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American MilSim
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Everything posted by Aswayze

  1. Ah, that's real jobs for you. Always sucking the fun out of life. Shoot for the one at Paddy Creek in November, that's an easier trip from Tulsa anyhow since it's just up 44.
  2. Mickeys is largely not worth the hassle. Brick and mortar surplus stores tend to mainly carry new stuff. It's easier to manage logistics that way. Need dump pouches? Order some! Need ruck sacks? Order some of those too. Different deal when you deal with actual surplus, perhaps today is the day you get a guy that comes through the door with a dump pouch, perhaps not. Perhaps it's the day when your bid pays off at a government auction and you land 1500 Alice packs for $378, perhaps not. Good news is when an actual surplus store has what you need your paying actual surplus prices. I have, for instance bought Alice packs for as little as $6. Just depends on what someone is sitting on a heap of at the time.
  3. Overlooked is down on Delaware street in downtown Leavenworth. If you've got the bug to go check them out sometime, let me know and I'll meet you down there, I've got a few things I need to scoop up for folks anyhow. Similarly good place is Duffle Bag up in St. Joe on Francis street downtown. He's got several VERY nice PASGT armor vests in size large at $50 each right now. There's another fella in Lansing who sells out of his house that tends to have "the deals" on boots too. That's not even 25% of the "hidden surplus" places in KC area, just those near you. If that gives you an idea of the scale of what's out there. Follow on story: After the previously mentioned night raid gone awry, I went out with a few other HQ guys supported by the Ferret armored car to conduct some light armored recon. We slid up to the edge of town in the famous Ferret run silent, run deep mode and I dismounted along with the cook to go have a lookie around town. We moved in hard and fast moving from cover to cover and quickly/quietly sweeping all the danger spots in town before signaling the Ferret to move up to a point where it could both provide some fire support if we encountered enemy troops moving up and also a rapid egress if needed. After the fierce night fight, we had rightly assumed that the Soviets would probably bail out of town and all evidence seemed to indicate that they had peeled out of there prior to dawn. There were mags here and there that had obviously been missed in the dark and the general disarray in the East Germans position seemed to indicate that nobody had particularly “cleared†that spot before pulling out. The truck that picked the remaining troops up was small and traveling by itself with no dismounted escort so obviously there were not that many troops remaining in town when they lit out of there. We did not venture far tracking where it went, we just knew it went somewhere into East Germany as one would clearly expect. From there we decided to go have a sneaky peek at several other likely border crossing points and look for signs of recent Soviet activity. This is not as easy as you would think since Oklahoma is mostly made of dust, flaming grass and rocks. None the less, with a little effort, we managed to track down some choke points that were damp and loamy enough to leave tracks and after a little skittering about happened upon what looked like actionable intel. The above pic shows a section of the border we had code named “Daveâ€. While not a likely avenue of approach, the road marked 25 on the map here did travel directly into NATO territory from somewhere in the deep dark communist forest and therefore could be used by enterprising vehicle drivers to get units moved up to the border. Several of us had long suspected that this was possible but many felt that the extremely steep and rocky hill leading up from the extremely steep and rocky valley 400 meters or so across the border from here would prevent vehicle traffic. When we arrived on scene, the cook and I again skirted the road forward up towards the hill and in a damp spot encountered a very narrow lug treaded tire track. Initially, we assumed it was from a motorbike but a little further down we encountered another spot that was soft enough to see the track width. It was something small, but definitely a 4x4 vehicle. Looking at the patterns of tracks, it had been moving slowly but had wandered a bit on the roadway often clipping some of the vegetation on the sides of the road in spite of it’s small size. No signs of dismounted troops at all. The Ferret driver suggested leaving some squares of toilet paper in a few high traffic spots so we could tell when new tracks arrived then we gathered up all of our notes and slipped off to try to put together all the pieces. Once safely back in camp, we sat down and tried to make sense of it all. Small vehicle, traveling erratically, on a rough minor road… We talked a bit about the other roads in the area and how this one was different (other than the obvious parts like the fact it starts and ends in different locations) and the only thing we could come up with out of all of this is that this particular road was one of the few that traveled in an area almost completely bereft of light pollution. Most other roads had some silly ass farmer dusk to dawn light off in the distance flickering at you when you drive on them. Most of the NATO guys drive with Gen 2 night vision so this does not prove to be much of a hassle to them but as far as we knew, most of the Warsaw Pact driver night vision was either Gen 0 (Active IR) or Gen 1. Perhaps the Warsaw Pact was using this route at night to bring in recon teams? From a security standpoint it made very good sense. It would not be considered a likely avenue of approach, it traveled straight where they would want to go, there was little light pollution to interfere with driving, it was mostly in a valley so they could use active IR drive lights and not really be broadcasting to the entire world, and most important of all, the entire approach run to the border was screened so NATO troops directly watching the border would not see them coming from miles away. We provided our findings to the operations officer and he asked me to provide a portion of the situation brief for the OPORD he would be issuing to US first squad who drew the short straw and got selected to go out on ambush that night to see if our hunch was good. Some 8 hours later, 1st squad moved up to Point Dave to deploy. 3rd squad screened the route ahead so 1st got to travel in the relative comfort of a deuce arriving just before last light. 1st squad moved down the path to the ambush site selected about 2/3rds of the way up the hill and began setting claymores and trip flares. They had heard the briefing but were quite sure it was bullshit since nobody in their right mind would drive up that road in the daylight much less at night on nods but in true soldier form they set up as ordered. Let me take a moment from the story here to talk about ambushes. For those of you who have never sat in one, it is hard to explain how pointless and dull they are. 90% of ambushes net nothing and even the ones that do generally do not net you anything real quickly. The ambush site is always too rocky, too muddy, too ant infested or something unpleasant. The weather is almost always balls cold and it’s generally at least threatening to rain on you. In short, everyone hates ambushes. In normal airsoft, ambushes are great fun since you know that the way the event is scripted or due to the simple mass of people involved someone will most certainly bumble along any old minute now and you’ll be having a jolly old time riddling them with bullets but as we have already mentioned, East Wind is not that way so here sat a tired and dejected 1st squad… The day before had seen them chased out of town by a Warpac attack, the night before their raid had been a disaster and now here they are guarding what might as well have been a cliff as far as they were concerned because some pencil neck things trucks can drive here at night… Camoed up, they crouched in their shell scrapes taking turns watching the road and dozing off…. Of course the next great thing about ambushes is that nothing ever happens till it happens and when “it†happens, a whole lot of “it†happens all at once. As it happened this time around, nothing went on for hours on end till one guy had to go pee. He quietly got up and wandered off a bit at the same time, an armadillo came trundling on down the road in typical oblivious armadillo form threatening to set off all the trip wires while at exactly the same time the rumbling drone of a truck engine descending the opposite end of the valley hit everyone’s ears. Pants buttoned back up, dive back into the spot, sticks tossed at the armadillo finally ran it off without it setting off the trip wires. Waiting… Waiting… Intel guy said no signs of dismounted troops but everyone is straining in their NVGs looking for them anyhow. The truck groans as it begins it’s ascent up the hill, the blacked out headlights play over the kill zone, it drones on… Blam… Blam… two claymores strike the truck and 1st squad tastes it’s first success at East Wind 4. As I said, 90% of ambushes net nothing…. The other 10% however generally do and when they do, they are typically a pretty good score. In this case, a nice tasty Soviet troop truck loaded with 2 full sections of troops. In another typical yet ironic twist of fate, the truck was supposed to have stopped and dismounted it’s load of infantry at the bottom of the hill but the driver was feeling nice and thought he’d drop everyone at the top of the hill to save them some effort. Had that happened, 1st Squad would have had quite a different fight on their hands.
  4. Ah, the work gods are against a lot of us these days. You are right up in the middle of East Wind mecca there in Atchinson, you ought to stop on out and say hi sometime or head out on one of the field craft weekends. I can also point you towards the meanest surplus store in the area that is hidden just down the road from you. If you have never made it over to Overlooked Antiques, you'll be amazed. They have TONS of good stuff there, a lot of it fairly current gear even if the older stuff is not your bag of chips. I also have a follow on story detailing a portion of the next 24 hours if you're interested.
  5. East Wind is not an event that by default yields a bunch of trigger time. Large AO, small groups, heavy focus on recon to figure out where to strike (We don't script much at all) etc means that you do not do as much shooting as you might be used to. That tends to put people off at first but generally once they get into the swing of it they are solidly hooked. Here's a (true) story that relates how the pace of operations tends to work: 2011 Night raid on Colleville from the perspective of a single US private: 13:00 hours. With unit sitting on border in peacetime. High Soviet activity level on opposite side of border. Command does not have effective comms with higher. 13:07 hours. Soviets push across border en masse. Your unit, backed up by British armored infantry are holding the line but just barely. 13:15 hours. Local commander decides to commit his armored scout car to the fight. Knowing that by doing so he's potentially loosing his only effective runner to higher HQ. 13:20 Hours. Ratelo finally gets through to higher. Word is reinforcements are coming. 13:35 hours. Your unit is down to 40% You've lost contact with the Brits but things don't sound so good over there. An RPG just took out the Ferret so you're only wheels are now a burning wreck. Ammo is getting critical. 13:37 hours. You hear the familiar roar of a deuce rolling up behind town. Troops dismount and begin to sweep forward. 13:40 hours. The situation is not advantageous, Reinforcements push up to the Brits and get them then everyone hastily withdraws from town. It was a bad fight but managed to break contact pretty well and at least you're not leaving anyone behind. 14:00. You're back at camp and after grabbing a pile of ammo and making good your reloading, you grab some lunch. All the leaders are in the TOC, something is up. 15:00 Two other squads push off to probe the enemies defenses and look things over. Your squad, who's been up since 0:200 hits the rack for some sleep. 20:00 You get up from bed and grab a quick meal. An oporder is being issued at 22:00 and you are told to prepare for a night raid. You check your rig for jingly things and tape over anything that shines then wait... 22:00 Oporder is issued. It will be a full company raid on the town we left earlier today. Recon says that the enemy is set up primarily in two main buildings. Estimated 2 full sections of Soviet troops, no vehicles present. One squad's got near security to make sure the doors open to get back out, the Brits have got far security to make sure that no help gets to the towns garrison once we hit. Another squad's got the church, your squad gets the larger of the buildings. You'll be going in hard and fast. Zip in, kill some Ruskies, pick up priority intel, grab any important prisoners and zip out. Mission will kick off at 02:00. 23:00 You draw a set of nods, camo up your face and go through your rehersals with your squad. Who's on our left? Who's on our right? What's the recognition signal when we head back out through our near side security? How far can we advance? What buildings are ours and which ones do the other squads have? What's our rally point if things go haywire? Information is pouring at you and you are working hard to digest it all. 24:00 the entire company gathers for a rehearsal. Mini glow sticks show the layout of the town and you run through each step so you understand how it's all supposed to go down. You're squad leader is concerned about the 75 meters of open ground you'll be crossing to get to your building. If the Soviet's are up and lively that's going to be pure murder. The CO hopes that you'll be across that ground before the Soviets can react. You dearly hope so... 01:00 final checks. Nod batteries are good. Mount is straight right? Have you shot with nods before? No? Crap get with Gallion over there and have him walk you through the basics! You double check your mags, double check your gear, double check your everything. Everything is dark dark dark now, the whole unit is lights out right now so eyes can adjust. Tension is really high. The single German blurts out a quote from the movie Mad Max Beyond Thunderdome. "Master Blaster rules bordertown" Morale is high. 01:15 3rd squad pushes out to sweep the road ahead and link up with the recon team that's been keeping eyes on the Soviets for the last 6 hours. You are jamming as much coffee down your throat as you can stand. You're beat, you did not get enough rest and you know you've got a hard night ahead. 02:00 everyones on the trucks for the movement forward. Slowly, the trucks grind their way into the blackness, the moon is not yet up and it is seriously dark out. 02:25 the truck slows to a halt at your drop off point. A member of 3rd squad is there to act as your guide to get your squad up to your assault position. The units break up and disappear into the inky blackness. You move forward adjusting yourself to the green glow of the nods and the feeling that every stick that snaps, every stumble, every breath sounds like the loudest rock concert. How are we supposed to sneak up on this place? 02:50 You're guide got you lost and you're coming up on show time but your unit is not to your assault position yet. If they kick off the attack with us not there, we're screwed! There's no way we'll cover that ground! 02:59 You reach assault position with little to no time to spare. Your SL waits for the signal to move out... 03:07 No signal but you hear a volley of fire from another squad and see in your nods as the race forward. SHIT! You know you're screwed now but your squad leader yells "let's go!" and over the berm you go running forward with all your might watching the distance close to your objective. Almost immediately, you find yourself running into an enemy position. Silhouettes move in the blackness, waking and stirring, grabbing weapons, reloading. You fire as you move killing several but knowing that you cannot afford to get bogged down here. A machine gun opens up from the upper floor of the building you're headed for. Rounds zip through the night you hear some of your squad mates go down. Forward... Forward you run, nothing but death here, you've got to get to that building. 03:08 grenades flash in the night (pea grenades) there's a lot of yelling and violence. You make it to the building and race in finding yourself face to face with a room full of guys. You rifle cracks and you clear them out one by one. About the time you've got the last one down you notice the familiar shadow of a PASGT helmet and realize you just wiped out a good portion of the US squad that was supposed to be taking the church across the street. They had heard the fighting over here and had raced over to help disregarding the plan. You're pissed that this happened but the flash and boom of a grenade just outside the door reminds you that you've not got time to focus on that crap now. The machine gun upstairs starts hammering away again. The one guy left that you did not kill screams in your ear that we need to get up there and get that machine gun or we'll never get out of here. You nod and the pair of you round the corner heading towards the stairs. Suddenly, almost in slow motion a grenade arches down the stair well. You grab the lead guys Y harness and pull him hard back towards the door but just end up pivoting him into the doorway where the grenade detonates right in front of him. In a flash he is gone and you are alone. Alone... There is firing everywhere rounds are impacting the building and zinging through the windows, the machine gun upstairs hammers away again and some unseen target and all you can think of is two words that seemed so foreign to you when the operations officer mentioned them in training just a few days ago. Combat Isolation.... 03:10. This is a mess. You're whole squad is gone, you killed the squad that's supposed to be holding the church across the street and you can see that the squad that supposed to be covering your way out is engaged in a fierce firefight with the guys who are upstairs. It's time to get the F out of here while hopefully everyone is looking another direction. You crouch and peek out the door eyeing the woods that long 75 yards away. You take a breath and sprint for all your worth. Running, running, running... The machine gun hammers and you’re just waiting for the rounds to stitch you the back but they don't come. You bust into the wood line and dive over a low berm. 03:15. You catch your breath and peer over the berm across the battlefield. The firing from the near side security team has ceased and you hear Russians yelling back and forth to each other. The woods crunch and pop with movement and you know you are in serious trouble. You slowly begin to make your way south to the rally point. 03:22. You stop suddenly when you hear the familar "Click-pop" of squelch breaking on a PRC-68 radio. You scan and spot a shadow in the darkness. You challenge the shadow and get the correct reply. It's your squads ratelo. He's working his way back as well. He tells you he thinks there's a sizable Soviet force moving through the woods just north of here and you guys need to make tracks. 03:45. Slowly you ease your way into the rally point. Nothing much to see... Creeping forward slowly, looking. Suddenly a quiet voice with a British accent comes out from the darkness. "Over here mate" You close up meet with the supply sgt who hearing the fracas on the radio decided to move a truck up to help evacuate everyone. He sets you off on the perimeter to pull security for a while till we get everyone gathered up. 04:15. Nobody else comes... The supply sgt gathers up all who are present and loads everyone in the truck. The engine cranks and the truck creeps back home. 04:45. You are back. Tired and dejected. You know that raid was a disaster. The Brit guy next to you in the truck referred to it as a "dick dance". 05:15 More units return on foot. Many tell stories just like yours, darkness, violence, confusion. You are exhausted. You meet up with some other members of your squad including your squad leader who finally tells you to go get some sleep. 05:20 you are fast asleep. The next morning, a recon team clears the town. The Soviets obviously cleared out in a hurry just before dawn, mags are strewn about here and there as well as the odd bits of East German and Soviet equipment. Once the event is over you learn the whole story of the disastrous raid. Turns out that most of the NATO force got out ok. In fact your friendly fire rampage killed almost as many NATO guys as enemy action. The guys that were just up that stairwell turned out to be the last remaining Soviet troops in the town. All that crunching and scary noises you heard in the woods was just other NATO troops heading back. All the Russian yelling was just the Soviet guys calling out to see if any of their other positions had survived the attack. (they hadn't). The guy upstairs, a combat veteran of the Russian Army who was wounded in Chechnya says of that battle: "McClane and I were ready to fight to the last BB! That was one of the most memorable moments at EW for me." So... Out of the 16.3 hours tracked here. 40 minutes involved fighting. The rest was spent doing other activities leading up to the fight or supporting the fight. Our protagonist was lucky that he actually even got to catch some z's even. The point here is that East Wind is not a high action event. We don't just Yosemite Sam charge the enemy without a plan, respawn 5 minutes later and do it again. When you head out on mission, there's a lot involved. All of that "lot" requires attention to detail and interest in what's happening. If this is your thing, you are going to LOVE East Wind. If it's not, than you probably are not. It's important to us to make sure that we convey that to people looking at the event since we want the people to attend to have a great experience and a big part of that is making sure that we are up front and honest about what we are providing so that guys can make the decision as to whether East Wind is something that they are going to enjoy.
  6. That is pretty much all we all year round is work on stuff for East Wind. It's a good kind of crazy.
  7. I’ll tell you how… Basically, there is no money to be made in airsoft. As such, most everyone who runs airsoft events is doing it in addition to another job and is doing so because they want to do it, not because it’s a lucrative business. Same thing here at AMS, and just about anywhere that good airsoft is being played. For the most part, when you pay into an event like this you are “chipping in†to cover expenses but little more than that monetarily. We do this sort of thing because it is what we love to do.
  8. What ever you've got will work on this one. We are not so much going for immersion as we are just making sure that you can operate safe and comfortably.
  9. Here a US soldier (who's currently doing this for real in Afghanistan) demines an area infested with the notorious POMZ-2M stick mines. He's digging down next to the stick since it's a common trick to booby trap the stake so that the guy pulling the mine gets a nasty surprise. Excited for the new A&K PKM? So's this East German soldat. We've had PKMs for a while that are custom made. A US soldier takes a moment to brush his teeth after a mission. You’re out there for 9 days… That means eating, sleeping, pooping, washing and shaving in a combat environment. Canadian Forces patrol moves out on a dark moonless night. 50% of East Wind happens at night so you soon grow used to trying to pick out what the blurry images in your night vision are. Who says you won’t hear a phone ring for 9 days? Both sides employ field telephone systems at East Wind. This is the NATO SB-22 switchboard in the operations center. It allows calls to be patched through from one caller to another anywhere across the phone network. It also allows a radio call to be patched through to any of the telephones in the network. Basically every tent in the base camps has a telephone and most any of the commonly manned forward outposts is equipped with a phone as well. A Soviet made BTR-152 armored personnel carrier. This is one big bad mother… Again, if you got lucky at a museum, you might be able to touch one. At East Wind, you’ll ride into battle in one or face off against one with your LAW-80 anti tank rocket. Another interesting video. A Soviet section leader explains the battle he just participated in. He's speaking Russian because he is Russian. A Hunter SHL (Space Heater Large) puttering away heating the NATO supply tent at East Wind III. When the wind is howling and the snow is flying, it is nice to have a place to go warm up and dry off. Both sides have most of their large common area tents heated with period correct wood stoves or oil fired heaters such as the SHL here. If you have never walked into a heated tent after a long, cold, wet patrol and stood by one of these guys to warm up then you have never felt what “warm†really is. It is amazing. A NATO officer typing up a AAR on a period correct SAIC V2LC computer. He looks frustrated because he is. We strive to get as much right as is humanly possible and the V2 here is a perfect example. It’s silly, it’s hard to use, it cheeps every time you hit a key but it’s the right system for the time and everyone loves it. East Wind is about so much more than just airsofting. It’s an opportunity for everyone to participate in something that collectively is bigger than anything they themselves can create. Whether you are bringing the minimum required gear for the event, are bringing a military truck, or happen to restore something like the V2LC here, it’s all a piece of the puzzle that makes East Wind the event that it is. When you form the environment around you as much as we do here at East Wind, it really makes an event that you feel you are a part of. East Wind creates memories that you will not forget. East Wind 5 saw the introduction of Canadian Forces troops to the NATO mix. This option is exclusively open to attendees who are attending from Canada. (US, UK, and West Germany are open to all). Attendees coming from other NATO allied countries who wish to portray their home country are welcome as well. English language fluency is not a requirement. Here’s a link to a series of videos put together by Coop showing life on the East Bloc side. Say goodbye to the next 3 hours of your life… I hope that some of you will make the trip out to be part of it.
  10. Here's a few pics and vids from past events to give you an idea what we do out at East Wind: Here a US Army soldier pulls security as the FV-701 Ferret that escorted his transport truck up to his drop off point heads back home. There is a lot more to dealing with armor and transports than one might be inclined to think. Here a US Squad leader makes a radio call on a PRC-77 radio. We use period correct comms equipment at East Wind (provided by us). If you've never used a real military radio, prepare to be amazed at all you can do with one of these. This link takes you to a vid of Soviet troops using their R-159 radio to call their allies the East Germans after a successful assault to take a town. Notice how the guy has a hard time with the map? That's because the maps are not garden variety generic maps, they are exact replicas of the proper Soviet pattern maps and are different than the US maps he worked with in his US Army service. Members of 7th Company, 5th Independent Recon Battalion, 27th Motor Rifles Division, along with a section of National Volks Armee Chemical Troops move out in a convoy, consisting of a GAZ-69, BTR-40, and UAZ-469 to drop several recon squads off along the East German Border at Operation: East Wind IV. The sections will conduct an over-watch and patrol of the border, on the look out for NATO forces. None of these vehicles are common, all are as cool as the other side of the pillow. You might find one in a museum if you are lucky, here you get to ride one into combat. A US Squad Leader, exhausted from an all night patrol contemplates the fact he has to push on to assault a key town towards the end of East Wind 5. 6 hours later, he was one of the last troops to die of radiation poisoning, having clung hard to his little toe hold. Here are vids of both Warpac and NATO troops expiring from radiation: A NATO supply convoy traveling along "MSR Steele" at East Wind II. This was a route cut through the forest across a rocky valley that linked the main NATO controlled area with the northern end of the playing field. NATO trucks ran this very tough route both during the daylight hours and at night under black out conditions using night vision. An NVA patrol, just returned from a cross border mission, is debriefed by the Soviet HQ staff. Notice the wierd blue interior of the tent? That's actually a period correct Soviet tent they are in. The map they are pointing at is a near perfect replica Soviet style map of the AO they are working in. A Soviet patrol prepares to move out on a night recon mission. East Wind runs 24 hours a day. A Soviet soldier looks out into the failing light of the day from the ruined building his section holds. He fought hard for the town he's in right now and he's got a long night ahead of him making sure he keeps it. He know's NATO will come tonight, he know's there will be blood sweat and tears before the night is through, it's just a matter of when. When the next dawn broke over an even more battle scarred town this soldier was one of a pitiful few live Soviet troops that pulled out of town. They had held the line. A NATO patrol prepares to move out on a night ambush mission. They have checked out night vision units from supply (everybody, on both sides gets, gets to use night vision a LOT at East Wind) and have painted their faces so they will shine less in the moon light. East Wind runs 24 hours a day, we are not kidding. A West German Jager light infantryman prepares to step off at an East Wind training event. He's carrying not only his ruck with the gear to sustain him for the next 24 hours at this winter event but also a SEM-52a radio (slung across his chest) and a Zeiss Orion 80-1 night vision unit (slung below the radio). West German Jaeger section discussing the plan for their mission prior to step off. East Wind is not a “go there and shoot the bad man†event nor is it scripted with a set outcome. Missions are meticulously planned by attendees attempting to cover every detail to achieve a successful outcome. This is a thinking event as much as a doing event. Forget a key detail and be prepared to find out why they call it a key detail. East German NVA troops enjoy a hot A-ration meal in their mess hall. An NVA (National Volks Army) patrol moves out on a snowy muddy morning during East Wind 3. This was just the start for the days weather, by the end of the day there was an additional 4 inches of the white stuff on the ground. They are cold, they are muddy, they are tired, but they are prepared. We stay tactical 24/7 regardless of weather. When you look at our PCI lists and wonder why we require so many things, this picture shows why...
  11. Announcement: Operation East Wind 6 dates and location have been set. When: March 9th –17th 2013 What: Operation East Wind is a 9 day long 24 hour per day immersive milsim event set in the closing days of the Cold War. From the moment you arrive till the moment you leave, you are surrounded by and living in the life of a soldier deployed on an alert in the Cold War. You may choose to be part of either the NATO forces or the Warsaw Pact with each side having it’s own specific options, requirements, advantages, and disadvantages. You may choose to participate either in the full experience, operating 24 hours a day living on site, 100% immersed in the event for the duration of your stay or if you prefer as a day player only playing during the daylight hours, camping at the campground on site or staying at in town at a motel. As a full experience soldier you will know the feeling of walking out on a multi day patrol, the sound of a truck delivering your hot food (if you are lucky) and the sights and sounds of dark forest seemingly teeming with the enemy around your little patrol base in the black of night. You will use night vision, you will use mines, you will ride in military trucks and armored personnel carriers, you will be supported by armor and you will use period correct comms equipment. You will know the boredom of a 03:00 guard shift and the sinking feeling in your stomach when that shift suddenly STOPS being boring. You will know the true value of a hot drink on a cold rainy day, you will learn to lament T-rations, you will know the joy of walking into the mess tent and smelling hot A-rations. You will know how lonely the world can be when your little outpost is under attack and you know that the nearest help is way too far away. You will know how piercingly bright a parachute flare is on a moonless night. You will know the smell of a canvas tent on a sunny day. You will know how nice and cozy a stove is on a cold wet day. You will know what it is like to transition from peacetime, to alert, to war. As a part time day player you can step into and out of one of the world’s best milsim events and get to see all of what goes into an event like this without having to commit yourself 100%. For a minimal cost comparable to most open play games, you get to see and be a part of daytime recon patrols behind enemy lines, anti-armor ambushes, deliberate attacks and fiercely fought defenses. You will fight shoulder to shoulder with the full time troops scraping and fighting for the same ground they are. Either way, you will be surrounded by one of the most amazing events the world has to offer. Who: Who may participate? Full experience troops must be 18 years of age or older unless pre-approved by event administration. Day players must be 16 or older with attendees under the age of 18 requiring parental consent. How much does it cost? The fee structure for Operation East Wind is broken into two categories: The cost for full experience participants attending for 1-4 total days is $165. For those attending from 5-9 total days the cost is $200. Full experience attendees are provided with all meals, including snacks and drinks for the duration of the time they are in attendance. Additionally, full experience attendees are allowed to check mission equipment out from the supply tents including correct night vision systems, flares, IR systems, Claymore and POMZ mines, radios, telephone systems etc. Day time players who pre-register pay a fixed rate of $25 per day apart from day 1 and day 9 which are both free days since they involve a great deal of unit set up and tear down. Day time players are not provided with meals and are not allowed to check mission equipment out from the supply tents since most mission equipment goes out for night or multi-day missions. Sign up for full experience troops is now open and will close on March 1st, 2013. At signup, a non-refundable deposit of $50 is required with the balance due on March 1st 2013. Day players must be pre-paid by March 5th 2013. Where is East Wind 6 being held. This year, we are proud to announce that East Wind 6 will be held at D-Day Adventure Park in Wyandotte, Oklahoma. No doubt, there are a great many of you who have played at D-Day before. It is an amazing facility with a lot of really impressive infrastructure. You might be tempted to think that you even know the D-Day Adventure Park pretty well… You will be quite surprised to see how much more there is to that property than you ever imagined. We will be operating on a 1000+ acre playing field with 45 miles of roads and trails. There are towns, an airfield, steep hills, green valleys, streams, ponds, and lots upon lots of space. If you have played at OK D-Day before you have probably seen a little bit of it but I assure you, it’s just the tip of the iceberg. Why? Why 9 days? We run East Wind events for 9 days because in order to put together a quality event there is a certain minimum amount of time it takes to get everything all set up and settled in. If this was a weekend event, we would spend all day and night Saturday setting up and getting everyone settled in and then all day Sunday endexing. By running for 9 days we maximize our field time and get the most value out of our week’s vacation time (or spring break for you guys in school). If you cannot attend for the entire time, that’s fine; you can attend for as much or as little as you can fit into your schedule. Why this degree of insanity/attention to detail? Sure, we could camp in civvy tents instead of GP Mediums or real Soviet tents. We could use a Ford Tempo with a plywood turret instead of a real Diamler Ferret. We could move guys around in a short bed Chevy pickup instead of a M35A2, and we could certainly cook flapjacks on a 2 burner Coleman stove instead of using period correct field kitchens. Where would the fun be in all of that? At East Wind we seek to get everything right down to the smallest detail because this is how we immerse you into the event. You do not attend East Wind, you are part of it, you are inside the world that we create for you, you can “feel†this event. Why the expense? When you look at the cost remember that you are getting food included as well as the use of a lot of really top notch gear. When we say food, we are not talking about just MREs or hotdogs cooked on a Weber grill. We have cook staff who are professionals in their fields that are cooking nutritionally balanced meals that are also era and nationality correct. Doing this right is not cheap and we refuse to skimp on quality. You could not eat at restaurants for a week on a $200 budget and get the quality of meals you will get at East Wind and that’s before we even talk about the other stuff. It is not an average game that a real BTR-152 comes down the path at you or that you get to face off against a real FV-432 APC with your RPG. It is not an average game that you show up to the supply tent before your night mission and get Gen 2 and 3 night vision equipment issued to you. It’s not an average airsoft game that sends you scrambling out of your camp when an AH-64 Apache shows up skulking around. Yes, East Wind is expensive, but value wise, it is impossible to beat. Come and see, we’ll make a believer out of you by day 1. Why should you choose to go to East Wind 6? This one is easy. Since the inception of this event our motto has been “Not because it is easy, but because it is hard.†You should be going to East Wind because you are looking for a challenge, an experience. If you are looking at the full experience, you should be going to East Wind because you are ready to live an event 24/7. You should be going to East Wind because you have asked yourself, “Is East Wind right for me?†and said yes. Why should you NOT go to East Wind? If you think that it is a hassle to get the correct gear, if you are scared of the rain, if you are too proud to know when you need to learn something or if you are just looking for 9 days of solid “3, 2,1, go†speedball action you had better just stay home and play X-box. East Wind will not be your thing. We frequently say that “East Wind is not for everyone, we made it that way for a reason.†This event is not easy, we don’t want it to be easy and if you are coming then you should not want it to be easy either. We say this not to pass judgment on those who should not attend but to allow everyone out there to pass judgment on East Wind and decide if what we are doing fits with what you, yourself, want to do. What do I need to know to be successful at East Wind events? East Wind offers challenges unrelated to most airsoft events. It naturally goes without saying that knowing a little bit about airsoft helps but far beyond that remember that you are living in the field and actually doing a lot more field craft type work at East Wind than you are likely to encounter at an average game. You will likely find yourself adapting a lot better if you spend some time out in the woods in inclement weather since East Wind stays tactical regardless of weather conditions. knowledge of your equipment goes a very long way as well since you will be living and working in it 24 hour a day for 9 days. Obviously, there are a variety of technical skills that are helpful to know as well which is why we run training events monthly covering a variety of skills that will make your East Wind experience more enjoyable as well as provide an online library of training materials in order to assist you or your group in training up for the event. Apart from that, the most important thing you need to know to be successful and have a good time at East Wind is how mentally tough you are. If you are willing to give something 105% and not quit, this is the event for you. It will blow your socks off and you will love every minute of it. East Wind isn't just for those in the US either. For several years now, we have had people join the East Wind community from outside of the US with an ever growing team heading down from Canada and players even coming across from Europe to take part in the experience. It's probably not as difficult as you'd think and the community will try to assist where at all possible to ensure that those coming from afar can do so as smoothly as possible. If you have any worries or concerns, we should be able to answer all of your questions about coming to the US for East Wind, after all we've got attendees who have done it and can offer you the advice and assistance you need to make it happen. English fluency is not a requirement. We are an event set in Europe, working with different languages is part of what we do already. If you would like more information about East Wind please feel free to visit our East Wind forums here: http://www.operationeastwind.com/forum/index.php I hope to see some of you out there!
  12. What: A weekend of land navigation training exercises focused on the skills needed to make you an effective navigator in both daylight and night time conditions. When: Saturday October 20th starting at 09:00 ending on Sunday Oct. 21st at about 12:00 noon. Where: Mark Twain National Forest Cedar Creek Ranger District Directions to Cedar Creek Take I-70 to Exit 137 and take J highway south through Millersburg continuing till you come to County road 354. Turn right on 354 and follow it as it becomes narrower and narrower you will eventually come to a dead end with a turnaround. This is where we will be operating. How much $? Cost for this event is $25 and as usual includes all food What do attendees need to bring? This course is taught “on the march†so attendees will need to have the following: Rucksack or Veshmeshok Sleeping gear Sleeping pad Shelter half, plasch or bivy bag Rain gear Properly fitted boots Properly fitted uniform compass Red filtered flashlight Mess kit and silverware Capacity to carry a minimum of 2 liters of water on your person Boo boo kit (Bandaids, ibuprofen, antacids, allergy meds, whatever) Spare pair of socks Clothing appropriate to the weather Pen and paper (suggest waterproof pad and a pencil) EVERYTHING you will be using for the weekend must be packed in your rucksack/Veshmeshok. What should attendees expect? This course is taught station by station with each period of instruction followed by a practical application exercise of the skill you just learned that takes you to the next station. This will make it easier to absorb the material being taught plus give everyone a chance to get out and use his or her gear a bit. Distances walked will be reasonable but challenging. Overall course should put about 15 kilometers on your feet over the two days. Attendees who pass this course will have the skills needed to plot a course, navigate their course successfully in day or night conditions, be able to triangulate their location, read and use a military grid map (either US or Soviet) as well as know and be able to use their pace count. Who should attend? This course is open to anyone of reasonable fitness who is interested in learning land navigation. How do I sign up? Post up on the East Wind forum http://www.operation...topic=2534.0 in this thread here. Make sure to update us if you have to back out.
  13. So what you are saying is that you should send only the lower grade people off to war? Or are you saying that you don't think the other soldiers are valuable enough to you to warrant putting higher standards upon those that they have to rely upon in combat? Look guys, the military is not boy scouts, it is not a place to send wayward youth to make up for their parents being lazy, it is a serious trade in a deadly serious business. We have chosen to have an all volunteer force not because we don't like the hassles of a draft but because we recognize that troops that want this lifestyle are are VASTLY more effective in combat than conscripts that are forced into it. It is disrespectful to our troops to say that among the many things they already have to do, they now have to be babysitters as well. Real life will take care of the kiddos once they finally move out of their parents basement, don't make it our troops problem.
  14. Never again… Conscription is poison to an Army. Not because we should not expect more out of our youth. Not because it wouldn’t give direction to those who need it most. Not because it wouldn’t reduce unemployment. Not because it wouldn’t give us better citizens. Because we should respect our soldiers, sailors, airmen, and marines enough to allow them to work with their peers in a professional army not laden them with a bunch of people who do not want to be there just punching time on a 2 year commitment. Vietnam showed us what a draftee military looks like. The Falklands, the Gulf War, and a myriad of other conflicts have shown us what happens when you put conscripts up against a professional army. As Beaver pointed out as well, poor training = more casualties to boot. NEVER AGAIN.
  15. Yes, the OE-254 as well as the AS-3900 came out in concert with the first PRC-119 Sincgars sets. With the older antennas all being manual tune, you couldn't hop with them. I imagine those will stay in service for a good long while, the RC-292 sure did. Those first hit the field in 1950 and only recently came out of National Guard service with the last of the VRC-12 radios. I am not sure why our 254 is so evil but it is. For some reason, it always seems to find a way to jack up it's feed line and it never seems to want to really match the frequency we use for long haul comms while always perfectly matching the short haul channel. The old 292 on the other hand is a real pussy cat plus it wigs people out when I walk out of the TOC, unclip a guy line and walk the antenna down to change elements then walk it right back up. it just never really looks like that should work.
  16. Will do JP. Still mostly in the build up/repair phase on equipment, we'll be hitting the training events hard starting this fall.
  17. We mostly run off of our RC-292 antennas anymore. We have an OE-254/GRC as well as an OE-303/GRC but the old 292 is both more correct and frankly a lot less hassle to deal with. Vehicles have a mix of the 3900 bases and sticks on them or the 6707s with most of the Deuces fitted with the 3916 antennas that went on the TOW and Avenger Humvees since we got sick of replacing antenna masts all the time. We can talk to Joplin pretty easily with 2 watts off of the 292 when we set it up for minimum SWR.
  18. We’ve been running old school TOC stuff for years but this time we’ll have all the annoying and time consuming to set up stuff all in the handy dandy box there so all we need to do is poop it off onto the ground from the shelter carrier truck, plug it in, and get straight to work. It will interface directly to the side of the actual TOC tent so that means all the commo stuff is off in its own room instead of screaming and clacking at everyone when they are trying to give briefs or debriefs. I think it should help a great deal. NATO TOC East Wind I (2008) NATO TOC East Wind II (2009) NATO TOC East Wind III (2010) Damn… That place was a hellish mud pit, let us never speak of that place again… NATO TOC East Wind IV (2011) NATO TOC East Wind V (2012)
  19. Most of you know about East Wind. For those of you who do not, just Google it or check out our website: WWW.operationeastwind.com Anyhow, while East Wind is just one event per year each spring, it none the less, ends up consuming a great deal of everyone’s time all year round with projects and such. Since summer is our heavy duty project season I thought I would pop in with a few project pics to show what all new goodies we’ve got in the works for the years to come. M151A1. NATO has needed a smaller vehicle for some time now and these little devils are exactly what the doctor ordered. This one just recently showed up and we’ve been wrenching on it for a few weeks now. Quite a bit of work yet to go to get it up to our standards but we’ve got it running and driving, just need to tidy up the body work and get it road legal so it can make the 350 round trip convoy run to East Wind. This vehicle will also be of huge service to everyone who uses D-Day Adventure Park since we’ll finally have something smaller than a Deuce and a Half to run around and map out trails with. S-250 teletype shelter for NATO. We use period correct radio systems at East Wind and it always takes a goodly amount of time to get everything set up and operational. Moving everything needed to run a TOC into a single shelter which can rapidly be dropped off of the shelter carrier truck and boot walled to the side of the TOC tent saves a bunch of set up time. Additionally, we can interface equipment a lot better in a fixed installation such as this one meaning it’ll be easier to set up things like a radio teletype set to receive orders from higher on as well as a telephone switchboard and obviously our balkly old computer. Tents! We made a huge windfall on the tent front and have finally replaced all of NATO’s older canvas GP Mediums (the newest of which was a 1967) with more modern and MUCH less maintenance intensive tents. This will save a good bit of screwing around during the set up weekends as well as provide a MUCH improved user experience. Next years Ready Tent on the NATO side will be an 18x54 MGPTS Large giving us a decent bit more space for everyone to get it and be seated during meals. They look pretty ratty in the picture above, but about half of what we have there was new unopened stuff. M37 power wagon for the East Bloc side! Wait, what? That’s right we bought a 1952 Dodge Power Wagon for the East Bloc troops. Why, you ask, would they need a Dodge Power Wagon? Well, they have this lovely vehicle here: Which was captured from the Egyptians by the Israelis who were in the habit of repowering captured vehicles with engines from their Dodge Power Wagons. As it happens, ours still has it’s original engine in it but it’s about 5 steps beyond clapped out and needs replaced. We looked at getting an original engine shipped in from Eastern Europe but buying a pig in the poke engine out of a 1950s vehicle from a guy in Bulgaria is just about as smart as it sounds. Doing exactly what the Israelis did to many of the captured 152s makes decent sense and has the added advantage of easing our maintenance since it will then match our ex-Israeli BTR-40 which also has a Dodge engine and drive train. What to do with the rest of the Power Wagon? I dunno… Yard art? How about an MG-3? We have West German troops at East Wind and with so much of German tactics and processes centered around the machine gun we have long needed to get these guys set up with one of these. This year, our West German troops are hot on the task and we should be seeing this one slinging some plastic real soon. These are just a few examples of what’s going on in the East Wind world, just figured I would share, it has been a good year so far.
  20. That's a pretty good point as well, you can really fling the crap out of a pea grenade and not have to worry about beaning someone and causing an injury. They weigh about the same as a racket ball and really are not very "hard" so even a full force hit from a semi-pro baseball pitcher is not going to do much. A full blown overhanded pitch from a tornado would be another matter entirely.
  21. Anyone got a picture of JP talking on the radio? I suspect we'll be able to make a very good point based upon what he's doing in the picture.
  22. You know what’s cool about commo equipment? Users don’t usually know how well their gear works in so far as transmitted signal quality or output power, it’s usually the people who are talking to them who do. Users can generally tell you about receive audio quality, ergonomics etc. I could talk to JP Missouri 43 heading into Seneca. (About 6 miles as the crow flies) I could talk to JP from Bunker Surplus. (About 3 miles as the crow flies) I could talk to JP from Oklahoma 137 at Twin Bridges State Park. (About 6 miles as the crow flies) JP’s set up worked quite well as far as getting signal out. I’ll let him answer about his end of things. **Note that before any of you guys start talking crazy about your “talks 18 miles†bubble pack radios, we’re talking about using real radios in the real world in real conditions not talking from Himilayian peak to Himilayian peak at midnight during a lunar eclipse standing in front if a drive in movie screen covered in tin foil. In the real world, the above performance is pretty good.
  23. Thunder B and Tornados are not even close, once you’ve used pea grenades you’ll see what I mean, completely different critter. I have had pea grenades go off very close to me plenty of times, not that big of a deal. In fact I had one land and detonate not more than a foot from my face during an ambush once, I’d take one to the lap before I volunteered for that one again but even then it wasn’t nearly as bad as being shot in the face with an AEG. As far as burning gloves goes, I recommend batting the things away rather than grabbing it anyhow, goes the same for a Thunder B or anything else that goes boom. As an aside, I have seen people injured by Thunder B grenades, I have not seen anyone much more than bothered by the Pea Grenades. Keep in mind here that I have also seen about 40 pea grenades go off for every Thunder B.
  24. Re: TSFX Pea Grenades We ran through a little over 300 of those over the course of East Wind and didn’t have any fire issues. I think that these things are not nearly as bad as the smokes when it comes to catching stuff alight. Additionally, they are all manner of effective for exactly what grenades are supposed to do, provide shock and suppressive effects on an assault. You can: 3… 2… 1… Run in the door! And get shot by the kid hiding in the corner….. Or you can: Frag in, kabook, run in and shoot whomsoever is sitting there with a perplexed look on their face. Guess which one works better. These little devils add a lot to the overall atmosphere and do a great deal of level the playing field with regards to the defender always having the advantage. Also, Dewayne is working on getting distribution rights to them here in the states so they may become MUCH more plentiful in years to come. Embrace the pea grenades, they are GREAT.
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