American Milsim does not disappoint... wow. This was my second American Milsim game since Faded Giant 3 back in November of 2014, and I am kind of mad at myself for not going to more. To kick things off, the organization beforehand was great (UFS). Command was very clear with all of their instructions and made sure that everyone received an email through their CoC regarding the event. Although, we (3 of us travelling together) reached out to our section via Email, FB group, and FB group chat with only 4 others responding. FRIDAY: When we arrived at the AO those same 4 ensured that we knew where they were and we set up camp together. It should be noted that the 4 we made contact with did not know each other. This was awesome, they helped us set up our campsite, and we went to the Ops brief and then walked the field and went over some small section tactics. Made some supper, in which we invited those 4 to get some chow, we also made them drink a ton of water, which paid off. This was the start to a really cohesive section. SATURDAY: Once all ready and with food in our belly's we proceeded to formation, the last minute safety and ops stuff is good and hearing it twice never hurt anyone. Only being able to rally with a total of 7 in our section, we assumed the others were "no shows" as they did not answer emails or messages on Facebook. In my opinion, there was far too many delays and waiting around on Saturday, people travel and pay to play these games and although I understand that things happen and from what I understood it was comms problems; this was American Milsimâ€™s 6th time at this field and the 36th game, there is no reason why the comms were not sorted out weeks prior. Once the game started, we proceeded to V2, and then push forward towards PEGASIS, after hearing sections get caught up with contact along the road 22 towards those PEGASIS. We swept wide into a ravine where we encountered our first contact; took them out and pushed on. All day we hung around the area between V2 and PEGASIS; our command did not keep us informed of where he wanted us, even when we addressed it over the radio and asked. This was frustrating as we spent nearly 6 hours sitting around asking for orders, and receiving nothing (Comms worked as we had other conversations with our platoon CoC before). Then the game was called off, right before 2 section mates were scheduled for their HELO RUN. We appreciated the advice given to us by some members camping near us regarding the weather. After receiving word there was a Tornado nearby we were a bit spooked; being from Colorado, Vermont, and Ontario, Canada. SUNDAY: After a comfortable stay in a nearby Hotel we headed back to the AO. Once again, our platoon CoC contacted us over comms and we responded, they told us to standby and wait for orders... Then the game started and we heard nothing, asked over comms and still nothing. Frustrated, we joined with another platoon which was awesome. We captured and defended V2 then after being relieved (2 hours into the game), we headed towards COLEVILLE. Came under contact at PEGASIS, steamrolled the objective, and pushed on. COLEVILLE was a lot of fun, our small squad of 7 ran up and made more progress in 5 minutes than what looked to me like a fight that had been lasting since START EX. We fought it out for the last hour we had left and that was the game. Thanks to AMS, my 2 section mates had the chance to do their HELO RUN first thing Sunday morning, they were really looking forward to it so well done guys. OVERALL: I had an absolute blast and although the weather was a huge challenge as we are not used to that heat and humidity this early into the year, with lots of water and taking short breaks when we could everyone in our section stayed active and energetic. The negative side to me was the lack of communication, we we're shot up once from a friendly technical (who evidently found it difficult to ID their targets before firing), there was a lack of communication from command on both the platoon level as well as the team level. As well as the lack of organization at START EX, almost a 2 hour delay... I missed the INTEL that we had to collect during FG3, where we had to call in for the laptop to enter codes to unlock new missions and objectives... I feel like although BH6 was still very Milsim, it lacked that technical aspect that FG had that made every section constantly looking for INTEL around the AO. We were probably one of the smallest sections and we completed a lot regardless. I used some basic Canadian Infantry tactics with them and with an hour of practice, we used it in the field and it worked flawlessly. We were extremely aggressive even with their being 7 of us, as a result we conquered a lot of objectives even with tactical and unit strength disadvantages. All in all great event, could use a few little things but I had a blast and will be back!