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American MilSim

Aswayze

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Everything posted by Aswayze

  1. Golly, that's very helpful of you to collect this information for us. I am absolutely CERTAIN that you do not have any personal interest in the success or failure of the aforementioned goodies.
  2. Aswayze

    vaping

    C'mon Ron, don't you want to be part of the next generation of idiots who think smoking is cool?
  3. I can tell you from personal experience that the mad bull powdershot mines will not work against vehicles twice no matter what is in the rules.
  4. The end is nigh! Actually it was February 1 so signups are officially closed for the last East Wind. That means I FINALLY get to stop prowling the entire internet answering questions and putting posts up about East Wind and can instead just focus on having fun at East Wind. It also means I no longer need to dispel incorrect rumors about East Wind and in fact can start incorrect rumors instead! East Wind hates your Grandma! East Wind steals little kids lunch money! Yes, East Wind does think it is better than you! Yes, all of our pictures are photo shopped, we have no vehicles! Yes, of course we will allow SCARs for Soviet Recon troops! No, you don't actually have to have all that required gear, the list was clearly made by people who do not know what they are doing. Of course we will allow 12 year olds! In all seriousness, it's been a good run but we are gone as gone gets so mods feel free to delete this thread at your convenience.
  5. Today is January 25th 2015. 1 week from today is February 1st 2015. February 1st 2015 is the last sign up day and final payment deadline for the last and final East Wind. After February 1st 2015 the entire airsofting world can clearly be divided into the select few who have been to East Wind and the very many who have not. Years from now, perhaps you too can be sitting around the campfire being regaled with stories from East Wind told by a player who you know full well was not there and sit there quietly smiling knowing that you went to one of the few airsoft events that has poser issues. Airsoft Stolen Valor... Sheesh... If you are coming, you know who you are. Pay up cheapskates. If you are not coming, you can pay us anyway but that's probably not a sound financial decision.
  6. Remember your ground plane. Without a ground plane at your antenna you're not really doing yourself any good. At the radio itself, the radio chassis usually functions as the ground plane (poorly at that) once you remote away, you lose that so just make sure that whatever antenna design you use has a ground plane component to get the best results.
  7. You should trust everything you find at pimpmygun.doctornoob.com That sounds like a much more reliable source of information than plain old boring facts...
  8. Oh I am with you my man, understanding the rules is a big part of this sort of thing running smoothly. Good news is now the rules are clearly laid out in print. If I was you. I would print them right before the game and have a copy on hand so that you can sort issues out with well intended admins.
  9. In any of this rules stuff it is important to understand not only the rule but also the intent of the rule. When you are skating around the fringes of what is allowed, you should make certain that whatever it is you are doing clearly falls within the intent of the rules rather than the exact text of the rule. Airsoft is a game of honor, we all rely upon each other to do the right thing so that the event flows smoothly and everyone has a positive experience. Along those same lines, accusing 1/2 of the attendees of whining is not really a good plan either. That does not really set a good tone among the groups and tends to drive more of an us vs. them mentality which is of course never a good thing either. Besides, complaining about people whining just makes you look like a wanker that was doing something so wanker like that the rules needed to be changed to get you to stop doing that. You don't want to look like THAT guy.
  10. D. If occupants engage from POV windows then ALL windows must be down and remain down, with the exception of the driver’s window. That's pretty clear cut.
  11. As always for the latest information check here: http://americanmilsim.com/forum/index.php?/topic/3201-american-milsim-ruleset/ Current (as of Jan 17, 2015) rules: VEHICLES (POVs) Definition of Vehicle TypeA. Transport VehicleTransport vehicles cannot under any circumstances engage from their vehicle. In order to engage enemy forces your vehicle must come to a complete stop and players must fully egress the vehicle before engaging. This means your feet must be on the ground and exposed when firing.B. Gun TruckGun Trucks may engage from their vehicle. All windows must be opened. Gun ports must be of specified size. The use of camo, mesh netting and Plexiglas add on armor is NOT permitted. Any add on armor of this nature would need to be painted, to not be seen through. Gunners may not have 360° cover or use a “CROWS†system (Remote Operated Weapon System). Windows and gun ports must REMAIN OPEN for the duration of the event. Driver and passenger window must stay closed throughout the event. Approval ProcessA. Determine if your POV is a “Transport†or “Gun Truck†per description noted above.B. Submit POV Application, Proof of insurance and photos of your POV.C. Upon approval you will be notified by email and your photos and applications passed on to your respective CO for approval. Be advised this is not a first come first serve and is up to your CO. There will be limited POV per event so a commander is likely to explore his options before approving.D. Upon approval from your CO, AMS will be notified and a promo code will be issued so you may register your POV. POV RequirementsFailure to follow these rules and regulations may result in a 10PT war crime and your POV pass being revoked without refund. A. Each POV will be given a POV number by staff. This number must be VISIBLE at all time during the event. It is the POV owner’s responsibility to place the POV number on their vehicle.B. POV pass and Agreement must be signed by the POV operator and/or owner.C. POV pass and agreement must be kept on the dash and visible at all times.D. All windows must be down on a gun truck with the exception of the driver’s side front window, and the front passenger window. E. Players riding in an open Cab, Bed or Side rails of POV must wear a helmet that offers bump protection.F. 4 Wheelers are not allowed as a POV. (Player command staff are authorized (1) 4 wheeler for each faction are authorized at events where POVs are being utilized.G. ALL POVs MUST STAY within TEN feet of defined roads. (POVs may pull off roads and around other vehicles, but no trail blazing).H. POV Issued Number: You will be issued (4) 8.5x11 pieces of paper with your POV number printed on them. These will be attached to all sides of your POV. You may also stencil your assigned number to each side of your POV in 8.5x11 inches in size and easily seen.I. All POVs are required to have CB radio with antenna to have direct contact with other POV and AMS Command throughout the event, channels will be assigned prior. (An actual CB Radio on CB frequencies). If your CB goes out, then your vehicle is off of the field.J. All POVs are required to have a ground guide when driving in reverse. This means a passenger must exit the stopped vehicle with his dead rag on and guide the vehicles going in reverse. Upon entering the POV the ground guide will then take his dead rag off and resume play. A ground guide cannon be killed so no need to shoot at him. K. All Player POVs are considered “Light Armor†regardless of aesthetic modifications.L. All POVs must have a First Aid Kit capable of stopping moderate bleeding. Kit will be inspected on site.M. All POV must have at least 4 Liters of drinking water.N. Forward facing gun shields are acceptable, but 360 degree coverage around the gunner is not authorized. O. Forward facing gun shields may not be seen through. If it is made of Plexiglas, then it needs to be painted. P. All players firing from gun trucks must be able to see down the sights of their weapons. Anything less is blind firing. Q. If a gun truck wishes to have any windows closed, they must be covered with add on armor. (This is to prevent windows from being rolled up and down throughout the weekend.R. Any added gun ports must be minimum 18â€x12†and remain opened at all times.S. When vehicles are inspected on Friday, they must remain in the same configuration throughout the weekend. They cannot change from a gun truck to a transport truck or vise versa. The spirit of these requirements is to provide a useful vehicle that can transport and be fought out of, but that is also vulnerable and not a tank. POV RulesA. Unauthorized vehicles are not allowed on the field of play, and are never to be used in a game (unless cleared by the administration).B. Player POVs are limited to 15 MPH.C. All POVs must prove they are insured and show proof at POV meeting.D. POV drivers must be at least 18 years of age.E. All players being transported in an open bed, on running boards or otherwise outside the cab area must wear helmets. THIS INCLUDES IN THE STAGING AREAF. Players in ghillie suits WILL NEVER lie near vehicle roads, trails or in the driving path of any vehicle (USE COMON SENSE).G. Vehicle must be at complete stop for ingress/egress. Players are not allowed to exit or enter ANY moving Vehicle.H. Players are never to stand, lay prone or supine next to a moving APC(s)/Tanks/POVs because of the turn radius blind spots.I. Players should exercise EXTREME caution around APC(s)/Tank doors and hatches. They are heavy and will easily “remove†fingers.J. Only HWS launched rockets disable vehicles. Must be a frontal hit (for the driver to see) this does not kill the crew, but only disables the vehicle and forces the crew to exit or concede being killed and ride back to your FOB for re-spawn.K. If a HWS fired rocket should land inside the crew compartment (front or back) the vehicle and all occupants are considered destroyed and killed.L. Destroyed POVs must return to their primary FOB and check in with their leadership and serve a 10 minute “repair timeâ€.M. Players shot inside a vehicle are to follow the normal medic and re-spawn rules.N. Vehicles cannot be TOUCHED killed by a player because of safety issues.O. Players must stay a minimum of 10FT from all moving POV. If you are too close, move away.P. POVs will signal being destroyed by flashing their Hazard lights and / or Hosting / Attaching a Dead Rag or Red Flag to the vehicle (i.e. Vehicle Radio antenna). POV Rule ViolationsA. 10PT deduction per POV violation plus 1 hour parkedB. 3rd violation of same POV is parked for weekend with no refundC. After 5th POV violation per faction will result in additional 20PT deduction
  12. Also keep in mind that transport trucks are VERY useful as well. You do not need to make everything into a paintball tank. Having light vehicles that can quickly and smoothly transport troops around the AO adds a great deal to the diversity of options your command team has and makes it easier to seize and hold the initiative. Without ample transport, everyone is pigeon holed into the the "They came the same old way and died the same old way" system. It does not take a genius to look at a map and determine your threat axis then configure everything to deal with it. Add transport trucks into the mix and a LOT changes. DDAP in particular is a big place and once you break into the back country, you can be anywhere you want in no time at all with a load of troops. Get to know the various secondary trails and you are pretty much uncatchable. That adds a lot to the fight right there. Just as importantly, it adds a lot to EVERYONES fight instead of just yours.
  13. http://americanmilsim.com/forum/index.php?/topic/2322-age-requirement-for-ams-events/ Short answer. Yes, guardian on site.
  14. The main point is to have a parent or guardian on site "with you" so that you are their pain in the ass and not someone elses. Not knocking you personally, but let me tell you from LONG learned experience that many under age players are. When they are with a parent, they generally step up to the plate and do pretty good. When left in "lord of the flies" mode they frequently are a serious nuisance to Milsim games. Also remember that for many of us, the local airsoft scene is nothing but annoying kids that unfortunately we cannot actually kill, we travel to regional games to get away from all that static.
  15. No worries man. For what it is worth there are no "variants" just what is listed.
  16. Camos are very specific, if it is not a listed uniform or pattern, it is not an allowed uniform or pattern. AMS has been around a good long while, I assure you that they have not forgotten any patterns that they want to have.
  17. Good answers Dave. I think I know who you are talking about with that advice... As far as the internals go, anymore the best internals are the ones that are already in the weapon. Back a decade ago when all the guns shot 230 fps, there was a profound difference between the upgraded vs non-upgraded guns. These days it does not matter near as much. Is there a difference? Of course! Does it matter nearly as much as skills and tactics? Not in the least. Good players armed with fresh fruit will spank unskilled dimwit armed with the best airsoft systems. Skills... Focus on skills... Don't sweat the silly stuff.
  18. #1 keep in mind that AMS is a lot more than just Broken Home. #2 Correct, Bunker has an HPA system. Additionally, there is also a quite substantial HPA system on site at DDAP. Helping to deal with both of these systems at events in the past is part of why i know that AMS does not want to start down the road of fiddling with an HPA system. Even Dewayne, who HAS HIS OWN HPA SYSTEMS, chooses to use a vendor for HPA fills at his big events for exactly the same reasons I have discussed above. #3 If the paintball inspired technology really takes off, then there will be sufficient financial demand to draw in a vendor. The good news here is that we are not looking at something brand new, there is an existing infrastructure to support this.
  19. For those of you interested in a good read about East Wind from the perspective of an attendee (who also happens to attend AMS events) take some time and follow DirtPro's series on his The Milsim Perspective website here: http://www.themilsimperspective.com/2014/10/29/operation-eastwind-7-my-experience-part-1
  20. I think what you are really looking for is paintball rather than Milsim airsoft. Not knocking paintball, just pointing out that this sort of MO is more of a paintball thing.
  21. "Mission accomplished" I am sure that will be comforting to the families of the soldiers who die there in the coming years... (Hint: it isn't over till our people are home, anyone who says otherwise is a liar and a jackass)
  22. Of all the things that an event organizer needs to do this seems like the least productive use of time. If there is a market for HPA fills than a vendor should be doing this. Anything the event organizer is doing that does not directly support the event is wasted time effort and energy. Trust me, I know what it is like to travel with 14 marching bands full of bullshit that all needs maintenance, you guys do not want to go down the same road.
  23. Well I am pretty sure nobody forced you to buy a GBBR. You probably bought a GBBR because it's cooler than an AEG and they more fun to shoot. If you are playing with 4 mags already, I would say that you'll probably adapt just fine to the environment of AMS events. It'll be fine man, just aim well and play serious. Things are only a disadvantage if you decide it is.
  24. When you are moving against the grain you are going to see some of that. I used to see a lot of negative reactions to East Wind over the years as well so I know the sorts you are talking about all too well. The important thing to remember is that there is your customer base and there is your NOT customer base. You should care about the opinions of those who are in search of what you are producing. Those guys are looking for exactly you making exactly what you are making. If they say that something is cool but it would be cooler if the hoozlesnatch was 2.4mm wider then you should adjust the hoozelsnatch 2.4mm. If people who are just bitching and whining are complaining about stupid stuff like a milsim weapon not having a mag capacity of 100 rounds then you should just ignore them. In all reality, they are not looking FOR what you are introducing, they are looking for what they already have. You are not going to get a customer there anyhow and even if you did they would not really be after what you are making and would just fuss and complain about it once they had it. I often reply to peoples negative opinions of East Wind by saying "East Wind is not for everyone" which basically translates to "piss off kid, you bother me" but in more polite terms. I run my event for the people who are looking for what I am doing. I am not making a mass market event just like you are not making a mass market paintball marker. The good news is that there is a lot of room out on the fringes so you may well end up quite successful catering to 1% of the market. Just remember, you are after 100% of the 1% not 1% of 100% if you know what I mean. For what it is worth, equipment is not limiting Milsim. People are.
  25. Before you run with an ir illuminator make certain that it is not naked eye visible. Hint: 99% of them are. Any amount of naked eye visible puts you at a severe disadvantage against even complete noobs with naked eye. Remember also that there is a big difference between gen 1 commercial and gen anything actual military. You cannot really compare a Bushnell gen 1 scope to an original Varo or Zeiss scope. If you want to pinch pennies and get useful gear watch for Litton 900 series units on Ebay. They used to use these in film development labs. They are perfectly nice gen 2 units for no more than what most folks want for the mostly useless gen 1 commercial units.
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