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American MilSim

Hack

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  1. Look at the UV-82 - better built, both the chassis and the electronics. Still pretty cheap.
  2. To be clear, CoST created new maps for OBH3 last year. They used the WGS-84 datum as ASWAYZE pointed out. I don't recall what the grid size was. Bilbo would know, since he made them. He also made the ESR3 map, so I'd expect them to be the same. But then again, who knows...
  3. Broken Home 3 used MGRS, I suspect the same will be true for ESR.
  4. http://www.miklor.com/COM/UV_Technical.php 2nd image down. It looks like, if you were to build your own cable, you could wire up two PTTs pretty easy.
  5. Last I heard there were no POVs at this Op. JP can confirm. Or tell me to shut my pie hole. Or both!
  6. Toast, This is something I talked about for OBH3 - build your radio setup for what it needs to do most often, which is talk to your squad. It doesn't need to be a 'talk to the entire world' type of radio. It is the attitude that 'MY comms are more important, give me the biggest, baddest radio I can find' that causes the comms issues we see at games like OBH (bleed over, etc). I hope this attitude takes hold..but I'm not going to hold my breath...
  7. F4gs is a unique beast. If you can't get it, let me know jazzman.
  8. http://www.ebay.com/itm/3feet-SMA-male-plug-to-female-Jack-Extender-Jumper-Cable-RG316-1m-/161046391703?hash=item257f1ceb97 http://m.aliexpress.com/item/1800244796.html A ground plane is important. I don't know how they do it with the real tci mast setups. A simple wire wrapped around the threads of the antenna end of the cable is all you need. Strip the part that is wrapped around the threads. Let it hang down (stuff it into molle) below the antenna. 5 or 6 inches are about all you need. *EDIT* Changed the link for the cables - first link was for 5" versions. Wow, I paid three times that for the cables. They've come way down in price...
  9. If memory serves we were allowed to fire full auto out windows, etc only if our barrel tips were outside the building at RY1. Of course that was when FA was allow for everyone.
  10. By being shot in a structure, being KIA, and respawning from outside of the field you're acting as reenforcements for the group who is still inside the structure. In the real world your reenforcements wouldn't be able to simply walk back into the building and pickup where your downed guys left off. Why is there this expectation that you should even be ABLE to rejoin your team? You died, you're out of the fight. If you want to help your team spawn as a group (with whoever is around you) and go rescue them if you need. Or wait for the team to secure a route back. Or wait for them to die and spawn as a squad. If your PL thinks they need help then they should be sending in a squad as backup. Go with them an link back up if you're able. This is why the 'spawn as squads' idea was put forth previously.
  11. Tyrant, Unless something changes, expect FRS 1 to the "911" channel. If you need to reach an admin, that is the channel you'll use. Use of the emergency channel is not restricted to specific players.
  12. Nyghtbringer, You'd fall under rifleman regs.
  13. Found: green hat with something velcroed to the back. Found at the church.
  14. If you've got the other guy dead to rights and he isn't smart enough to take the safety then he knows what will happen to him. I play at a cqb field where they have eliminated the MED. There are fewer arguments, fewer complaints, and game play doesn't get interrupted nearly as much. I've seen a similar change in AMS events since the rule change at RY2. And there has been no increase in quantity or severity of injuries. Face pro us highly recommended for adults and required for minors. When someone does take a close shot it is generally into gear, not skin. Safeties are offered (but not always taken). I think the rule change has improved game play, both at the aforementioned cqb facility and at AMS events.
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