great and offered something for everyone
    - COST command did great communicating
    - Glad to see more vendors onsite - Adds to registration and getting there Friday to make new friends and meet up with olds. Plus everyone loves swag
    - Tunnel being playable with DMR and LMG
    - 700 players never made the AO feel small
     
    OK Points:
    - Wish we had a few buildings to play a more vertical transition beyond the second level. Maybe make some missions vs Sierra or box off certain windows to keep them unshootable. It was just phone clearing first to second floor. Extending beyond would have been nice.
    - Transport for COST to Fob - first day was bad for those that preloaded gear and didn't get a ride along. As it was a Cluster F for those that arrived later and had to piece together were everything was
    - Points and questions about kills - knife, grenades, and searches being addressed at the first Safety Briefing but having a feeling they weren't addressed at the others. if they were addressed this is why players need to keep there traps shut and attend. I get it they are boring and if we have been to one then we have been to all right... WRONG new information is passed along at every OP I've been to and knowing the changes has aided my squad and allowed us to play better through the event. This op had some special points with safety and they needed to be followed. Final note if you complain the safety briefing is long winded please remember AMS has to repeat its 6-8 times per event answering the same questions over and over and over again. Show them the respect they show us by putting these events on.
     
    Negative Points:
    - Players entering the AO before attending the safety briefing. We walked the AO right after the first safety briefing and the one hot spot Bo addressed was DO NOT enter the rubble. Yes it looks killer to play in and that was because it was. Those buildings were not structurally sound and were off limits. I saw multiple people on the site without first going through the brief. If you love these ops then respect the rules. It takes on A hole to get hurt and we no longer get invited back or worse a lawyer puts short work to ending these events for everyone.
    - First time players not arriving prepared for the event. You can't babysit every player but if you've never played an event like this most come ill prepared. This leads to people falling out and or exiting the sport all together. Airsoft is filled with some of the best people I've ever meet and some of the most elitist pricks. Be a mentor when you can it only makes this more community. I also think AMS should dedicate or attach a first timers what to bring to every ticket purchased email. I get it if you understand and this is your 100th airsoft event than just disregard. When entering the sport if I wouldn't have had someone help me with gear, what to bring, and how to be prepared I would have been lost and made some of the same mistakes.
    - The walk to the Fobs. Even being trucked in I wish the Fobs could have been pushed in a bit. The walk sucked and think it took a toll on people.
    - Lack of cover in some areas. Everyone I spoke with wished there would have been a few more cars in the tunnels, streets, and on the perimeters. I found certain building to building engagements could have been made more fun with some strategic elements in the road providing limited cover but at least some cover of approach. Range was just being maxed on some engagements which led to the typical THEY WEREN'T CALLING THEIR HITs. I hear this from both sides and no one besides the participants could police it.
    -huge pet peeve. We are all grown ass adults or close to being in age. Pick up your trash. I helped police around our Fob where I could but after the raffle glass bottles left behind, paper, etc etc. if you left stuff and you know who you are please invite the AMS staff to your place so they may trash it and let you pick up. Nothing besides safety not being taken serious will close and event AO then the place being used as a dump site. Man up and throw your shit away!
     
    Overall a great event and I thank everyone involved. The players were great, the weather worked out perfect, and AMS always works their ass off to make sure it runs. Hats off to everyone.
  4. Like
    rviehmann got a reaction from jdelbs18 in IRONHORSE II AAR   
    Name: Rich Viehmann
    Call Sign: RV
    COST: Yankee 3
    Role: Medic
     
     
     
    Ironhorse began with most of our squad leaving St. Louis Thursday Night 18:00 Hours and driving straight through to Perry, GA. We arrived 10:00 and were allowed to check in earlier to our hotel, Comfort Inn at Perry GA. Hotel was nice with good breakfast, clean facilities, and nice pool. At 12:00 we arrived on Site and were allowed to drop gear in the staging area and begin the registration process. Check In went smoothly and chronoing rifles only took a few minutes to process through. This allowed us time to have all gear re-picked up and the car parked in the parking lot. Safety briefing was coming up shortly but allowed us time to check out vendor row and pick up swag, and do some shopping with Xtreme Airsoft for supplies. We then checked in for the Safety Briefing and went through about 30 Minutes of updates to rules and some clarification. Finished up everything on site and were able to get off site and prepare for the following day.
     
    Saturday started out great and was glad we made the first round of cars able to drop off gear before the decision was made to keep vehicles out. I understand the reasoning for this as nothing is worse than ruining not being invited back more than for rutting up a yard or such. Faction brief was a little chaotic and disorganized but no better or worse than normal. Morning brief was good and we loaded up to be dropped at the fob. We made the first bus and were unloaded at the North East end of the facility. We unloaded our gear and then unloaded others gear that was preloaded. Got everything up and running, did a quick pass through of extras on person, and staged at FOB for entry into the AO. Three MICs out we could all feel the flush of energy and adrenaline pushing through our system ready to charge the road. YUK soon announced one MIC out and chants began and ended in VICTORY. I did like the motivation he presented in the final 30 seconds proclaiming today is our day and this is our story to write. We determine the outcome. With images of buildings peaking over the treetops you knew it was going to be a great day. The ran didn't dampen any spirits and ended shortly after index to a great day. Yankee 3 was charged with capturing Building 39, The Post Office and providing QRF. Day ran smooth slowly moving through and having Command task us with various support missions. Myself being a Medic in the role allowing for a lot of transition from gun up to holding location behind cover providing aid. Day transitioned into night and around 20:00 a large amount of both COST and UFS feel off to fatigue and the darkness. With limited targets this opened up the AO to easier movement but more delicate decision to not be attacked form the shadows. We ended it outside building 39 trading shots with UFS and closed index with handshakes and the long walk back to the FOBs discussing how the day had gone and what tomorrow would hold.
     
    Sunday started out a little smoother than Saturday and briefing was good with again some safety updates so everyone was more clear the rule changes. It was clear Saturday had a toll and numbers were down on both sides. Onsite after transport our day began very similar to Saturday and took building 39. UFS pushed fast and took building 34 cutting the intersection entering the center of town into a death funnel. We defended this position before breaking into fire teams and suppressing building 34 from three sides. After gaining the building we continued pushing hard eventually pushing UFS back to the rubble and tunnel system. They kept us moving around as new forces entered the AO and caused fire teams to shift and roll through various buildings to hold the push.
     
    Overall the AO was amazing and even having the buildings cut down to only two stories it played very well. I understand the logic in this to keep select buildings from controlling the entirety I still wish a few buildings would have been three stories just to offer some vertical engagements and transition. I'll play here again given the opportunity. UFS fought hard and among my fellow COST never heard any complaints besides sore feet.
     
    Sierra Dynamics, Awesome to play alongside you and against you. Nothing better than having you watching our six and twenty minutes later putting together a plan to crush you. Plus you had great Candy. Best exchange of the day occurred when we exited the the tunnels south of 21and a member of our squad began exchanging F U Kaid. Kaid exited building 21 and Delbs began a tactical knife fight ending in a exchange of laughs. Loved the idea of bartering with them and having them assist both sides depending on circumstances. Well played you guys and glad to have you on site.
     
    Good Points:
    - Weather worked out great
    - Beautiful AO
    - Excellent Job from AMS and game control running the facility
    - AO played great and offered something for everyone
    - COST command did great communicating
    - Glad to see more vendors onsite - Adds to registration and getting there Friday to make new friends and meet up with olds. Plus everyone loves swag
    - Tunnel being playable with DMR and LMG
    - 700 players never made the AO feel small
     
    OK Points:
    - Wish we had a few buildings to play a more vertical transition beyond the second level. Maybe make some missions vs Sierra or box off certain windows to keep them unshootable. It was just phone clearing first to second floor. Extending beyond would have been nice.
    - Transport for COST to Fob - first day was bad for those that preloaded gear and didn't get a ride along. As it was a Cluster F for those that arrived later and had to piece together were everything was
    - Points and questions about kills - knife, grenades, and searches being addressed at the first Safety Briefing but having a feeling they weren't addressed at the others. if they were addressed this is why players need to keep there traps shut and attend. I get it they are boring and if we have been to one then we have been to all right... WRONG new information is passed along at every OP I've been to and knowing the changes has aided my squad and allowed us to play better through the event. This op had some special points with safety and they needed to be followed. Final note if you complain the safety briefing is long winded please remember AMS has to repeat its 6-8 times per event answering the same questions over and over and over again. Show them the respect they show us by putting these events on.
     
    Negative Points:
    - Players entering the AO before attending the safety briefing. We walked the AO right after the first safety briefing and the one hot spot Bo addressed was DO NOT enter the rubble. Yes it looks killer to play in and that was because it was. Those buildings were not structurally sound and were off limits. I saw multiple people on the site without first going through the brief. If you love these ops then respect the rules. It takes on A hole to get hurt and we no longer get invited back or worse a lawyer puts short work to ending these events for everyone.
    - First time players not arriving prepared for the event. You can't babysit every player but if you've never played an event like this most come ill prepared. This leads to people falling out and or exiting the sport all together. Airsoft is filled with some of the best people I've ever meet and some of the most elitist pricks. Be a mentor when you can it only makes this more community. I also think AMS should dedicate or attach a first timers what to bring to every ticket purchased email. I get it if you understand and this is your 100th airsoft event than just disregard. When entering the sport if I wouldn't have had someone help me with gear, what to bring, and how to be prepared I would have been lost and made some of the same mistakes.
    - The walk to the Fobs. Even being trucked in I wish the Fobs could have been pushed in a bit. The walk sucked and think it took a toll on people.
    - Lack of cover in some areas. Everyone I spoke with wished there would have been a few more cars in the tunnels, streets, and on the perimeters. I found certain building to building engagements could have been made more fun with some strategic elements in the road providing limited cover but at least some cover of approach. Range was just being maxed on some engagements which led to the typical THEY WEREN'T CALLING THEIR HITs. I hear this from both sides and no one besides the participants could police it.
    -huge pet peeve. We are all grown ass adults or close to being in age. Pick up your trash. I helped police around our Fob where I could but after the raffle glass bottles left behind, paper, etc etc. if you left stuff and you know who you are please invite the AMS staff to your place so they may trash it and let you pick up. Nothing besides safety not being taken serious will close and event AO then the place being used as a dump site. Man up and throw your shit away!
     
    Overall a great event and I thank everyone involved. The players were great, the weather worked out perfect, and AMS always works their ass off to make sure it runs. Hats off to everyone.
  5. Like
    rviehmann reacted to jdelbs18 in RG15 AAR   
    Okay, here it is! It's a long read but totally worth it!

    https://docs.google.com/document/d/1d4Is56Njz_atXwkMLLw6jl6NzdM5qt-IFxTL97IrSR0/edit?usp=sharing
  6. Like
    rviehmann got a reaction from Ron Mexico in RG15 AAR   
    RDGXV
     
    Entering the OP we were greeted by a sign stating DANGER Live Artillary Overhead, Proceed at own risk. After entering the facility a convoy of Abrams, Apache, Humvee, and other support vehicles were passed on our way to the AO. With the windows cracked the ring of gunfire and mechanical sounds of military equipment flooded the silence of the plains surrounding it all.
     
    Check in was smooth and painless as always, had the rifles chrono’d and on to the safety briefing. Walking into the Eligiah Mout and standing down the streets of a worn torn city block it was evident regardless of the weather this would be good. Briefing went fast and we were allowed to walk the streets of what appeared to be the remains of a WW2 city. Half Buildings and remains open to the elemtents. Tight neat corridors open to city streets, and at opposing sides two gas stations that would serve as the FOB.
     
    This facility played well allowing you to attack head on through the streets, disappearing in and out of buildings with multiple angle of engagements possible. Sneaking into the woods gaining ground to flank your enemy from behind while your remaining team pushed forward. High perches offering over watch platforms and the shadows to fall back into for those well placed shots from above.
     
    Actual play was awesome with both sides pushing forward to be pushed right back. UFS command was excellent and kept us on our toes and getting us into the action. Top’s Mortar gave us an element to destroy from afar while units gained the ground they could. CDF was constantly roaming and in their mostly all black garb like ninjas attacking when they did. The screams from Kaid while Delbs destroyed him from every angle chanting F* you Kaid. PSA played great but it was our pleasure to snag your flag and deliver it to command for ceremonial photos of it hanging in the Crappers.
     
    UFS War Machine for the win, but Kaiju you brought the fight and in that thanks to all who played UFS and PSA for a great weekend.
     
    Pros
     
    AO was sick and hope everyone had an opportunity to play all of it. Lot of ground to cover but something for everyone.
    AMS staff ran smoothly and even with setbacks because of location at Ft. Hood well organized.
    Good sportsmanship amongst most and as always it’s a game. Die, Repeat, and have fun
     
    Cons
    Weather sucked but Mother Nature is cruel
    People complaining about not knowing rules…. ATTEND the safety briefing and ask questions. That’s the time for it not balls deep on the field causing frustration.
    WEAR your team colors, Headwear most MATCH, Outerwear most Match. I get it was called but come prepared. The Gray jackets also need to go they don’t fit either faction and with both sides wearing them made it hard in low light to make out faction.
     
    AMS staff as always the event was great and thanks for the many hours you put in to make this fun for us. To the Marines that sponsored this event I thank you for your service and for the assistance in obtaining the facility. To all the players thanks for sharing the memories and as always keep slinging BBs. To the person whom was injured and left the game speedy recovery.
  7. Like
    rviehmann reacted to DevinHal in SAMSUNG PHONE FOUND   
    Well if it's a Note 7, it was probably being used as a simulated-IED
  8. Like
    rviehmann reacted to jdelbs18 in RG15 AAR   
    Kaid, thanks for the compliment and my AAR is about to drop here around 9pm tonight! It's a really good read and I dedicated a nice section to you! This weekend was tons of fun playing against you and Yuk!
  9. Like
    rviehmann reacted to Kaid Yates in RG15 AAR   
    "CDF was constantly roaming and in their mostly all black garb like ninjas attacking when they did. The screams from Kaid while Delbs destroyed him from every angle chanting F* you Kaid."
     
    Lol. Yooooo. Delbs got the upper hand once. ONE TIME. Ok. Maybe twice during the majority of the event.
     
    And then at the end maybe 3,4,5,6,and 7 times while we "defending" the mosque What can I say. Dude is a ninja himself. Always a pleasure.
  10. Like
    rviehmann got a reaction from jdelbs18 in RG15 AAR   
    RDGXV
     
    Entering the OP we were greeted by a sign stating DANGER Live Artillary Overhead, Proceed at own risk. After entering the facility a convoy of Abrams, Apache, Humvee, and other support vehicles were passed on our way to the AO. With the windows cracked the ring of gunfire and mechanical sounds of military equipment flooded the silence of the plains surrounding it all.
     
    Check in was smooth and painless as always, had the rifles chrono’d and on to the safety briefing. Walking into the Eligiah Mout and standing down the streets of a worn torn city block it was evident regardless of the weather this would be good. Briefing went fast and we were allowed to walk the streets of what appeared to be the remains of a WW2 city. Half Buildings and remains open to the elemtents. Tight neat corridors open to city streets, and at opposing sides two gas stations that would serve as the FOB.
     
    This facility played well allowing you to attack head on through the streets, disappearing in and out of buildings with multiple angle of engagements possible. Sneaking into the woods gaining ground to flank your enemy from behind while your remaining team pushed forward. High perches offering over watch platforms and the shadows to fall back into for those well placed shots from above.
     
    Actual play was awesome with both sides pushing forward to be pushed right back. UFS command was excellent and kept us on our toes and getting us into the action. Top’s Mortar gave us an element to destroy from afar while units gained the ground they could. CDF was constantly roaming and in their mostly all black garb like ninjas attacking when they did. The screams from Kaid while Delbs destroyed him from every angle chanting F* you Kaid. PSA played great but it was our pleasure to snag your flag and deliver it to command for ceremonial photos of it hanging in the Crappers.
     
    UFS War Machine for the win, but Kaiju you brought the fight and in that thanks to all who played UFS and PSA for a great weekend.
     
    Pros
     
    AO was sick and hope everyone had an opportunity to play all of it. Lot of ground to cover but something for everyone.
    AMS staff ran smoothly and even with setbacks because of location at Ft. Hood well organized.
    Good sportsmanship amongst most and as always it’s a game. Die, Repeat, and have fun
     
    Cons
    Weather sucked but Mother Nature is cruel
    People complaining about not knowing rules…. ATTEND the safety briefing and ask questions. That’s the time for it not balls deep on the field causing frustration.
    WEAR your team colors, Headwear most MATCH, Outerwear most Match. I get it was called but come prepared. The Gray jackets also need to go they don’t fit either faction and with both sides wearing them made it hard in low light to make out faction.
     
    AMS staff as always the event was great and thanks for the many hours you put in to make this fun for us. To the Marines that sponsored this event I thank you for your service and for the assistance in obtaining the facility. To all the players thanks for sharing the memories and as always keep slinging BBs. To the person whom was injured and left the game speedy recovery.
  11. Like
    rviehmann got a reaction from Top in RG15 AAR   
    RDGXV
     
    Entering the OP we were greeted by a sign stating DANGER Live Artillary Overhead, Proceed at own risk. After entering the facility a convoy of Abrams, Apache, Humvee, and other support vehicles were passed on our way to the AO. With the windows cracked the ring of gunfire and mechanical sounds of military equipment flooded the silence of the plains surrounding it all.
     
    Check in was smooth and painless as always, had the rifles chrono’d and on to the safety briefing. Walking into the Eligiah Mout and standing down the streets of a worn torn city block it was evident regardless of the weather this would be good. Briefing went fast and we were allowed to walk the streets of what appeared to be the remains of a WW2 city. Half Buildings and remains open to the elemtents. Tight neat corridors open to city streets, and at opposing sides two gas stations that would serve as the FOB.
     
    This facility played well allowing you to attack head on through the streets, disappearing in and out of buildings with multiple angle of engagements possible. Sneaking into the woods gaining ground to flank your enemy from behind while your remaining team pushed forward. High perches offering over watch platforms and the shadows to fall back into for those well placed shots from above.
     
    Actual play was awesome with both sides pushing forward to be pushed right back. UFS command was excellent and kept us on our toes and getting us into the action. Top’s Mortar gave us an element to destroy from afar while units gained the ground they could. CDF was constantly roaming and in their mostly all black garb like ninjas attacking when they did. The screams from Kaid while Delbs destroyed him from every angle chanting F* you Kaid. PSA played great but it was our pleasure to snag your flag and deliver it to command for ceremonial photos of it hanging in the Crappers.
     
    UFS War Machine for the win, but Kaiju you brought the fight and in that thanks to all who played UFS and PSA for a great weekend.
     
    Pros
     
    AO was sick and hope everyone had an opportunity to play all of it. Lot of ground to cover but something for everyone.
    AMS staff ran smoothly and even with setbacks because of location at Ft. Hood well organized.
    Good sportsmanship amongst most and as always it’s a game. Die, Repeat, and have fun
     
    Cons
    Weather sucked but Mother Nature is cruel
    People complaining about not knowing rules…. ATTEND the safety briefing and ask questions. That’s the time for it not balls deep on the field causing frustration.
    WEAR your team colors, Headwear most MATCH, Outerwear most Match. I get it was called but come prepared. The Gray jackets also need to go they don’t fit either faction and with both sides wearing them made it hard in low light to make out faction.
     
    AMS staff as always the event was great and thanks for the many hours you put in to make this fun for us. To the Marines that sponsored this event I thank you for your service and for the assistance in obtaining the facility. To all the players thanks for sharing the memories and as always keep slinging BBs. To the person whom was injured and left the game speedy recovery.
  12. Like
    rviehmann got a reaction from TheJP in RG15 AAR   
    RDGXV
     
    Entering the OP we were greeted by a sign stating DANGER Live Artillary Overhead, Proceed at own risk. After entering the facility a convoy of Abrams, Apache, Humvee, and other support vehicles were passed on our way to the AO. With the windows cracked the ring of gunfire and mechanical sounds of military equipment flooded the silence of the plains surrounding it all.
     
    Check in was smooth and painless as always, had the rifles chrono’d and on to the safety briefing. Walking into the Eligiah Mout and standing down the streets of a worn torn city block it was evident regardless of the weather this would be good. Briefing went fast and we were allowed to walk the streets of what appeared to be the remains of a WW2 city. Half Buildings and remains open to the elemtents. Tight neat corridors open to city streets, and at opposing sides two gas stations that would serve as the FOB.
     
    This facility played well allowing you to attack head on through the streets, disappearing in and out of buildings with multiple angle of engagements possible. Sneaking into the woods gaining ground to flank your enemy from behind while your remaining team pushed forward. High perches offering over watch platforms and the shadows to fall back into for those well placed shots from above.
     
    Actual play was awesome with both sides pushing forward to be pushed right back. UFS command was excellent and kept us on our toes and getting us into the action. Top’s Mortar gave us an element to destroy from afar while units gained the ground they could. CDF was constantly roaming and in their mostly all black garb like ninjas attacking when they did. The screams from Kaid while Delbs destroyed him from every angle chanting F* you Kaid. PSA played great but it was our pleasure to snag your flag and deliver it to command for ceremonial photos of it hanging in the Crappers.
     
    UFS War Machine for the win, but Kaiju you brought the fight and in that thanks to all who played UFS and PSA for a great weekend.
     
    Pros
     
    AO was sick and hope everyone had an opportunity to play all of it. Lot of ground to cover but something for everyone.
    AMS staff ran smoothly and even with setbacks because of location at Ft. Hood well organized.
    Good sportsmanship amongst most and as always it’s a game. Die, Repeat, and have fun
     
    Cons
    Weather sucked but Mother Nature is cruel
    People complaining about not knowing rules…. ATTEND the safety briefing and ask questions. That’s the time for it not balls deep on the field causing frustration.
    WEAR your team colors, Headwear most MATCH, Outerwear most Match. I get it was called but come prepared. The Gray jackets also need to go they don’t fit either faction and with both sides wearing them made it hard in low light to make out faction.
     
    AMS staff as always the event was great and thanks for the many hours you put in to make this fun for us. To the Marines that sponsored this event I thank you for your service and for the assistance in obtaining the facility. To all the players thanks for sharing the memories and as always keep slinging BBs. To the person whom was injured and left the game speedy recovery.
  13. Like
    rviehmann got a reaction from TimmyHorton in OP:34 AAR   
    I ran with Delbs and second all the thoughts and thank you about the event. Field played well from all angles and offered intense gun battles and tactical strategy areas to defend. Loved the barrels and evolving missions. Also enjoyed the med station and if used correctly how fast it could shift the playing field when held.
     
    Only two thoughts on the negative.
     
    Barricading doors with bodies. Killed the momentum when pushing people back and then being locked out by four guys holding a door shut. It made pushing through dangerous for the party's holding the door and those ramming the door. Just killed the momentum and created stalemates in some areas.
     
    Second negative not more AOs like this.
     
    Keep up the great work and thanks again to all the staff, sponsors, and other players that make this so fun!
  14. Like
    rviehmann got a reaction from PMO Gordo in The Built-in TAGinn Shell Grenade Launcher (B.T.S.G.L.) Project   
    I'm a little late to your postings but thats legit. I have one of the grenade launchers but never used it becuase of the expence in maintaining granade cases, shells, maintance etc. Looks Like I have some moding to do. Also don't see who this would break ams rules as still only carry the 8 rounds minus casing or whatever number they determine and go from there.
  15. Like
    rviehmann reacted in OBH4 Score Card   
    Congrats to both factions! It was a great event despite players being spread fairly thin. Pumped for RY3.
  16. Like
    rviehmann reacted to jdelbs18 in OBH4 Score Card   
    13 war crimes total. I'm very impressed with the players! Sure UFS got the victory which is nice but dang, that's a great improvement from the player base to step up like that. Good stuff guys! Keep it up!
  17. Like
    rviehmann reacted in Anyone know who won?!   
    Agreed, fogging is not an excuse for eye-pro off scenarios. 
     
    I was actually directed to a pretty awesome solution from some other guys discussing BH4 elsewhere prior to the event. Essentially a set of magnets for each lens that can act as a wiper blade in extreme fogging situations. Thought it was pretty brilliant.
  18. Like
    rviehmann reacted to Ron Mexico in Anyone know who won?!   
    No matter which side did it you can't be afraid to enforce the rules, some people on the UFS side lost a piece of their ass because I caught them with their goggles off. There is no need to take them off on the field unless you have permission from an admin.
    At the chrono I had words with a guy who thought he was above the rules of having goggles, my only regret from that is I should have grabbed him by the ear and drug him out of the building and found and admin to undick him.
  19. Like
    rviehmann reacted to Ron Mexico in Anyone know who won?!   
    When it takes this long it's because Jp and Alex are reviewing everyone's videos to see how many war crimes they can get against UFS to help squeak out a win for cost lol.
  20. Like
    rviehmann got a reaction from Rotarygod in A crazy weekend from the perspective of Gambler 2 (Refuge/Butcher)   
    WHATEVER YOU DO, NEVER EVER FEED THEM AFTER MIDNIGHT... the Gremlins that is.
  21. Like
    rviehmann got a reaction from Longsword in New Guy here   
    You must all be related, kissin cousins and all...   and welcome to the forums.
  22. Like
    rviehmann reacted to Kolt1911 in I came 2,200 miles for this Op, AMA   
    Sounds like someone knows how to party. 
     
    Just stay with it, Zero. One year you spend all day watching a valley for ultimately nothing, the next year you wind up being the reason they didn't get through that valley because you let higher know that half the OpFor is coming through it like a McDonald's drive-thru. 
  23. Like
    rviehmann reacted to Ron Mexico in Standard Multicam and UFS at Broken Home 4   
    I must be the only one on the field that can tell the difference between MC and green. In the past I have had troops dive into the grass just to have me yell at them to get up because the troops in front of them are wearing multicam lol. This year I tried to use it to my advantage again and I stalled 3 members of cost behind Colleville on Sunday by acting like I thought that I was one of them. It worked in my behalf and I was able to move my defenses and I didn't get shot oh yeah and I was able to direct a squad after them lol.
  24. Like
    rviehmann reacted to Big Candy in Standard Multicam and UFS at Broken Home 4   
    Here is the easiest way to look at it.

    Both factions need a base camo pattern.

    UFS - tan - multicam - because like it or not.... its one of the most popular and readily available patterns in the world.

    COST - green - M81 - probably about the 2nd most prevalent pattern in the world... and its sure as hell not tan.
  25. Like
    rviehmann reacted in Standard Multicam and UFS at Broken Home 4   
    Yup there should be a player introductions thread you can post under. 
     
    As for answering your concerns, it comes down to giving both sides an option that works in both arid and wooded regions to alleviate unfairness entirely. As others stated above, MC is a great all around pattern. Are there others we could choose from under UFS? Sure. If we wanted to stick out like beacons among the trees. Desert DPM, MC arid, AOR1, etc. are all far too tan and light in tone to match the majority of AMS event locations. CoST has similar options such as ATACS which can be quite tan heavy at times. At this time most AMS events are in the midwest or wooded environments, and those of us that can't travel to desert AO events, wouldn't have an option otherwise.
     
    While patterns might be chosen originally as either a green or tan base, I would encourage any and all players to look beyond that, and see the shapes and consistency of the pattern. Does that take extra effort on the players part? Sure. Is it impossible? No. 
     
    You might see MC as an unfair advantage in it's like-ness to green. But as a UFS member, I see it as a double edged sword, in that everyone then appears as an enemy. Where are my allies around me? That is also a challenge from our side. 
     
    To wrap up my end of the argument, by seeing pattern, and not color, you help to alleviate all the confusion. If you have problems ID'ing friend from foe, create a mechanism for your team to better separate yourselves from those around you. There's a reason many of us UFS guys will mark our backs with brightly colored tape.
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