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T-REX

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  1. Like
    T-REX got a reaction from TheJP in PMC Style kit   
    NO. TOP MUST MATCH BOTTOM. NO BLACK UNIFORM. THIS IS ALL SPELLED OUT IN THE RULES
  2. Like
    T-REX reacted to Alex AMS in Medic Rule Change   
    There has been some discussion on the forums regarding the medic rules which led to AMS sitting down and having a discussion of our own.  In regards to not using medics in structures.  Originally the intent of the rule was to give attacking forces a more level ground when attacking structures.  You ended up with 12 guys behind cover hosing attackers running across open ground.  With the addition of semi auto only this isn't viewed as much of a factor any more.  In addition to this, we try to keep everything as simple as it can be so we are amending the medic rules to allow the use of medics inside buildings just as they are used outside of buildings.  The same medic rules will apply to the entire AO.
     The rule stating that the length of the bandage will be 4ft long will stand.  It's impossible to replicate real battlefield injuries that require time for a medic to assess and treat at airsoft games.  The longer bandage is supposed to take a little longer to wrap around the extremity to simulate the medic having to take time to work on a casualty, which still will not be that long. 
     
    The AMS Ruleset has been amended to reflect this change. 
  3. Like
    T-REX reacted to Big Candy in 2014 Medic rules. No excuses!   
    Its a discussion.  So by the very definition of a discussion, different thoughts and ideologies are talked about.
     
    If promoter A has a rule set that has been met with great success, then in a discussion, it would be prudent to to bring forth that particular set of rules, as they may be adopted, refined, improved upon, and possibly used with even greater success.
     
    In addition, if a particular idea or concept is a good one, and it is embraced by the community, then why would others not want to adopt it, and thus be "the same".  There will ALWAYS be differences in events and promoters at every level, but if certain aspects are "the same", and are universally thought of as good rules, then it only would benefit everyone.
     
    All that being said, it would not be a stretch to say that you are actually the only one complaining...  MIND FUCK...
  4. Like
    T-REX reacted to Raptorkat in 2014 Medic rules. No excuses!   
    The best possible way to do this is to fully utilize the medics in the builds. You carry 2 bandages, use em. When you're all KIA or combat ineffective then you can vacate the buildings, then you can go back to respawn and try again. If we are not going to use medics in the buildings, might as well just scrap the idea of medics for this Op. But I do agree with pre-tieing medic bands. When someone goes down in a real world situation, it's not like you can just pre-tie shit. Having to actually work at it as a medic makes not only the medic role useful, but having the medic role more hands on. Using medics went well for Shelby, and it needs to be the same. If not, it comes to what I to refer to as the "Sovereign Fury Clusterfuck", in which you fight over buildings so much and they change hands faster than they should, you wind up with just a big clusterfuck over builds. Things get bored and stale that way. You get bored with that and it gets to the point to where you don't even want to fight for the buildings, you just want to stay outside. Being able to use what you have is the best possible route to go. Also, having a 4 foot long bandage is just to much. 2 feet is more than perfect. The same with the drag rule. If your medic cannot get to you, it's up to you to carry your teammate to the medic if you can. I like that aspect. But of course there are some exceptions to that rule. I'm not gonna drag a teammate through broken glass or over something that could potentially hurt the person. 
    Also, like other teams, squad cohesion is key. If the medic rule states that you have to leave the moment you are KIA, I'm going to tell my guys not to do that. I'm not going to have my squad split up just cause of a rule, I'm going to keep everyone together. I will say just stand in a corner and put your dead rag on. And when it comes to it that we are all KIA or I say we are combat ineffective, we will leave as a unit. Cause everyone knows that if you split up with your team, chances are it'll be a while till you see them again. That's just how things go. Yea, you're main point is to get back to your squad, but when you're traveling back to your team something always pops up, you gotta go shoot here and shoot there. I've seen it many times at other OPs that squads are just scattered. But that's also on the team leader of that squad. 

    Also, one thing I want to touch on; IFAKs. We all carry them so It's time to utilize them properly. What I'd like to see if that you carry one bandage on your person in your IFAK. If you get hit, it is your priority to bandage that wound from your own medical supplies that you carry. Cause the sole purpose of an IFAK is so you can bandage yourself til real medical help can get to you. The second bandage, your squad medic carries. After the 2nd hit, you are unable to medic yourself cause your supplies are depleted from your IFAK and you must seek proper medical attention. Your medic comes over, takes a bandage out of his med kit and covers your wound. After all bandages are used, then you all respawn. That's what I'd like to see. It would really take the IFAK to the next level. 

    But in short, allow medics to do their job in the buildings. Keep the drag rule, and the bandages need to 2' long. 
  5. Like
    T-REX reacted to Hulk in 2014 Medic rules. No excuses!   
    I think that the longer bandage and the individual players carrying their own bandages allows for a significant help (time-wise) towards getting rid of players being instantly revived inside of a building. Having to have a medic running through halls and up stairs to wrap a 4 ft bandage around someone will take a significant amount of time when being hit with a fast attack. So in my opinion there is no need to force players to be immediately KIA when inside buildings.  That would make the balance tip a little too far, I mean aren't structures supposed to be an advantage? If they aren't then why would we want to take them? I understand that many of you have played at MOUT games, but all of the local players and non-local players that attended the previous camp shelby game are all singing to the same tune. I know some of the AMS admin guys also attended for a portion of the game so they should be able to corroborate this.
     
    My suggestion would simply be to make the medic rule a blanket rule that covered every hit in every area of the OP, if a player is hit in the tunnel or a pillbox he has the same chance to be medic'd as the guy that got tagged laying in the middle of an open field. 
  6. Like
    T-REX got a reaction from rangeroutlaw in Team numbers   
    more enemies means more targets. simple.
  7. Like
    T-REX reacted to Dave in Team numbers   
    If only you knew the extent...
  8. Like
    T-REX got a reaction from oldrebel18 in 2014 Medic rules. No excuses!   
    i still think you should set your rules to be AO wide. changing the rules because it is harder to enforce in a building is just a bullshit excuse people provide to make life easier. medic inside a building and out. if you are wrried about cheaters, people cheat outdoors. and if your really upset, then clear the damn building like a man. pretty simple
  9. Like
    T-REX reacted to Dave in Gun hits?   
    Meh...
  10. Like
    T-REX got a reaction from Parks in 2014 Medic rules. No excuses!   
    Punish me for not being a liberal and breeching a room and getting shot after clearing half the floor. im shoot so i guess ill walk down stairs, across the field, find my FOB, and respawn....or let my battle buddy drag my ass into another room, secure the flanks, bring the medic up, get back in the fight.....i like second option
  11. Like
    T-REX reacted to Big Candy in 2014 Medic rules. No excuses!   
    I do not see how that will be effective in a MOUT environment.  I also do not see the benefit or the realism in it.  
     
    I think it is something to either A) explain further your thought process or refine.
  12. Like
    T-REX got a reaction from Big Candy in CoST Uniform Exceptions   
    Alex, way to stick to the guns. My opinion is simple.This "war" is an american war that does not involve outside forces in the battles. Neither military wears those camos. ATACS was originally a special forces only squad camo from what I remember and then it became art of the regular uniform pool, as for kryptek i believe. They are still american camos, many police depts use both so the forces in theory could be police units who have been absorbed into the military. This is a milsim event, just like you have all said. There are very specific rules. If this event was centered around america vs germany, then the camo would make sense. Not an american camo, not on the list. If we add flektarn, then we must add pencott, russian red camo, russian blue camo, british DPM ect ect ect......I am sorry to see that a simple uniform, while not always so simple, is keeping you from attending. You are missing out on a great event that does not just happen. Rules are there for a reason. Now I would love if we shrunk the list down. Get rid of atacs and kryptek
  13. Like
    T-REX got a reaction from Big Candy in CoST Uniform Exceptions   
    Many events have only a few camos allowed and still max out attendance. Lets start a war here...Lion Claws, MSW, TMA, Black Sheep, should I keep going? It is a simple observation. I understand people want to look all cool in the new camo. Well go look cool at your local play. M81, marpat, aor, solid green vs multicam, solid tan, dcu, desert marpat, aor. simple simple simple. easy to find, plenty of crye looking replica crap, real if you can find and afford it. Simple simple simple. As for less people attending, I am all about exclusion. make it worth the trip and time. you put in the effort to match the rules, play at the event, and have a blast. Iron Clad has a player cap as it already stands. losing a few over camo simply opens it for others. rough fact of reality. Events have rules, play by them. 
  14. Like
    T-REX got a reaction from Dave in CoST Uniform Exceptions   
    Many events have only a few camos allowed and still max out attendance. Lets start a war here...Lion Claws, MSW, TMA, Black Sheep, should I keep going? It is a simple observation. I understand people want to look all cool in the new camo. Well go look cool at your local play. M81, marpat, aor, solid green vs multicam, solid tan, dcu, desert marpat, aor. simple simple simple. easy to find, plenty of crye looking replica crap, real if you can find and afford it. Simple simple simple. As for less people attending, I am all about exclusion. make it worth the trip and time. you put in the effort to match the rules, play at the event, and have a blast. Iron Clad has a player cap as it already stands. losing a few over camo simply opens it for others. rough fact of reality. Events have rules, play by them. 
  15. Like
    T-REX reacted to Aswayze in CoST Uniform Exceptions   
    The point of a discussion is not to have your way.  
     
    The point of a discussion is to exchange points of view.  
     
    You have not failed and nobody is pissing on you.   We are talking about why events do what events do.  
  16. Like
    T-REX reacted to Aswayze in CoST Uniform Exceptions   
    "Big" events are never about the local player base it is about the serious players who are willing to travel great distances.  
     
    Those players are by and large much more interested in a more stringent event that keeps the kiddies at bay and as such tend to latch on to events and event hosts who, like Alex here, stick to their guns.  
     
    I would say that fewer camo patterns would be the better route than more.  Particularly when you have sub-set camos that share a common basic name such as the Kryptek stuff.  
     
    Did we lose potential attendees here?  Perhaps...   Perhaps they will also come around.   Loosen the standards a tidge and I'll wager you would lose more players than you might have lost here.  
     
    Successful events are milsim events.  
     
    Milsim events have standards.  
     
    People who will meet the standards are the people most of us want to play with.  
     
    BTW, if you think AMS is restrictive, you ain't seen nothin yet.
     
    http://www.operationeastwind.com/ << These guys wrote the book on being jerks about gear.  
  17. Like
    T-REX reacted to jonsteg in CoST Uniform Exceptions   
    Well you said countries, not factions. 
  18. Like
    T-REX reacted to Parks in CoST Uniform Exceptions   
    I didn't realize ANY of those countries were involved in AMS's story line.
  19. Like
    T-REX got a reaction from rangeroutlaw in AMS game style   
    but i do the best rapeage when i run solo
  20. Like
    T-REX reacted to Dave in AMS game style   
    Plan on following the directions of your leadership to the best of your abilities, pack for whatever weapon systems and equipment your team is designated to carry, and train to basic battle drills and equipment utiization.  At BH3, UFS issued a plan of how they want to attack the entire area, and assigned companies different sectors of responsibility.  CoST did the same.  The plan went into further detail than that but it is unnecessary to recap. 
     
    Basically, I wouldn't plan on going rogue and just capturing what your team sees fit to capture.  AMS doesn't publicly announce a point system or building values until either after the game (to avoid point exploitation) or immediately prior to help level the playing field (avoid long term planning).  At BH3, there were points assigned to area control and missions.  i assume this will be the same at Ironclad but YMMV.  Have fun!
  21. Like
    T-REX got a reaction from hereismyname in Gun hits and "blind fire"   
    How about we all just be men and look our enemy in the face and shoot them
  22. Like
    T-REX got a reaction from Tristin in Gun hits and "blind fire"   
    How about we all just be men and look our enemy in the face and shoot them
  23. Like
    T-REX got a reaction from Irish in Gun hits and "blind fire"   
    How about we all just be men and look our enemy in the face and shoot them
  24. Like
    T-REX got a reaction from Zone in Gun hits and "blind fire"   
    How about we all just be men and look our enemy in the face and shoot them
  25. Like
    T-REX got a reaction from Dave in Gun hits and "blind fire"   
    How about we all just be men and look our enemy in the face and shoot them
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