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Showing content with the highest reputation since 10/25/2020 in all areas

  1. 1 point
    TheJP

    BROKEN HOME X - REGISTRATION INFO

    American Milsim is Proud to Present BROKEN HOME X -- The Final Stand October 9-10th, 2021 D-Day Adventure Park, Wyandotte, OK SITUATION - After a decade of fighting both Federal and Coalition forces have mustered their FINAL assault in attempts to secure the state of Oklahoma the genesis battle of the modern civil war. This state is key to both factions plans to end the current strife. With abundant oil and natural gas fields, accessibilities to the Southern Coalition territories military planners see Oklahoma as the "keystone" state to control the final tempo of this decade long civil war. BE ONE OF THE FIRST 100 TO REGISTER FOR A CHANCE TO WIN ONE OF THREE: ELITE FORCE MP5 ELITE FORCE Gambler Choice of American Milsim Tee shirt and Patch ´╗┐Registration opens Tuesday, July 13th @ NOON CST REGISTER HERE Event Details: Free on-site camping Limited RV Slots w/ Hookups - First come first serve ($35 per day paid to DDAP) Limited 110v Camping Slots- First come first serve ($10 per day paid to DDAP) On-site Showers and Restrooms (Southern Side only) Included in the enlistment fee all players will receive the following at check-In: REGISTRATION fee of $155.00 + Tax + fees per player Broken Home X PVC Patch Broken Home X FINAL STAND Challenge Coin AMS Event Veteran PVC Patch AO Map Ticket for Game End Raffle OPFOR: UFS Army / CDF (United Federal States & Civilian Defense Force) 200 SLOTS ONLY The following Uniform(s) will be allowed - Players not adhering to the uniform restrictions will be removed from the AO until their uniform is CORRECT. BLUEFOR: CoST / SD (Coalition of Sovereign Territories & Sierra Dynamics) 200 SLOTS ONLY The following Uniform(s) will be allowed - Players not adhering to the uniform restrictions will be removed from the AO until their uniform is CORRECT. *** IMPORTANT READ REFUND POLICY *** All Event Ticket purchases or reservation deposits are NON-REFUNDABLE! All event Ticket SALES ARE FINAL. All event Tickets are Transferable Please email info@americanmilsim.com to transfer a ticket to another individual. American MilSim only offers full event refunds to Military/LE personnel in the event they are called for deployment/training. Players seeking a refund will be required to provide their Federal/State issued Military or LE identification. *Our troops always come first! Event time and date are subject to change for Military requirements. In the case of time/date change event(s) will be rescheduled. All American Milsim events are BIO BBs ONLY EVENTS. Helpful Links: Broken Home X Forums American Milsim Safety Primers Meet the American Milsim Crew UFS Facebook Group CoST Facebook Group
  2. 1 point
    TheJP

    Uniform requirements

    That will be fine.
  3. 1 point
    Hello AMS and friends, I just signed up for IH3 and I'm pumped! The guardian center is an amazing AO with some things I've never seen anywhere else. After talking to some of my buddies who got to play IH1 and IH2 we compiled a little list of suggestions (more like observations you can take or leave) that would make the AO that much better for IH3. 1. Make all Buildings and floors accessible- From talking to friends who went to IH1, it sounded like all the buildings were open and they could traverse all the floors of those buildings which made the fights very dynamic and action packed. When we went to IH2 there were a lot of roped off areas and roped off upper floors. Because they were roped off it cut off some avenues of attack and retreat which made the game pretty 2 dimensional (hold this corner and you cut off 3 blocks of the AO, sort of thing). This could have been directed by the Guardian Center and not American Milsim, but from what I understand the AO was completely open for IH1 so I'm not sure. 2. No locked doors- The AO had a really cool set of tunnels with main access points (large openings or double doors) in a few spots. There are also smaller access points along the outside. During IH2 all of these smaller access points were somehow locked closed. Since this tunnel runs the whole length of one side of the field and the main access points are close to each of the team spawns what happened was one team would take the tunnel, push to the main access point and couldn't be flanked due to the locked doors. So it turned into a spawn camping fight rather than one in this great AO. Please don't let the doors to the tunnel get locked. Another set of locked doors I recently found out about was the subway tunnel. Evidently they started out unlocked at IH2 but like the doors to the main tunnel were closed and locked. I've never seen the subway section of the AO which I hear is really amazing. 3. Remove active bases- IH2 made the main spawn points "active" to attack which ended up being a bit weird and unsafe. Not only where people there at the base removing lower face masks (not eyepro) to drink water or eat snacks which could then make them vulnerable to losing a tooth or two, but they also played no strategic importance since people where spawning there. The opposing force would walk up and shoot at people who were respawning who would then kill the opposing force and there were a lot of "he said, she said, you were dead" since the guys were dead but spawning. It was all very confusing and frustrating and I was lead to believe this didn't happen at IH1. Again, I am very excited about IH3. Its a great AO and AMS puts on good events. I just figured I would throw out some suggestions to make the game even better than last time. Looking forward to January! -Otter
  4. 1 point
    TheJP

    IRONHORSE 3 release form(s)

    Help us HELP YOU Check-in QUICKLY! Please have both of these release forms printed and filled out prior to check in to make sure we get you through the process as quickly as possible! BOTH NEED TO BE COMPLETELY FILLED OUT! IH3-RELEASE.pdf GC-RELEASE.pdf
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