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American MilSim

Aswayze

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Everything posted by Aswayze

  1. I agree strongly with Stagg and Jazz (no surprise there). "paint needs to break" means I have 0% interest in paintball. System requires refs means I have 0% interest in paintball. Someone I shoot keeps running means I have 0% interest in paintball. 0 * 0 * 0 = 0 The Magfed systems look really good but I tend to wonder if it is not the right answer applied to the wrong problem. Paintball seems to be very much structured to be a "game". So is 95% of airsoft of course (I am also not interested in any of that) but when we start talking/doing Milsim regardless of the platform (I do it with Airsoft, blank fire or MILES) the game goes out the door and I expect people to do the right thing period. Hit is hit. You don't need a ref. Fall where you are hit. When in doubt make the call that is best for THE GROUP, not for you. (I.E. ricochets don't count but you are standing next to an armored vehicle and get hit by a ricochet, clearly that actually DOES count even if the rules say it does not so you call yourself out.) Honestly, I would love to see the same degree of effort expended to rid us of the limitations of airsoft. A dedicated blank fire only MILES integrated system would be the cats ass. Not the IR stuff, I want the full blown MILES capability without the wonky box and a system that sits on the end of the muzzle and gets damaged. MILES is annoying on many levels but I do so enjoy beading down on someone 400 yards away and socking them with 1 round.
  2. Aswayze

    Let's do it.

    I am pretty sure that bb warz in a mall is exactly the opposite of what they are hoping to do with a 24 hour non stop event. Jp, check the previous event maps on the east wind site. I can get you contact info if one suits your needs.
  3. No worries man, mostly just ribbing you. We love making a point of referring to the guys on comms watch at East Wind as "an operator" so I could not help bur spread our inside joke a bit. Welcome aboard man!
  4. Operators? Like this: I am pretty sure only East Wind has operators, most everyone else just uses regular radios. You must be referencing that sort of operator because otherwise one might think that you are drawing a direct comparison to another sort of operator who might not find such a comparison to be a compliment.
  5. First off, you could pretty easily gut the high cap mag and just make it a low/midcap. You have lots of room in that mag box and it would take little more than a dremel tool a ziploc bag and a can of triple expanding foam to make an operational mid/low cap. Secondly, while that rifle looks like a barrel of fun for most games I do not think you would be carrying that very long at a major milsim op particularly with the fact that since everything is governed by the same rules, your 16 pound rifle offers no advantages at all over every other riflemans M4 carbine.
  6. I have 5 or 6 I can sell but I'd rather hold on to them till after the last East Wind next spring.
  7. We are pretty completely different than Berget. East Wind has a lot more Macro focus, looking at building mastery and experience at the squad and platoon level rather than on a larger scale. If you want Berget, the best way to get Berget is to go to Berget. If you are interested in what East Wind is doing, you will love nothing more than East Wind.
  8. Thanks JP! You should make it out to man, this is our last one so get it while the getting is good!
  9. Pictures speak a thousand words so here are a few photos from past East Wind events to give you guys an idea what we do out at East Wind. UK Infantry moves out with a FV-701 Ferret armored car on patrol. One US squad holds a key intersection they will be passing through, another US squad has their right of line once they begin moving towards contact, a US M114 armored scout will accompany the Ferret as they screen ahead, while a West German unit stands ready to react if they hit contact they cannot handle. Missions are in depth, planned well, and long duration. A West German Jager light infantryman prepares to step off at an East Wind training event. He's carrying not only his ruck with the gear to sustain him for the next 24 hours at this winter event but also a SEM-52a radio (slung across his chest) and a Zeiss Orion 80-1 night vision unit (slung below the radio). Soviet motor recon troops make use of their BTR-40 to scan NATO rear areas on an offensive recon patrol. The area they are overlooking is a 210 acre valley that is the primary infiltration route for NATO troops heading towards the border. Figuring out the routes being used is the first step in being able to take action to disrupt NATO activities in the border region. An NVA (National Volks Army) patrol moves out on a snowy muddy morning during East Wind 3. This was just the start for the days weather, by the end of the day there was an additional 4 inches of the white stuff on the ground. They are cold, they are muddy, they are tired, but they are prepared. We stay tactical 24/7 regardless of weather. When you look at our PCI lists and wonder why we require so many things, this picture shows why... A US squad leader on duty in the TOC managing incoming radio traffic using period correct US comms gear. He has his notepad out and is copying traffic as it comes in. Once the message is copied, he'll decrypt it using the SOI cards hanging in front of him then either reply or take action as needed. This link takes you to a vid of Soviet troops using their R-159 radio to call their allies the East Germans after a successful assault to take a town. Notice how the guy has a hard time with the map? That's because the maps are not garden variety generic maps, they are exact replicas of the proper Soviet pattern maps and are different than the US maps he worked with in his US Army service. Soviet and East German troops load up in a pair of UAZ-469 utility vehicles for trip forward. These little trucks are the workhorses of the Warsaw Pact motor pool delivering troops and supplies 24/7 regardless of weather. A Canadian Forces soldier carefully removes a PNM-2 mine (Made from a Madbull Powdershot mine) from a section of the border. The night before, his unit discovered this Warsaw Pact minefield the hard way, now they are back to get these things cleared out so that nobody else has to learn the same lesson. You can see that he has carefully cleared out around the mine and probed under it to try to mitigate the risk of anti-handling devices. This is nerve racking work. A US Squad Leader, exhausted from an all night patrol contemplates the fact he has to push on to assault a key town towards the end of East Wind 5. 6 hours later, he was one of the last troops to die of radiation poisoning, having clung hard to his little toe hold. Here are vids of both Warpac and NATO troops expiring from radiation: A small section of Soviet HQ troops man a radio retranmit station which provides a critical link between troops operating in a distant valley and the HQ. Not every mission is door kicking exciting, some of them are routine, all are important and none are being done without a reason. There's no collecting rubber chickens, no patrolling down a set route so the enemy can ambush you, no scripted battles. If you are sent to do something it is because it is important. These troops know this mission is important, that is why they are here doing it. The last thing they want right now is "trigger time" but if it comes you can bet that they will fight very hard to keep this station on the air. A Soviet patrol prepares to move out on a night recon mission. East Wind runs 24 hours a day. A Soviet soldier looks out into the failing light of the day from the ruined building his section holds. He fought hard for the town he's in right now and he's got a long night ahead of him making sure he keeps it. He know's NATO will come tonight, he know's there will be blood sweat and tears before the night is through, it's just a matter of when. When the next dawn broke over an even more battle scarred town this soldier was one of a pitiful few live Soviet troops that pulled out of town. They had held the line. A Soviet Soldier during the last battle of East Wind 5 races along the edge of a burning forest to get himself into an assault position for the final push. The final battle was set in the closing stages of a large scale nuclear exchange so we worked with the local volunteer fire department to do a controlled burn of the site the same day. The effect was staggering. A US Army soldier at a OP prior to the beginning of hostilities takes notes on the activities of the East German border guards posted on the opposite side of the border from him. Do they have any routines? How often are they fed? Do they have a supply cache nearby? Are they avoiding any particular areas on their side of the border? What are they using to communicate with higher? Do they appear to be well organised? How does their morale look? Less than 24 hours later anyone who did not know why this sort of thing matters probably wasn't alive to know it. East German Grenstruppen, growing progressively more bold and provocative walk literally right up to the border and examine NATO positions with binoculars. A Canadian Forces trooper moves up opposite of them just outside the concertina wire on the NATO side of the border zone matching them move for move. The rest of his section is positioned, watching and waiting. As the afternoon wore on, tensions continued to rise until a NATO officer who had grown a little too accustomed to walking up to the border and yelling at the East Germans took a 7.62 round to the chest. Moments later, the two border guards seen here were riddled with 5.56 and the Soviet troops who were driving up to the border in their APC to show the flag suddenly had an entirely different mission. A US soldier takes a moment to brush his teeth after a mission. You're out there for 9 days... That means eating, sleeping, pooping, washing and shaving in a combat environment. Canadian Forces patrol members on a night patrol. The far trooper has a correct Canadian Forces issued PVS-502 mounted to his C9 light machine gun while the trooper in the foreground just has the Elcan daylight optic on his C7A1 rifle. 50% of East Wind happens at night so you soon grow used to trying to pick out what the blurry images in your night vision are. Warpac Camp at East Wind I. A lot has changed in the time since we began working on East Wind now nearly a decade ago. The sport of airsoft has a broader base but in many ways lacks the same focus it used to have in years long past. On top of all of that, none of us are the spring chickens we were a decade ago so things eventually reach a point where they must change. We are at that point now. East Wind 8 will be the last East Wind. While we have been successful and we have always met goal for both quantity and quality of attendees, we feel that the writing is on the wall and we are better to end this chapter in our lives on a high note rather than continue down a path we do not believe will sustain the quality we expect from this event that to so many of us has been a singular obsession for so much of our lives. Things change, people change, memories are forever. Come on out and join us for one last hurrah.
  10. Announcement: Operation East Wind 8 dates and location have been set. When: March 7th - 15th 2015 What: Operation East Wind is a 9 day long 24 hour per day immersive milsim event set in the closing days of the Cold War. From the moment you arrive till the moment you leave, you are surrounded by and living in the life of a soldier deployed on an alert in the Cold War. You may choose to be part of either the NATO forces or the Warsaw Pact with each side having it's own specific options, requirements, advantages, and disadvantages. At East Wind, you are involved 24 hours a day for the entirety of the event. You will know the feeling of walking out on a multi day patrol, the sound of a truck sneaking through the night to pick you up after a long hard mission (if you are lucky) and the sights and sounds of dark forest seemingly teeming with the enemy around your little patrol base in the black of night. You will use night vision, you will use mines, you will ride in military trucks and armored personnel carriers, you will be supported by armor and you will use period correct comms equipment. You will know the boredom of a 03:00 TOC shift and the sinking feeling in your stomach when that shift suddenly STOPS being boring. You will know the true value of a hot drink on a cold rainy day. You will know how lonely the world can be when your little outpost is under attack and you know that the nearest help is way too far away. You will know how piercingly bright a parachute flare is on a moonless night. You will know the smell of a canvas tent on a sunny day. You will know how nice and cozy a stove is on a cold wet day. You will know what it is like to transition from peacetime, to alert, to war. Who may participate? Attendees must be 18 years of age or older unless they are a prior event attendee who is pre-approved by event administration. How much does it cost? The fee structure for Operation East Wind is broken into two categories: The cost for participants attending for up to 4 total days is $165. For those attending from 5-9 total days the cost is $200. All attendees are allowed to check mission equipment out from the supply tents including correct night vision systems, flares, IR systems, Claymore and POMZ mines, radios, telephone systems etc. Sign up is now open and will close on Feb 1st, 2015. At signup, a non-refundable deposit of $50 is required with the balance due on Feb 1st 2015. Where is East Wind 8 being held? We are proud to announce that East Wind 8 will again be held at D-Day Adventure Park in Wyandotte, Oklahoma. No doubt, there are a great many of you who have played at D-Day before. It is an amazing facility with a lot of really impressive infrastructure. You might be tempted to think that you even know the D-Day Adventure Park pretty well... You will be quite surprised to see how much more there is to that property than you ever imagined. We will be operating on a 1000+ acre playing field with 45 miles of roads and trails. There are towns, an airfield, steep hills, green valleys, streams, ponds, and lots upon lots of space. If you have played at OK D-Day before you have probably seen a little bit of it but I assure you, it's just the tip of the iceberg. Why 9 days? We run East Wind events for 9 days because in order to put together a quality event there is a certain minimum amount of time it takes to get everything all set up and settled in. If this was a weekend event, we would spend all day and night Saturday setting up and getting everyone settled in and then all day Sunday endexing. By running for 9 days we maximize our field time and get the most value out of our week's vacation time (or spring break for you guys in school). If you cannot attend for the entire time, that's fine; you can attend for as much or as little as you can fit into your schedule. Why this degree of insanity/attention to detail? Sure, we could camp in civvy tents instead of GP Mediums or real Soviet tents. We could use a Ford Tempo with a plywood turret instead of a real Diamler Ferret. We could move guys around in a short bed Chevy pickup instead of a M35A2. Where would the fun be in all of that? At East Wind we seek to get everything right down to the smallest detail because this is how we immerse you into the event. You do not attend East Wind, you are part of it, you are inside the world that we create for you, you can 'feel' this event. Why should you choose to go to East Wind 8? This one is easy. Since the inception of this event our motto has been 'Not because it is easy, but because it is hard.' You should be going to East Wind because you are looking for a challenge, an experience. If you are looking at the full experience, you should be going to East Wind because you are ready to live an event 24/7. You should be going to East Wind because you have asked yourself, "Is East Wind right for me?" and said yes. Why should you NOT go to East Wind? If you think that it is a hassle to get the correct gear, if you are scared of the rain, if you are too proud to know when you need to learn something or if you are just looking for 9 days of solid "3,2,1, go" speedball action you had better just stay home and play X-box. East Wind will not be your thing. We frequently say that "East Wind is not for everyone, we made it that way for a reason." The world is full of events that are for everyone. We choose to break the mold... This event is not easy, we don't want it to be easy and if you are coming then you should not want it to be easy either. We say this not to pass judgment on those who should not attend but to allow everyone out there to pass judgment on East Wind and decide if what we are doing fits with what you, yourself, want to do. What do I need to know to be successful at East Wind events? East Wind offers challenges unrelated to most airsoft events. It naturally goes without saying that knowing a little bit about airsoft helps but far beyond that remember that you are living in the field and actually doing a lot more field craft type work at East Wind than you are likely to encounter at an average game. You will likely find yourself adapting a lot better if you spend some time out in the woods in inclement weather since East Wind stays tactical regardless of weather conditions. knowledge of your equipment goes a very long way as well since you will be living and working in it 24 hour a day for 9 days. Obviously, there are a variety of technical skills that are helpful to know as well which is why we run training events monthly covering a variety of skills that will make your East Wind experience more enjoyable as well as provide an online library of training materials in order to assist you or your group in training up for the event. Apart from that, the most important thing you need to know to be successful and have a good time at East Wind is how mentally tough you are. If you are willing to give something 105% and not quit, this is the event for you. It will blow your socks off and you will love every minute of it. East Wind isn't just for those in the US either. For several years now, we have had people join the East Wind community from outside of the US with an ever growing team heading down from Canada and players even coming across from Europe to take part in the experience. It's probably not as difficult as you'd think and the community will try to assist where at all possible to ensure that those coming from afar can do so as smoothly as possible. If you have any worries or concerns, we should be able to answer all of your questions about coming to the US for East Wind, after all we've got attendees who have done it and can offer you the advice and assistance you need to make it happen. English fluency is not a requirement. We are an event set in Europe, working with different languages is part of what we do already. If you would like more information about East Wind please feel free to visit our East Wind forums here: http://www.operationeastwind.com/forum/index.php I hope to see some of you out there!
  11. The biggest thing to remember here is that if you show up as a sniper with useful training and tangible skills you will be loved. If you show up as a untrained unskilled noob with a sniper rifle you will at best be shuffled off out of the way and at worst semi scorned. The term "sniper" really has a lot of negative connotations to leadership guys who have had to deal with waves of useless ding dongs in the past. Don't be "one of those guys" and you'll be all good!
  12. 1892 would be pretty late for the American Civil War. The M1892 was a civilian rifle.
  13. Owned an M1892 in 25-20 for years I don't recall that there was a way to stripper clip load that rifle. I would say in general that it is in poor taste to expect rules to bend to you rather than to instead look at the rules as the framework that you need to work within. You chose an M1892, it's on you to get the velocity down to a point where it will pass chrono then follow the rules and make it work in the field. If that means that you need to me more measured in your shooting than so be it.
  14. Well lets see... I came up with first Oklahoma Invasion series which morphed into Broken Home which is why you are here. I run a 9 day long 24/7 milsim event: www.operationeastwind.com with NO ADMINS on the field at all. (To be fair, most of my attendees are event planners from around the globe so we don't need many admins) I even live in the same metropolitan area as you do! Yep, looks like you are still new here. I am mostly just ribbing you T-Rex, the thing I am interesting in regarding this rule is keeping the base line player hydrated. When you have been at this a while and you move into a leadership role you will begin to see how much heat casualties as a result of poor hydration effect the quality of the game for everyone regardless of if you PERSONALLY are hydrated. Command staff loses key players, transportation assets are tied up, admin staff ends up chasing it's tail instead of guiding the game and things begin to falter. Remove or reduce that burden and things will get better all around. Does it work? Talking to the guys who did have this problem and do use this rule out in California yes, it really did help this problem.
  15. #1, not my idea, I just think it is a good one. #2, I know all about the water bottles, I was the one who stayed the next day and cleaned them up. I do not throw out my favorite coffee cup every time I drink all my coffee, it gets refilled. I am pretty sure that the same thing can be done with water bottles, the CONCEPT is solid. 5 years ago, I would have agreed completely with you. Now is not 5 years ago though and we are dealing with a less apt player base these days, so doing things like this which help to insure their success on the field seems like a win/win situation to me.
  16. I do not know of decent player who would leave because their team was losing, that is a reason to double down and get busy. What I was talking about is when you get into a situation where you just are not getting what you came for. Best example for me was I once drove 11 hours to a themed event only to show up and find that 50% of the players just completely ignored the uniform requirements and there was effectively no command structure. No problem, just packed up the car and left before the event even started. Eye pro requirements being ignored is also an instant "leave now" for me. I already know one airsofter with a glass eye, I don't need to know any more.
  17. Sorry to see you go Netman, the sport is the worse for not having you around. Best of luck in your future adventures!
  18. First off I will state that I respect your opinion and I would hope that everyone else does as well. When things go amiss, the best answer is to work collectively to correct them rather than to sweep dissent under the rug and hope it goes away. The AMS guys here are clever that way and I am sure they will take your feedback to heart. I will state right off that I was not at Ironclad and as such cannot answer your specific problems but I do have quite a bit of milsim event planning experience and would like to address a few of your points from a neutral perspective with my comments in blue "After deciding to head out of IC early" Good answer. When you are at an event and things are going in a direction that is annoying you, the best answer is to just pack up and head home. I have done that many times myself and am COMPLETELY certain that doing so saved someone getting an ass chewing at best or a rifle butt to the face at the worst. We do this sort of thing to have fun, if you are not having fun you might as well not be doing it. On the flip side of the coin, the guys who are there having fun will have more fun without angry people around. "For the pencil pushers that's nearly $2000 from the budget line" It's not quite that simple. The margins are very narrow if existent at all in airsoft, If we did have pencil pushers, they would have committed suicide a long time ago. Most everyone who does this does it because they love doing it. Do keep that in mind when you are talking to event planners as many are burning out and leaving the sport. " I asked 3 separate red shirts for assistance and not one could provide direction or answers." I would wager that happened because they did not know the answer to your question or have a rapid solution to your problem. Being an admin guy at a big game is tough and in many cases it is no easy trick to keep track of what all is happening in the event around you when you are so heavily tasked with other specific duties. This becomes particularly frustrating when you are just trying to get from one place to the next and address a problem that you can fix while constantly being stopped and asked questions or getting presented with problems that you cannot fix. I usually handle this by NOT wearing a red shirt so I can sneak past most everyone and get things done that need getting done but that is obviously not the best answer. ", if that was so why was he there as YOUR admin?" Well... The unfortunate thing is admins are hard to find. The sport is long on "customers" and short on "participants" which means that trying to find help is really hard these days.
  19. This is one of the most frequently asked questions: Can I use ______ camo on this side or that. Answer: If it is on the list, yes! If it is not on the list, NO. Uniform requirement are made for a reason, if a pattern is not on the list, rest assured it is not because the guys designing the event forgot it. Having a mass of different camo patterns sort of detracts from the event since uniformity is one of the key components of a milsim type event. You should consider your purchasing of a matching uniform not as a burden but as you doing your part to add to the event atmosphere. Buy with a smile my brother! Lastly, do keep in mind that you are not that far off from Overlooked Antiques in Leavenworth. They have masses of cheap uniforms there so you can get yourself fitted to the standard for all of $8 per person.
  20. Remember, I am not talking to you two, I am discussing the various merits of the rule. So far we have discussed: "Don't nobody need to tell me to drink, I carry 1 liter of water with me!" << Good example of why the rule would help. "It's none of my business if other people are hydrating" << Of course not, it's the admins problem... "Who is going to buy all this water!" << Players... Duh... and now: "People will over hydrate!" << Not likely.. First and foremost I have been pointing out that dehydration and heat problems are an issue that Admin staff deals with constantly. I have pointed out several times that when you look at a rule like this you need to keep in mind that the point of this is primarily to keep everyone safe and to lighten the admin load. As far as the over hydrating for a living thing that was obviously intended as humor. I found it funny! If you found it insulting than you are probably a little emotionally unstable. So taking the "clinical" angle, what would you say that the percentage of over hydration problems is to dehydration problems?
  21. Well perhaps I do not over hydrate for a living but I have been doing this stuff at a leadership level for over a decade. I have never seen over hydration problems at events. We USED to not have dehydration problems but now when I am out at events and it gets hot I am usually 100% tasked out dealing with dehydration problems instead of doing anything else. DEHYDRATION is the problem... Looking at it from the medic rule perspective, exactly how much extra water are we talking about? If you can be mediced in once then you need to go back to the respawn point how fast do you suppose you'll be downing that water. Seems like not too fast... At big games, I generally find myself hit and being mediced perhaps 2-4 times per day. Mind you, I fight with my brain and do not subscribe to the Yosemite Sam charge principle of attack but even those that do are still not getting mediced most of those times since failed attacks rarely lead to medic opportunities. Remember, we are talking about Milsim here, not 3,2,1, go! speedball type games. Milsim games do not usually see the rapid/repeating casualties that you'll see in open play events unless your leaders are doing it wrong.
  22. Thank you! About time already. See, Spartan gets it! All shall bow before me! Na, seriously this sort of stuff has more to do with collectively working to improve the quality of events. Remember that anything which pulls resources away on event day is stealing from the experience of the good players whether is it field related bullshit, issues with locked gates, porta-johns, or here the simple fact that all too many attendees cannot get it into their heads that they need to drink water. "Why are we still standing here? The truck was supposed to be here 20 minutes ago?" **Cause the truck is hauling heat casulties** "Why is this damn gate locked, JP said it would be open for us?" Because JP has 999 things to do 90% of which are stupid things he shouldn't have to deal with. "Jesus, it has been an hour since we got an update from higher, what the hell is going on?" Higher is being besieged by time bandits who are constantly hassling them with trivial crap thus preventing them from the primary mission: Making a good event for everyone.
  23. Is it horrible that they require you to wrap the "wounded" area with an ace wrap? Who pays for the ace wrap? Suppose it is possible to have those same folks pay for water? Who is forcing you to respawn at all? A rule like this is just a simple way FOR PEOPLE WHO RUN GAMES to have a respawn system that reduces the work load on the admins and staff who could better be employed making the event the best it can be instead of having to constantly shuttle pasty faced video gamers who are down with heat exhaustion back and forth. If you are insulted by what I am saying than you are likely part of the problem... Dare me to force you to hydrate? Nah, I do not do that at my games at all, I just make sure that you do not come back if you are one of the folks who takes from the overall experience of attendees instead of adding to it. At my event I would not force you to hydrate I would just not let you come back if you were a problem. Easy as that. Milsim is supposed to be a cut above open play grab ass airsoft, the leaders should be able to lead, the admins should be able to admin, the vehicles should be being used for tactical purposes instead of everyone having to deal with irresponsible children who cannot manage themselves. Quote: You're opinions hold no value when you make statements such as "Many airsofters are idiots who are a danger to themselves when they mow the yard never mind actually go exert themselves outside." Well then let me restate that again: Many airsofters are idiots who are a danger to themselves when they mow the yard never mind actually go exert themselves outside. ANYONE who has actually ran a major event knows the sub set of the sport I am talking about. Anyone who has not, probably does not.
  24. Except that too many of you do not own big pants and would not know what to do with them if you did... Again for those of you who are stuck in "me" land and are not following that there are people who have to actually do something in order for events to happen. Many airsofters are idiots who are a danger to themselves when they mow the yard never mind actually go exert themselves outside. They say overtly stupid things like: "i carry 1 liter of water on me during an op" And before too long they end up becoming yet another problem for admins to deal with. (You had better be drinking more than that every hour) Others say things like: " NOR AM I WILLING TO SPEND TIME ASKING EVERYBODY IF THEY ARE HYDRATING. IM THERE TO SHOOT PEOPLE. IF YOUR DEHYDRATED, THAT IS ON YOU." Again basically saying that the people who do not hydrate are someone elses problem and that nothing should get in the way of me me me. Too few players say things like: " I would HIGHLY encourage everyone to police each other on this. Whether you're CO, XO, squad leader, whatever... Make sure your teams have water (even if it's a water bottle or two) and make sure they're drinking." And even fewer are willing to act on it. Fact is guys that the quality of entry level airsofter is dropping dramatically. We started this sport with mostly outdoors folks and the mass influx of video gamers has put more and more strain on admins and leadership to keep this indoors types from keeling over when exposed to the wild world outside of their parents basement. Where 10 years ago we used to run 100+ player games with no admins at all now we are increasingly having to have more and more admin staff around to deal with the idiots. As the years wear on we are seeing more and more "noobs" who have been playing for 6 or 7 year and have managed to personally advance themselves to the level of "noob" in all that span of time... Rules like this are not intended to deal with the good players. If you do not have hydration issues changes like this are not aimed at you. Changes like this are aimed at the guys who have not yet adapted to strenuous outdoor activity. Just as importantly, they are aimed at freeing the admin staff from dealing with a constant barrage of bullshit. Ask yourself this: What else COULD be done to improve game flow, missions, planning, props, transport etc if the admins were able to focus strictly on that and not having to skitter here and there all day dealing with heat casualties? Even the "me me me me" guys arguing the "me me me me" angle in this thread have got to understand that "you you you you" are negatively impacted by people going down as heat casualties since the quality of the game ends up dropping when admins are all tied up dealing with that crap. This respawn rule is not for you, it is not even for the noob video gamers, it is for the admins. Admins like to enjoy games as well sometimes.
  25. That is because you are a player, not an admin or an event host. Non-hydrating noobs do not effect you, you do not have to transport them out, you do not have to provide medical aid, you do not have to coordinate ambulances... I.e. you are new to airsoft. ;-)
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