Name: Rich Viehmann Call Sign: RV COST: Yankee 3 Role: Medic Ironhorse began with most of our squad leaving St. Louis Thursday Night 18:00 Hours and driving straight through to Perry, GA. We arrived 10:00 and were allowed to check in earlier to our hotel, Comfort Inn at Perry GA. Hotel was nice with good breakfast, clean facilities, and nice pool. At 12:00 we arrived on Site and were allowed to drop gear in the staging area and begin the registration process. Check In went smoothly and chronoing rifles only took a few minutes to process through. This allowed us time to have all gear re-picked up and the car parked in the parking lot. Safety briefing was coming up shortly but allowed us time to check out vendor row and pick up swag, and do some shopping with Xtreme Airsoft for supplies. We then checked in for the Safety Briefing and went through about 30 Minutes of updates to rules and some clarification. Finished up everything on site and were able to get off site and prepare for the following day. Saturday started out great and was glad we made the first round of cars able to drop off gear before the decision was made to keep vehicles out. I understand the reasoning for this as nothing is worse than ruining not being invited back more than for rutting up a yard or such. Faction brief was a little chaotic and disorganized but no better or worse than normal. Morning brief was good and we loaded up to be dropped at the fob. We made the first bus and were unloaded at the North East end of the facility. We unloaded our gear and then unloaded others gear that was preloaded. Got everything up and running, did a quick pass through of extras on person, and staged at FOB for entry into the AO. Three MICs out we could all feel the flush of energy and adrenaline pushing through our system ready to charge the road. YUK soon announced one MIC out and chants began and ended in VICTORY. I did like the motivation he presented in the final 30 seconds proclaiming today is our day and this is our story to write. We determine the outcome. With images of buildings peaking over the treetops you knew it was going to be a great day. The ran didn't dampen any spirits and ended shortly after index to a great day. Yankee 3 was charged with capturing Building 39, The Post Office and providing QRF. Day ran smooth slowly moving through and having Command task us with various support missions. Myself being a Medic in the role allowing for a lot of transition from gun up to holding location behind cover providing aid. Day transitioned into night and around 20:00 a large amount of both COST and UFS feel off to fatigue and the darkness. With limited targets this opened up the AO to easier movement but more delicate decision to not be attacked form the shadows. We ended it outside building 39 trading shots with UFS and closed index with handshakes and the long walk back to the FOBs discussing how the day had gone and what tomorrow would hold. Sunday started out a little smoother than Saturday and briefing was good with again some safety updates so everyone was more clear the rule changes. It was clear Saturday had a toll and numbers were down on both sides. Onsite after transport our day began very similar to Saturday and took building 39. UFS pushed fast and took building 34 cutting the intersection entering the center of town into a death funnel. We defended this position before breaking into fire teams and suppressing building 34 from three sides. After gaining the building we continued pushing hard eventually pushing UFS back to the rubble and tunnel system. They kept us moving around as new forces entered the AO and caused fire teams to shift and roll through various buildings to hold the push. Overall the AO was amazing and even having the buildings cut down to only two stories it played very well. I understand the logic in this to keep select buildings from controlling the entirety I still wish a few buildings would have been three stories just to offer some vertical engagements and transition. I'll play here again given the opportunity. UFS fought hard and among my fellow COST never heard any complaints besides sore feet. Sierra Dynamics, Awesome to play alongside you and against you. Nothing better than having you watching our six and twenty minutes later putting together a plan to crush you. Plus you had great Candy. Best exchange of the day occurred when we exited the the tunnels south of 21and a member of our squad began exchanging F U Kaid. Kaid exited building 21 and Delbs began a tactical knife fight ending in a exchange of laughs. Loved the idea of bartering with them and having them assist both sides depending on circumstances. Well played you guys and glad to have you on site. Good Points: - Weather worked out great - Beautiful AO - Excellent Job from AMS and game control running the facility - AO played great and offered something for everyone - COST command did great communicating - Glad to see more vendors onsite - Adds to registration and getting there Friday to make new friends and meet up with olds. Plus everyone loves swag - Tunnel being playable with DMR and LMG - 700 players never made the AO feel small OK Points: - Wish we had a few buildings to play a more vertical transition beyond the second level. Maybe make some missions vs Sierra or box off certain windows to keep them unshootable. It was just phone clearing first to second floor. Extending beyond would have been nice. - Transport for COST to Fob - first day was bad for those that preloaded gear and didn't get a ride along. As it was a Cluster F for those that arrived later and had to piece together were everything was - Points and questions about kills - knife, grenades, and searches being addressed at the first Safety Briefing but having a feeling they weren't addressed at the others. if they were addressed this is why players need to keep there traps shut and attend. I get it they are boring and if we have been to one then we have been to all right... WRONG new information is passed along at every OP I've been to and knowing the changes has aided my squad and allowed us to play better through the event. This op had some special points with safety and they needed to be followed. Final note if you complain the safety briefing is long winded please remember AMS has to repeat its 6-8 times per event answering the same questions over and over and over again. Show them the respect they show us by putting these events on. Negative Points: - Players entering the AO before attending the safety briefing. We walked the AO right after the first safety briefing and the one hot spot Bo addressed was DO NOT enter the rubble. Yes it looks killer to play in and that was because it was. Those buildings were not structurally sound and were off limits. I saw multiple people on the site without first going through the brief. If you love these ops then respect the rules. It takes on A hole to get hurt and we no longer get invited back or worse a lawyer puts short work to ending these events for everyone. - First time players not arriving prepared for the event. You can't babysit every player but if you've never played an event like this most come ill prepared. This leads to people falling out and or exiting the sport all together. Airsoft is filled with some of the best people I've ever meet and some of the most elitist pricks. Be a mentor when you can it only makes this more community. I also think AMS should dedicate or attach a first timers what to bring to every ticket purchased email. I get it if you understand and this is your 100th airsoft event than just disregard. When entering the sport if I wouldn't have had someone help me with gear, what to bring, and how to be prepared I would have been lost and made some of the same mistakes. - The walk to the Fobs. Even being trucked in I wish the Fobs could have been pushed in a bit. The walk sucked and think it took a toll on people. - Lack of cover in some areas. Everyone I spoke with wished there would have been a few more cars in the tunnels, streets, and on the perimeters. I found certain building to building engagements could have been made more fun with some strategic elements in the road providing limited cover but at least some cover of approach. Range was just being maxed on some engagements which led to the typical THEY WEREN'T CALLING THEIR HITs. I hear this from both sides and no one besides the participants could police it. -huge pet peeve. We are all grown ass adults or close to being in age. Pick up your trash. I helped police around our Fob where I could but after the raffle glass bottles left behind, paper, etc etc. if you left stuff and you know who you are please invite the AMS staff to your place so they may trash it and let you pick up. Nothing besides safety not being taken serious will close and event AO then the place being used as a dump site. Man up and throw your shit away! Overall a great event and I thank everyone involved. The players were great, the weather worked out perfect, and AMS always works their ass off to make sure it runs. Hats off to everyone.