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AMS Forums set to ARCHIVE MODE (POSTING DISABLED). These forums will be used for historical reference, otherwise you can find the AMS event pages located on Facebook.


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Everything posted by Aswayze

  1. There are a few obvious answers like bring more batteries, charge them off a car etc but in all reality a tiny generator is generally a welcome tool regardless. I have been dealing with gens for years now and have a bit of advice: #1 For this type of use, get the SMALLEST generator you can find. You're looking at about 250 watts of pull if you plug in a pair of fast chargers and/or perhaps 100 watts driving some lights for your camp area. You do not need a big gen to pull all of that off, You'll just make noise and waste gas. #2 DO NOT BUY CHINESE GENERATORS. They are of absurdly poor quality and the power they provide has a bad habit of letting the smoke out of battery chargers. Your best bet is to watch Craigs List and try to snap up any older Honda, Yamaha or Kawasaki generator that is 1000W or smaller. Those things are stupid reliable, fairly quiet, and sip fuel. #3 Be considerate of others and site your genset such that it's noise is not a distraction. When I use my little ones, I'll usually run them into the forest a bit then dig a hole around a foot deep and drop them in there (with plenty of room around them for air circulation) That pretty much wipes out the noise such that many people then wonder where you are getting 110V power from. #4 Regardess of what generator you use, make sure to check the Hertz output (Hz on a multimeter) You'll want it running right at 60Hz if you want to keep your chargers happy. You adjust the Hertz by changing the engine speed. Hertz to low? Increase engine speed. Hertz to high? Decrease engine speed. Right along with that, notice that sometimes if you overload your gen, the engine speed drops with the load. That of course means so does your Hertz reading which plays hell with chargers so avoid plugging your hair drier in to one outlet while your charger is in the other. #5 Most of the small gens are also designed to charge 12V batteries often times with the use of special cables or plugs. If yours has that option, make sure to get the cables, this is an absurdly handy feature that will make you very popular with the guys who left inverters on in their car all night and killed their batteries. Just plug the gen in, let it sit there and whir contently for an hour or so, then crank the car right up. We have even used this feature to get vehicles home that suffered alternator failures by literally bungee cording the generator to the trunk lid and running an extension wire to the battery to keep the power up while the car drove home. Anyhow, hope this helps.
  2. I really cannot usefully participate as East Wind steals my soul leaving me with no time to even pet my cat. Snidley hates East Wind and just wants it to be over... I did however participate in a conversation up on Airsoft Canada that resulted in a lot of positive ideas from milsim event hosts up there getting tossed around. Perhaps some this this will provide some useful fodder for you in your quest. http://www.airsoftcanada.com/showthread.php?t=159185
  3. A lot of what is required is really sort of what you just have to have in order to be functional in a 24/7 all weather environment. We do not alter our ops tempo due to weather so you need to be ready for whatever mother nature throws at you. We run through the later winter so that can be fairly substantial. While this seems like a nuisance to not just sit out foul weather, consider this: Ever been out in the field toughing it out only to find out that your erstwhile enemy is back at camp pounding down some brews since it looks like it might* rain? You don't really have to worry about that when you know for sure that everyone is kitted for the weather and is committed to running in it regardless. As far as leaving gear to mostly player preference, that works pretty well assuming that everyone really knows what they are getting into but given that most guys coming at an event like this for the first time generally do not have a lot of "field" experience, being quite specific saves a lot of headaches down the road. Example: 1st squad spent much of yesterday doing recon of the enemies rear area. Several key supply routes were noted and just before pulling out, a large group of enemy troops moved by vehicle down a road to a valley that only has one way in and one way out. They had packs and were well equipped so clearly plan to be there for a while. Your squad is charged with making their stay untenable and after considerable time planning and prepping, you step off on your mission to cut the enemy group off from resupply and draw them into a fight. You have claymores, you have night vision, you have pioneer tools to shut the road down with, you have a plan to interdict any traffic that tries to use the road to relieve the enemy troops and you have drilled and practiced how to do all of this without ending up decisively engaged. You are as ready as ready gets! At 02:00 you move out silently slipping through the night working your way back to your patrol area undetected carrying your heavy pack. At 02:30 your battle buddies cheap Chinese clone backpack suffers a torn shoulder strap and the entire patrol comes to a halt to redistribute everything. At 03:00 you are on your way again and eventually it's your turn to take point and use the PVS-7 goggles. You snap the harness onto your replica PASGT helmet but find out that if it is tight enough to hold the NOD still, it deforms the helmet and fits your head very badly. You have to trade off with someone else and do not get to patrol with nods. You soldier on none the less determined to continue your mission following along behind the guy who is trying to use an inappropriate compass that he constantly has to look at with a flashlight since it does not glow. His flickering gets you noticed by a 2 man enemy patrol and the sharp action that results costs you 4 out of the 9 members your patrol started with before you finally overwhelm the enemy and make good your escape. By dawn, you move into a hide position taking stock of what you have determined to continue your mission. Spirits are high and you are looking forward to bringing the fight to the enemy. Then you notice that Bill is shivering uncontrollably and is slurring his words. The last bit of your patrols movement involved crawling through some tall grass that was wet from the morning dew and since Bill decided to wear cotton undergarments and lay flat on the ground when you came to a halt, now you have a real world hypothermia case on your hands. Instead of getting to complete your mission, you end up having to send up a real world medevac call and get picked up and toted back to camp. That is not a blow by blow account of a specific patrol but every one of the things you see mentioned has cost someone a chunk of the good experience they came out for in the past. In most cases, it was not that they decided to be cheap, or made a bad decision on purpose, it was simply that they did not have the benefit of experience when they came into the event and made what they felt at the time to be perfectly logical choices that did not end up panning out. Who got robbed of the experience here? Bill? Of course. He's bummed out about costing everyone the mission. What about all the guys who had to cart extra stuff when the one guys pack failed? What about the guys who were hit in the contact that probably would not have happened had your compass guy not been playing with his flashlight? What about the other members of your patrol who worked hard all night and were still ready to stick it out but ended up having to bail when the front line ambulance rolled up to the hide position to get Bill? What about the enemy patrol, who would have had a fight in that valley but is now running around unopposed because your squad is out of the fight? Even with the gear lists as specific as we make them almost EVERYONE ends the year with a list of improves they plan to implement before the following year to make the next year easier. Similarly, every year we slightly tweak the gear requirements in order to try to pass on the experiences of East Wind's past to the new attendees in the hopes that they will not have to learn some of the lessons the hard way.
  4. Lots of guys talk about a modern day version of this but it's not as easy as it might seem. Fact is the gear is going to cost the individual player even more. PASGT is cheap compared to an IBA and a ACH helmet nevermind trying to round up the current issue gore-tex and such. On the Admin end, we have vehicles on top of vehicles for East Wind mostly because the vehicles we need are coming out of service now. We couldn't really use any of them for a modern themed event and with the amount of money we have spent on all that we currently have we might be able to swing 1 Humvee and even that is borderline out of place for a modern themed event. Timing wise, the cold war really is the sweet spot for getting the gear both on the individual end and on the event end.
  5. Pictures speak a thousand words so here are a few photos from past East Wind events to give you guys an idea what we do out at East Wind. UK Infantry moves out with a FV-701 Ferret armored car on patrol. One US squad holds a key intersection they will be passing through, another US squad has their right of line once they begin moving towards contact, a US M114 armored scout will accompany the Ferret as they screen ahead, while a West German unit stands ready to react if they hit contact they cannot handle. Missions are in depth, planned well, and long duration. A West German Jager light infantryman prepares to step off at an East Wind training event. He's carrying not only his ruck with the gear to sustain him for the next 24 hours at this winter event but also a SEM-52a radio (slung across his chest) and a Zeiss Orion 80-1 night vision unit (slung below the radio). Soviet motor recon troops make use of their BTR-40 to scan NATO rear areas on an offensive recon patrol. The area they are overlooking is a 210 acre valley that is the primary infiltration route for NATO troops heading towards the border. Figuring out the routes being used is the first step in being able to take action to disrupt NATO activities in the border region. An NVA (National Volks Army) patrol moves out on a snowy muddy morning during East Wind 3. This was just the start for the days weather, by the end of the day there was an additional 4 inches of the white stuff on the ground. They are cold, they are muddy, they are tired, but they are prepared. We stay tactical 24/7 regardless of weather. When you look at our PCI lists and wonder why we require so many things, this picture shows why... A US squad leader on duty in the TOC managing incoming radio traffic using period correct US comms gear. He has his notepad out and is copying traffic as it comes in. Once the message is copied, he'll decrypt it using the SOI cards hanging in front of him then either reply or take action as needed. This link takes you to a vid of Soviet troops using their R-159 radio to call their allies the East Germans after a successful assault to take a town. Notice how the guy has a hard time with the map? That's because the maps are not garden variety generic maps, they are exact replicas of the proper Soviet pattern maps and are different than the US maps he worked with in his US Army service. Soviet and East German troops load up in a pair of UAZ-469 utility vehicles for trip forward. These little trucks are the workhorses of the Warsaw Pact motor pool delivering troops and supplies 24/7 regardless of weather. A Canadian Forces soldier carefully removes a PNM-2 mine (Made from a Madbull Powdershot mine) from a section of the border. The night before, his unit discovered this Warsaw Pact minefield the hard way, now they are back to get these things cleared out so that nobody else has to learn the same lesson. You can see that he has carefully cleared out around the mine and probed under it to try to mitigate the risk of anti-handling devices. This is nerve racking work. A US Squad Leader, exhausted from an all night patrol contemplates the fact he has to push on to assault a key town towards the end of East Wind 5. 6 hours later, he was one of the last troops to die of radiation poisoning, having clung hard to his little toe hold. Here are vids of both Warpac and NATO troops expiring from radiation: An NVA patrol, just returned from a cross border mission, is debriefed by the Soviet HQ staff. Notice the wierd blue interior of the tent? That's actually a period correct Soviet tent they are in. The map they are pointing at is a near perfect replica Soviet style map of the AO they are working in. A Soviet patrol prepares to move out on a night recon mission. East Wind runs 24 hours a day. A Soviet soldier looks out into the failing light of the day from the ruined building his section holds. He fought hard for the town he's in right now and he's got a long night ahead of him making sure he keeps it. He know's NATO will come tonight, he know's there will be blood sweat and tears before the night is through, it's just a matter of when. When the next dawn broke over an even more battle scarred town this soldier was one of a pitiful few live Soviet troops that pulled out of town. They had held the line. A Soviet Soldier during the last battle of East Wind 5 races along the edge of a burning forest to get himself into an assault position for the final push. The final battle was set in the closing stages of a large scale nuclear exchange so we worked with the local volunteer fire department to do a controlled burn of the site the same day. The effect was staggering. A US Army soldier at a OP prior to the beginning of hostilities takes notes on the activities of the East German border guards posted on the opposite side of the border from him. Do they have any routines? How often are they fed? Do they have a supply cache nearby? Are they avoiding any particular areas on their side of the border? What are they using to communicate with higher? Do they appear to be well organised? How does their morale look? Less than 24 hours later anyone who did not know why this sort of thing matters probably wasn't alive to know it. East German Grenstruppen, growing progressively more bold and provocative walk literally right up to the border and examine NATO positions with binoculars. A Canadian Forces trooper moves up opposite of them just outside the concertina wire on the NATO side of the border zone matching them move for move. The rest of his section is positioned, watching and waiting. As the afternoon wore on, tensions continued to rise until a NATO officer who had grown a little too accustomed to walking up to the border and yelling at the East Germans took a 7.62 round to the chest. Moments later, the two border guards seen here were riddled with 5.56 and the Soviet troops who were driving up to the border in their APC to show the flag suddenly had an entirely different mission. A US soldier takes a moment to brush his teeth after a mission. You're out there for 9 days... That means eating, sleeping, pooping, washing and shaving in a combat environment. Canadian Forces patrol moves out on a dark moonless night. 50% of East Wind happens at night so you soon grow used to trying to pick out what the blurry images in your night vision are.
  6. Announcement: Operation East Wind 7 dates and location have been set. When: March 8th - 16th 2014 What: Operation East Wind is a 9 day long 24 hour per day immersive milsim event set in the closing days of the Cold War. From the moment you arrive till the moment you leave, you are surrounded by and living in the life of a soldier deployed on an alert in the Cold War. You may choose to be part of either the NATO forces or the Warsaw Pact with each side having it's own specific options, requirements, advantages, and disadvantages. At East Wind, you are involved 24 hours a day for the entirety of the event. You will know the feeling of walking out on a multi day patrol, the sound of a truck delivering your hot food (if you are lucky) and the sights and sounds of dark forest seemingly teeming with the enemy around your little patrol base in the black of night. You will use night vision, you will use mines, you will ride in military trucks and armored personnel carriers, you will be supported by armor and you will use period correct comms equipment. You will know the boredom of a 03:00 TOC shift and the sinking feeling in your stomach when that shift suddenly STOPS being boring. You will know the true value of a hot drink on a cold rainy day, you will learn to lament T-rations, you will know the joy of walking into the mess tent and smelling hot A-rations. You will know how lonely the world can be when your little outpost is under attack and you know that the nearest help is way too far away. You will know how piercingly bright a parachute flare is on a moonless night. You will know the smell of a canvas tent on a sunny day. You will know how nice and cozy a stove is on a cold wet day. You will know what it is like to transition from peacetime, to alert, to war. Who may participate? Attendees must be 18 years of age or older unless pre-approved by event administration. How much does it cost? The fee structure for Operation East Wind is broken into two categories: The cost for participants attending for up to 4 total days is $215. For those attending from 5-9 total days the cost is $250. All attendees are provided with all meals, including snacks and drinks for the duration of the time they are in attendance. Additionally, attendees are allowed to check mission equipment out from the supply tents including correct night vision systems, flares, IR systems, Claymore and POMZ mines, radios, telephone systems etc. Sign up is now open and will close on Feb 1st, 2014. At signup, a non-refundable deposit of $50 is required with the balance due on Feb 1st 2014. Where is East Wind 7 being held? We are proud to announce that East Wind 7 will again be held at D-Day Adventure Park in Wyandotte, Oklahoma. No doubt, there are a great many of you who have played at D-Day before. It is an amazing facility with a lot of really impressive infrastructure. You might be tempted to think that you even know the D-Day Adventure Park pretty well... You will be quite surprised to see how much more there is to that property than you ever imagined. We will be operating on a 1000+ acre playing field with 45 miles of roads and trails. There are towns, an airfield, steep hills, green valleys, streams, ponds, and lots upon lots of space. If you have played at OK D-Day before you have probably seen a little bit of it but I assure you, it's just the tip of the iceberg. Why 9 days? We run East Wind events for 9 days because in order to put together a quality event there is a certain minimum amount of time it takes to get everything all set up and settled in. If this was a weekend event, we would spend all day and night Saturday setting up and getting everyone settled in and then all day Sunday endexing. By running for 9 days we maximize our field time and get the most value out of our week's vacation time (or spring break for you guys in school). If you cannot attend for the entire time, that's fine; you can attend for as much or as little as you can fit into your schedule. Why this degree of insanity/attention to detail? Sure, we could camp in civvy tents instead of GP Mediums or real Soviet tents. We could use a Ford Tempo with a plywood turret instead of a real Diamler Ferret. We could move guys around in a short bed Chevy pickup instead of a M35A2, and we could certainly cook flapjacks on a 2 burner Coleman stove instead of using period correct field kitchens. Where would the fun be in all of that? At East Wind we seek to get everything right down to the smallest detail because this is how we immerse you into the event. You do not attend East Wind, you are part of it, you are inside the world that we create for you, you can 'feel' this event. Why the expense? When you look at the cost remember that you are getting food included as well as the use of a lot of really top notch gear. When we say food, we are not talking about just MREs or hotdogs cooked on a Weber grill. We have cook staff who are professionals in their field that are cooking nutritionally balanced meals that are also era and nationality correct. Doing this right is not cheap and we refuse to skimp on quality. You could not eat at restaurants for a week on a $250 budget and get the quality of meals you will get at East Wind and that's before we even talk about the other stuff. It is not an average game that a real BTR-152 comes down the path at you or that you get to face off against a real FV-432 APC with your RPG. It is not an average game that you show up to the supply tent before your night mission and get Gen 2 and 3 night vision equipment issued to you. It's not an average airsoft game that sends you scrambling out of your camp when an AH-64 Apache shows up skulking around. Yes, East Wind is expensive, but value wise, it is impossible to beat. Come and see, we'll make a believer out of you by day 1. Why should you choose to go to East Wind 7? This one is easy. Since the inception of this event our motto has been 'Not because it is easy, but because it is hard.' You should be going to East Wind because you are looking for a challenge, an experience. If you are looking at the full experience, you should be going to East Wind because you are ready to live an event 24/7. You should be going to East Wind because you have asked yourself, "Is East Wind right for me?" and said yes. Why should you NOT go to East Wind? If you think that it is a hassle to get the correct gear, if you are scared of the rain, if you are too proud to know when you need to learn something or if you are just looking for 9 days of solid "3,2,1, go" speedball action you had better just stay home and play X-box. East Wind will not be your thing. We frequently say that "East Wind is not for everyone, we made it that way for a reason." The world is full of events that are for everyone. We choose to break the mold... This event is not easy, we don't want it to be easy and if you are coming then you should not want it to be easy either. We say this not to pass judgment on those who should not attend but to allow everyone out there to pass judgment on East Wind and decide if what we are doing fits with what you, yourself, want to do. What do I need to know to be successful at East Wind events? East Wind offers challenges unrelated to most airsoft events. It naturally goes without saying that knowing a little bit about airsoft helps but far beyond that remember that you are living in the field and actually doing a lot more field craft type work at East Wind than you are likely to encounter at an average game. You will likely find yourself adapting a lot better if you spend some time out in the woods in inclement weather since East Wind stays tactical regardless of weather conditions. knowledge of your equipment goes a very long way as well since you will be living and working in it 24 hour a day for 9 days. Obviously, there are a variety of technical skills that are helpful to know as well which is why we run training events monthly covering a variety of skills that will make your East Wind experience more enjoyable as well as provide an online library of training materials in order to assist you or your group in training up for the event. Apart from that, the most important thing you need to know to be successful and have a good time at East Wind is how mentally tough you are. If you are willing to give something 105% and not quit, this is the event for you. It will blow your socks off and you will love every minute of it. East Wind isn't just for those in the US either. For several years now, we have had people join the East Wind community from outside of the US with an ever growing team heading down from Canada and players even coming across from Europe to take part in the experience. It's probably not as difficult as you'd think and the community will try to assist where at all possible to ensure that those coming from afar can do so as smoothly as possible. If you have any worries or concerns, we should be able to answer all of your questions about coming to the US for East Wind, after all we've got attendees who have done it and can offer you the advice and assistance you need to make it happen. English fluency is not a requirement. We are an event set in Europe, working with different languages is part of what we do already. If you would like more information about East Wind please feel free to visit our East Wind forums here: http://www.operationeastwind.com/forum/index.php I hope to see some of you out there!
  7. We used to have 80 of those up in KC that we used at our field. We were doing a series of Balkans based scenarios over the years and as such when one group would roll out a mine a spot, we'd usually just leave them there as a UXO threat for future games. Just wrote the date on the bottom of the mine so we knew later on when someone hit it, how long it had been in place. We had kills 4 years after the mine was put in... The powdershot mines are being used to make Soviet PNM mines like this one: As fa as grapnels go, they are best suited to trip wire mines such as the POMZ-2M here: But you'd better be able to throw really far because that one will get you at crazy ranges.
  8. With regards to improving the game play experience for younger players I can think of few worse ideas. There is a reason many of us get that look on our faces. As a rule, younger players require more guidance, mentorship, and patient leadership to keep on track. Left to their own devices, they can become a real burden on other players. Concentrate that into a single group and all you have managed to do is magnify the potential problem and put a big target on your back. Onsey, twosey, younger players can stand out as good players and shine. Put into a pack with a batch of slobbering idiots everyone gets that "stupid kids" label attached regardless of how well they individually do. Keep in mind that 90% of airsoft is already aimed at the younger crowd. Many of the guys who are traveling great distances and paying bigger game fees to go to a big milsim style event are doing so expressly so that they can get a better experience that they usually get at their normal open play event back home. Nobody wants to drive 12 hours, spend hundreds and hundreds of dollars only to find themselves fighting against a squad of 15 year old kids in ghillie suits not calling their hits. Kept dispersed, younger players get the guidance and examples they need to get better. In packs without guidance, bad behavior does not get corrected and failures perpetuate. When the trend in general is to not allow anyone under 18 to attend "serious" events then you need o recognize that there is a reason people draw these lines and work on correcting the issues that younger players cause rather than lobbying for improving the experience younger player receive.
  9. I figured I would take a moment to show how things are progressing this summer and update everyone. Over Labor Day weekend we had a work party and thanks to the efforts of all involved, we managed to really push the ball down the field a bit on some of our tougher projects. I’ll spare you guys the text and mostly show with pictures: M718 front line ambulance number 6037 less than 5 months ago. 6037 as it sits right now. New floors, new underbody framing, tons of welding, tons of fab work. Cannot even count the man hours put into this one but here it sits. Just waiting on a wiring harness to show up for it and we’ll have it running and on the road. Picture from the work party. Steve is working on the lathe on the foreground (he drove down from Canada to help out), I am helping steady the pipe he’s cutting on so it doesn’t make clangy noises, in the background Gallion is greasing a hub assembly up and DirtPro is working on axle u-joints. M151A1 6007 has its floors done enough to get truck bed liner! That’s a huge step forward since it means that all the damaged floors are fixed and the underbody is repaired and ready to go. M151a1 6001 has been piling up the miles scooting around town taking advantage of it’s new antique vehicle plates. 6033 is not far behind, it should have plates in a week or so.
  10. Dunno about the knife thing, I suspect anyone who frowns on knives will keel over with fright at the sight of the shovel on my pioneer kit rack... Knives are a tool. Firearms are a tool. We are using a simulation system that looks like and is operated in the same manner as a firearm so obviously it's a REALLY bad idea to mix in the real thing but knives are not really used in the same manner so I suspect it's a moot point unless you are just the whiny victim type looking for something to be oppressed by.
  11. I am with Jazz, screw everything else, DON'T LOSE THE CAR KEYS. I mostly solve this problem by taking vehicles that do not use keys but that's not usually a practical solution. I will further add to this that when you shoot a rocket or throw a grenade, YOU are the one who is responsible for finding it. If you throw a grenade into the room I am in and it kills me, I am leaving to go respawn, I did not throw it and I do not give a damn where it is so don't bother whining at me when you cannot find your toy. DO write your name on things! We find all sorts of stuff long after the event has passed and can get it back to you if you wrote your name on it, when we dig a Puxing radio out of the dirt that's obviously been there a while and it has no name on it we're pretty much stuck with it.
  12. Right on Rocket Man, let me make sure it's still there (a good bit of excess stuff just got round filed yesterday). As long as it is, I'll pm you back this afternoon.
  13. Good good good. Hopefully it will give you many years of good service as it did for me. The East Wind guys now get to use this for a weather radio instead: With realistic wood grain finish even! At least till I find a great deal on an issue radio that will tune to those frequencies...
  14. Totally dig it. If someone gets this made up, I'd take one. I could put it in some little out of the way spot right by the telephone switchboard in the NATO commo shelter:
  15. Oh heck if you have VHF, you might as well have NOAA on there somewhere particularly here in the Midwest.
  16. See then there you go! It's even more exciting to have a radio when it talks on the channels you want to talk on. It's currently programmed to the NOAA weather channels since we used it for years as our weather radio at East Wind till it got replaced by a new (by that we mean older period correct) one.
  17. I know, I know, i keep messing with your ability to upsell yourself... You could get the extra AA battery pack or the programming cable if you just must have something else both of those work dandy with the F3S.
  18. Picture added of the headset. Remember, with ICOM factory accessories L as a suffix means that it's a 90 degree plug which is perfect for the F21, F11 and all the other smaller frame radios with the side plug but will not fit the top plug on the F3 without getting in the way of the antenna. To use this headset with the F3 you would need to change the PTT to a VS-1 rather than a VS-1L.
  19. That one is set up for AA batteries already so you do not NEED a charger for that one. AAs is totally the way to go on these anyways, much less hassle and a TON more run time than old rechargeable batteries.
  20. I wish... All we do during the summer is get ready for East Wind. The mail man does go to Ok from here though.
  21. Pics added. Yes, the antenna is an original nothing special long antenna new from ICOM parts. PM sent Dave
  22. I am getting rid of the rest of my "normal" airsofting radio gear since it just never really gets used. #1 Bearcom (ICOM rebrand) F21S (Two channel) with 2 rechargable battery packs of unknown vintage tested good, works, takes programming etc. $40 **SOLD to Ready** #2 ICOM F21S (Two channel) with AA battery adapter (How I use all of mine) tested good, works, takes programming $40 **SOLD to Ready** #3 ICOM F21S (Two channel) with AA battery adapter (How I use all of mine) tested good, works, takes programming $40 **SOLD to Ready** #4 ICOM F3S (VHF) With AA battery adapter tested good, takes programming $40 #5 ICOM F-420 Vehicle radio. In the GMRS frequency range (Like the one in my Dodge) tested good, takes programming, needs new hand mic (the original one is there and operational but crunched) $75 #6 ICOM BC-146 Desktop charger $5 **SOLD to Ready** #7 ICOM BC-146 Desktop charger $5 #8 ICOM F4, F40G, F21/s 440-470 long antenna new in bag $10 #9 Same as above, used with chip in the tip that does not effect operation $5 **SOLD to Ready** #10 ICOM BC-144 charger gutted and converted to Deans to allow charging ICOM radio batteries with smart charger (set to 1 amp or less) $15 #11 ICOM HM-46L hand mic $5 #12 ICOM original headset with VS-1L PTT (missing the clip) $15 #13 ICOM VS-1L PTT (missing the clip) $5 #14 Cable for programming the F21, F4, etc $10 #15 AA battery adapter for the F3/F4 series radio. $10 All prices plus shipping if you need them shipped.
  23. Aswayze

    Military Vehicles

    Actually some of those are available. G class Mercedes: I have been kicking myself for years about passing up the chance to snap up a captured Argentine G-wagon that used to be owned by the US Consul general in Port Stanley and was brought back home to Arizona. Full documentation, still had bullet holes in it, ran drove, the whole bit and it went for less than $4000. Chenowith fast attacks (Mentioned here twice) come up all the time for reasonable money. Humvees are out there, although you do need to get creative to get a real one much like we do with the Mutts at East Wind since for the most part they are "not released". That means you'll be rewelding cut ones or at the very least be piecing one together. Every here and again one will show up on www.GSAauctions.gov if it got released to a different government entity who then can surplus it out. I have seen ONE LCAC on GSA some years back... I didn't look too hard at it since... well seriously, what are you going to do with that? Some of those concept trucks are just foo foo bullshit I wouldn't touch with a 10 foot pole. Seriously, did they forget that armies sometimes have to drive OFF of the road? That econo thingy looks like it would get stuck on a speed bump. The big thing to remember with any of this is don't waste your time dreaming about what you cannot have, look instead at what you can. We are, without a doubt, in a GOLDEN age for buying surplus military vehicles. In many cases you can buy perfectly viable trucks for scrap weight. I know this because MOST of the perfectly viable trucks that get sold out of Ft. Riley are going DIRECTLY to the scrap yard. If you've ever thought you wanted a truck, now is the time to look for one...
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